Difference between revisions of "User:Qwer Stoneghost/Old user page"

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m (ArinBot moved page User:Qwer stoneghost to User:Qwer Stoneghost/Old user page without leaving a redirect: Bot: Moved page)
 
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{{Work in Progress}}
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Blinky CSS Code
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{{#css:
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@keyframes flashy { 50% { opacity: 0; } }
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@-webkit-keyframes flashy { 50% { opacity: 0; } }
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@-moz-keyframes flashy { 50% { opacity: 0; } }
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@-o-keyframes flashy { 50% { opacity: 0; } }
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.flashy img {
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    animation-name: flashy;
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    animation-duration: .5s;
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    animation-timing-function: linear;
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    animation-iteration-count: infinite;
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    animation-direction: alternate;
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    -webkit-animation-name: flashy;
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    -webkit-animation-duration: .5s;
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    -webkit-animation-timing-function: linear;
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    -webkit-animation-iteration-count: infinite;
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    -webkit-animation-direction: alternate;
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    -moz-animation-name: flashy;
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    -moz-animation-duration: .5s;
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    -moz-animation-timing-function: linear;
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    -moz-animation-iteration-count: infinite;
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    -moz-animation-direction: alternate;
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    -o-animation-name: flashy;
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    -o-animation-duration: .5s;
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    -o-animation-timing-function: linear;
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    -o-animation-iteration-count: infinite;
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    -o-animation-direction: alternate;
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} }}
  
the boonie wiki
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
eat loony members
 
of the EU any chat - don't forget to read what you dictate
 
  
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
  
== Introduction ==
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
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</div>
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
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{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}  {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} 
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----------------------------------------------------------------------
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
 
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
 
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----------------------------------------------------------------------
== Damage ==
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------------------------------------------------------------------
 
 
Missile Launched Weapon Damage Depends On
 
* Signature radius of target
 
* Velocity of target
 
* Base damage of missile
 
* Explosion radius of missile
 
* Explosion velocity of missile
 
* Damage reduction factor
 
 
 
Turreted Fired Weapon Damage Depends On
 
* Transversal speed
 
* Turret tracking
 
* Turret signature resolution
 
* Target signature radius
 
* Turret optimal range
 
* Falloff
 
 
 
== Missile Targeting and Range ==
 
 
 
A missile will leave the launcher and proceed at its best speed until it hits the limit of its range. If it encounters the target during that time, it will explode. See [[Missile Damage]] for a thorough explanation of how missile damage is generated during such an explosion.
 
 
 
 
 
 
 
== Launchers ==
 
Each launcher class can launch multiple types of missiles of that class. Generally, the missile types vary the damage type, flight time, and other tactical characteristics.
 
 
 
For example, a xxxxx launcher can fire 3 types of missiles:
 
<table>
 
 
 
Launchers have various characteristics, including such as firing rate, ...
 
 
 
 
 
 
 
== Missile Types ==
 
 
 
 
 
 
 
 
 
== Equipment ==
 
 
 
 
 
 
 
== Related Skills ==
 
 
 
 
 
== Missile Ships ==
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.