Difference between revisions of "User:Qwer Stoneghost/Old user page"

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<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">the boonie wiki eat loony members of the EU any chat <br/>don't forget to read what you dictate</div>
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{{#css:
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@keyframes flashy { 50% { opacity: 0; } }
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@-webkit-keyframes flashy { 50% { opacity: 0; } }
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@-moz-keyframes flashy { 50% { opacity: 0; } }
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@-o-keyframes flashy { 50% { opacity: 0; } }
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.flashy img {
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[[IVY Defense Status]]
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
  
DEFCON 5 Peace
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
  
Keep an eye out for gankers, but there are no War Targets today.
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
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{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}  {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} 
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
 
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
DEFCON 4 War: Decreasing Danger
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We are still at War, but one or more enemies have recently dropped off. Please update your information base.
 
 
 
 
 
DEFCON 3 Normal War in Progress
 
 
 
One or more wars from small groups are in progress. Significant military actions by the hostile forces are unlikely, however you can be fired upon anywhere in space, so caution is strongly suggested at all times, especially around HQ and trade hubs.
 
 
 
 
 
DEFCON 2 War: Increasing Danger
 
 
 
Additional wars have recently been declared but have not yet taken effect. Please update your information base to include the new War Targets and increase your vigilance.
 
 
 
 
 
DEFCON 1 Major War in Progress
 
 
 
A widespread War with an active and powerful enemy is live and in-progress. Military action is under way, and you should watch for War Targets at all times.
 
 
 
=== Research Missions ===
 
Research missions are a part of the [[Industry]] career path. These missions award special kinds of points that can be used to buy Datacores from the agent who gives the missions. Unlike other mission agents, research agents work for you ... and you must start, and if necessary stop, their research.
 
 
 
==== Starting Research ====
 
{{ note box | To qualify for any research missions you must first have trained:
 
*Science to Level 5
 
*One or more of Mechanics, CPU Management, and/or Power Grid Management to level 5
 
 
 
And, to use a particular research agent you need to have ''a personal standing with that agent's corporation specifically''. This rule is there is to prevent players from grinding up faction standings in order to start research with corporate agents. | italics = no }}
 
 
 
To acquire missions from a research agent, you must first "hire" the agent and initiate the research process. You do this by clicking on the "Start Research" button that appears on the agent's conversation window. If you try to get a mission before you have started working with the agent, he or she will tell you that they have nothing for you at this time.
 
 
 
When you press the "Start Research" button, a window will pop up to ask you what kind of research you want to do. There will be two or more choices of which you must (and can only) choose one. The choices available will depend on the agent's science specialty fields. To be able to choose a field you must have trained for this kind of science to a level at least equal to the level of the agent. (''This page contains a list of EVE [[Research Agents|research agents]], their fields, levels and locations.'')
 
 
 
Once you have chosen a field, the agent will tell you how happy he or she is to be working with you. From this point on, until you terminate research with this agent, the agent will begin to add Research Points to your account. These points will accrue daily, whether you are logged on or not.
 
 
 
At some point after you start the research, usually within a few days, you will receive an email communication from the agent. He or she will be in need of some service that you will be asked to provide. Currently, this is either a short courier run to another station, or the delivery to the agent of a small amount of the mineral titanium (which you are expected to either mine or buy). Completion of a mission will add one day's worth of Research Points to your account (in addition to the usual deposit).
 
 
 
From then on, you will receive similar messages from the agent on a regular basis. But even if you do not receive a message, a new mission will be available from the agent each day.  Acceptance of these missions is optional. The agent might warn you that "research will halt", but that warning can be ignored. The regular, daily research points will continue ... it is only the bonus, mission points that you will not receive.
 
 
 
==== Points and Datacores ====
 
Each day the agent works, he or she will add some points to your Research account. At any time, you may choose to spend these points to buy datacores. These will always match the science specialty that you chose when you started the research. You can only spend Research points with the agent from which you earned them.
 
 
 
[[Datacores]] may be used in the [[Invention]] process, or they may be sold in the market.
 
 
 
<small>The Research Points (RP) that you will accumulate are based your field-specific skill level and the agent level.
 
 
 
RP/day = Field multiplier * (1 + (20 + 5*N + AS)/100) * (SS + AL)^2
 
 
 
Where:
 
*N = Character's Negotiation skill level
 
*AS = Agent standing (not faction or corporation standing) ... affected by Connections skill.
 
*SS = Character's specialist science field level (e.g., "Quantum Physics")
 
*AL = Agent Level<ref>https://wiki.eveonline.com/en/wiki/Research_agent</ref></small>
 
 
 
Note that doing missions for an Agent will increase your standing with that agent and thus increase your daily RPs.
 
 
 
==== Stopping Research ====
 
There is a limit to the number of agents with whom you can be doing research at one time. This begins as 1, but training in the {{sk | Research Project Management}} skill will increase the number of agents you can employ.
 
 
 
If you need to cancel research with an agent ... for example, if you are going to use a jump clone and will be wanting to do research in some other region of EVE ... all you need to do is talk to the agent and press the "Cancel" button. The agent will tell you how little work has been done so far, and then the connection will be severed.
 
 
 
<span style="color:#eeffcc">BE SURE TO SPEND YOUR RESEARCH POINTS WITH AN AGENT BEFORE YOU CANCEL YOUR RESEARCH.</span> All points will be lost when the connection is broken.
 
 
 
You must talk to the agent and decline the latest mission before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.
 
 
 
==== Footnotes and References ====
 
{{reflist}}
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.