Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Frandetta (talk | contribs)
No edit summary
Frandetta (talk | contribs)
Blanked
 
(27 intermediate revisions by the same user not shown)
Line 1: Line 1:
[CLASS] Recognizing, Avoiding, and Countering: Kites, disegages, bait.


Very specific pvp tactics that address a lot of the commonly encountered tactics.
<hr>
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.<br>
Recognizing kites: running away, 0 angular, stronger ship.<br>
Avoiding kites: Disengaging.<br>
Countering kites: ECM, range, scram for MWD, web for AB.<br>
<hr>
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.<br>
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Recognizing disengages: Nobody aggressed.<br>
Avoiding disengages: Nothing to avoid, as there is no danger.<br>
Countering diesngages: Tackle on other side, or half aggression.<br>
<hr>
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.<br>
Recognizing bait: Selected ship types and predictable bait.<br>
Avoiding bait: Choose battles carefully.<br>
Countering bait: Reserve fleet.<br>

Latest revision as of 20:35, 7 November 2010