Difference between revisions of "Citadels"

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Citadels are an Upcoming Feature in Spring 2016
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#REDIRECT [[Upwell structures#Citadels]]
 
 
 
 
Findings so far:
 
 
 
=Size=
 
 
 
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
 
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
 
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter <br />
 
 
 
=Anchoring=
 
 
 
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
 
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
 
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
 
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
 
- Combat probes don't work.<br />
 
- Minimum distance off anchoring ship is 50 to 60km.<br />
 
- Minimum distance between two citadels seems to be 1000km.<br />
 
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
 
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
 
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
 
 
 
=Online=
 
 
 
- You can see the outside of the station while docked!<br />
 
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
 
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
 
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
 
- D-scan possible while tethered possible, not while docked.<br />
 
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
 
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
 
- Citadels only appear on the overview when on grid.<br />
 
- You can not deploy probes while tethered.<br />
 
Citadels have standard ship safeties.<br />
 
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
 
- Empty ships in the docking ring are not tethered.<br />
 
- Tethered ships are d-scan-able.<br />
 
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
 
- Targeting and acquiring a weapons timer breaks the tether.<br />
 
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
 
- Boosts are passed while the boosting ship is tethered.<br />
 
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
 
 
 
=Misc=
 
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
 
 
 
 
 
Citadels set up so far:
 
 
 
=Nullsec=
 
 
 
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
 
- Anchored Fortizar 1000km off the first Astrahus.<br />
 
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
 
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
 
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
 
- Anchored Astrahus at Data Site. Must be 500km off.<br />
 
 
 
 
 
=Groups=
 
Groups and the structure browser
 
both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
 
 
 
You start will a group called my corp you can not edit this group.
 
To start make a new Group with the button
 
[http://i.imgur.com/vfgaPsI.png]
 
[http://i.imgur.com/3YlxcKz.png]<br />
 
 
 
The group will start with you in the admin role
 
you can add more Character/corp/alliances  by dragging them from people and places menu or any other place like chat or a linked name
 
[http://i.imgur.com/6FRQcrd.png]<br />
 
 
 
the roles in the group are in order Admin, Manager, Member and Blocked.
 
[http://i.imgur.com/b4gFEKa.png]<br />
 
 
 
Character can be given any of the roles.
 
Corporation and alliances can only be given the member and blocked roles.
 
 
 
You can add the "public" to a group but it can only be given the member roll
 
 
 
Admins can add remove any of the rolls including other admins<br />
 
 
 
Mangers can only add/remove people from the member and blocked roles<br />
 
 
 
Members are member <br />
 
 
 
Blocked are on the black list even if they are a member of one of the corp with access<br />
 
 
 
 
 
[http://i.imgur.com/fqZ2uT6.png]
 
 
 
Groups can be shared in chat by dragging them
 
 
 
These group are then Use by structure profiles in the Structure Browser
 
[http://i.imgur.com/PFuZQJ2.png]
 
 
 
To start creating and editing profiles go to the 'My Structures' tab (requires the  [b]Config Starbase[/b] corp roll to see the tab)
 
[http://i.imgur.com/dZEXJJB.png]
 
 
 
Click on the New profile Button
 
[http://i.imgur.com/BljrH6X.png]
 
 
 
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab
 
[http://i.imgur.com/BY4BTK9.png]
 
the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
 
[http://i.imgur.com/ODUVSSJ.png]
 
<br />
 
 
 
Defense is taking control of a citadel and is the only way to get it to shoot.
 
 
 
You can add a group to a role by  Clicking on the + sign.
 
[http://i.imgur.com/mCzRgTN.png]
 
<br />
 
 
 
Click save after adding the groups
 
<br />
 
 
 
To assign a structure a profile Click on the Any Profile Option and drag them to the one you want
 
[http://i.imgur.com/Ux9UiSI.png]
 
[http://i.imgur.com/jaOTlio.png]
 
<br />
 
 
 
 
 
changing cost station serves per group
 
<br />
 
 
 
Its as easy as changing this value in the profile settings (isk for  Clone bay and Corporation offices)(% for market tax and Refining tax)
 
other galactic taxes may apply
 
[http://i.imgur.com/BLJgVEz.png]
 
 
 
=Fitting=
 
Fitting a Citadel
 
 
 
fitting a citadel is much like fitting a ship
 
If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship.
 
[http://i.imgur.com/JFqDtR9.png]
 
 
 
to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel
 
[http://i.imgur.com/Gq4yjtc.png]
 
 
 
Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there 
 
[http://i.imgur.com/etneky6.png]
 
[http://i.imgur.com/0vOxoVy.png]
 
 
 
Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged http://i.imgur.com/3Cy60Bv.png]
 
[http://i.imgur.com/uNDx3zh.png]
 
 
 
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles
 

Latest revision as of 09:28, 4 October 2022