Difference between revisions of "User:Qwer Stoneghost/Old user page"

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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
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Blinky CSS Code
the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
 
*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}      <span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
 
</div>
 
 
 
 
 
== defcon ==
 
 
 
 
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{{#css:
 
@keyframes flashy { 50% { opacity: 0; } }
 
@keyframes flashy { 50% { opacity: 0; } }
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The current [[IVY Defense Status]] tends to be permanently stuck on Defcon 2. I think I remember a day or two of Peace awhile back, but generally we seem to be always at war. If the DEFCON never changes, then after awhile everyone just assumes that the level is 2, and the system loses its immediacy. This proposal is intended to make the DEFCON categories useful enough to be worth checking on a daily basis.
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
  
The general idea is that while 5 and 1 would still represent the endpoints of Peace and Apocalypse, 3 would represent "no change in the ongoing war status" and 2 and 4 would represent changing conditions, up and down. So 3 would be normal, and 2 or 4 would come up whenever Warring Alliances were added or removed.
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
  
=== DEFCON 5 - PEACE ===
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
 
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
Keep an eye out for gankers, but there are no War Targets today.
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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
 
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</div>
=== DEFCON 4 - AT WAR: Decreasing Danger ===
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
 
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{ { color|hue|text } }  {{color|green|This is green.}} {{color|#00f000|This is #00f000}}   {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}}   
We are still at War, but one or more enemies have recently dropped out. Please check the Alliance chat and update your information.
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
=== DEFCON 3 - NORMAL WAR ONGOING ===
 
 
 
One or more wars from small groups are in progress. Significant hostile actions are unlikely, however you can be fired upon anywhere in space; so please be cautious, especially around HQ and trade hubs.
 
 
 
=== DEFCON 2 - AT WAR: Increasing Danger ===
 
 
 
Additional wars have recently been declared but have not yet taken effect. Please check the Alliance chat, update your information base to include the new War Targets, and increase your vigilance.
 
 
 
=== DEFCON 1 - MAJOR WAR IN PROGRESS ===
 
 
 
A widespread War with an active and powerful enemy is live. Military action is under way right now, and you should watch for War Targets at all times.
 
 
 
 
 
Neither Peace nor Major War is expected. The normal state of affairs is Defcon 3, one or more ongoing limited conflicts that require caution but not a full blown response. 
 
 
 
Changes in the normal state usually come about when one or more wars end, or when one or more alliances add to the declared wars list. Defcon 2 and 4 would indicate that such changes were underway. After a period of time at either Defcon 2 or 4, the status would automatically drop back to Defcon 3 to reflect the new normal.
 
 
 
Presumably a Major War would require extraordinary measures, and a jump to Defcon 1 would be accompanied by a broadcast message from the Leadership. The last time we had Peace, everyone was talking about it a day before it happened; so there's no problem there.
 
 
 
== ADDENDUM ==
 
 
 
Although the original cold war language of the Defcon system is accurate, a more icon-oriented public information approach might be more effective.
 
 
 
=== DEFCON 5 ===
 
Peace
 
 
 
{{icon|constellation|48px|star route}} No WTs! Go, go go!
 
 
 
=== DEFCON 4 ===
 
At War: Decreasing Danger
 
 
 
{{icon|linux}} But don't be a sitting duck.
 
 
 
=== DEFCON 3 ===
 
Normal War Ongoing
 
 
 
{{icon|check}}{{icon|sensor resolution}} Plan and scan. Watch your back.
 
 
 
=== DEFCON 2 ===
 
At War: Increasing Danger
 
 
 
<span class="flashy">{{icon|tag war|9|24px|WT}}</span>
 
 
 
=== DEFCON 1 ===
 
Major War in Progress
 
  
<span class="flashy">{{icon|tag war|9|24px|WT}}</span>{{icon|timer criminal}}<span class="flashy">{{icon|tag war|9|24px|WT}}</span>
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
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Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.