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=Solitude Overwatch= | {{historical}} | ||
==Mission Purpose of Solitude Overwatch== | |||
The '''Solitude Overwatch Fleet''' is intended to be a permanent standing fleet of Unistas and Alliance members in Solitude who aren't otherwise attached to another operational fleet. This provides a means for a quick reaction force. Whilst not a requirement, as in other campuses, it is ''strongly recommended'' that Solibros join Solitude Overwatch to help provide protection and communal safety. If you cannot find the Fleet, or don't wish to be a part of this particular Fleet, feel free to create one. | The '''Solitude Overwatch Fleet''' is intended to be a permanent standing fleet of Unistas and Alliance members in Solitude who aren't otherwise attached to another operational fleet. This provides a means for a quick reaction force. Whilst not a requirement, as in other campuses, it is ''strongly recommended'' that Solibros join Solitude Overwatch to help provide protection and communal safety. If you cannot find the Fleet, or don't wish to be a part of this particular Fleet, feel free to create one. | ||
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####Right-Click the fleet and select '''Join fleet''' | ####Right-Click the fleet and select '''Join fleet''' | ||
#Join ''Solitude'' Mumble Channel (you should always do this) | #Join ''Solitude'' Mumble Channel (you should always do this) | ||
#Remember to always place an Advert so Unistas and Corporation members can be reminded the Fleet exists, and mention its existence in the appropriate chat channels. | #Remember to always place an Advert so Unistas and Corporation members can be reminded the Fleet exists, and don't forget to mention its existence in the appropriate chat channels and make a MOTD. | ||
Solitude Overwatch should ''always'' be up and running. If not, it is up to you to make sure that it is. ''Even if you're the only person in the Fleet.'' | |||
==Fleet Boss== | ==Fleet Boss== | ||
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This action infers no FC responsibilities, you are merely the Boss, responsible for invites and management of the Fleet. | This action infers no FC responsibilities, you are merely the Boss, responsible for invites and management of the Fleet. | ||
Another job of the Fleet Boss is to move people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed. | Another job of the Fleet Boss is to move people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed. | ||
The fleet boss is not "in charge" of Project | The fleet boss is not "in charge" of [[Archive:Project Solitude|Project Solitude]], nor is he/she the "FC" of the fleet. Fleet Boss is simply an administrative role. | ||
====Passing Fleet Boss to Another==== | ====Passing Fleet Boss to Another==== | ||
If you are ready to leave Fleet and are the current Boss, you must pass the Boss position to another in Fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass Boss to someone who is active. Once you have your volunteer, pass Fleet Boss to them by right clicking their name in chat or the fleet window, followed by a left click on "Make Boss". | If you are ready to leave Fleet and are the current Boss, or planning to go AFK, you must pass the Boss position to another in Fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass Boss to someone who is currently active. Once you have your volunteer, pass Fleet Boss to them by right clicking their name in chat or the fleet window, followed by a left click on "Make Boss". Try not to "ninja Boss" another fleet member. | ||
====Accepting Fleet Boss==== | ====Accepting Fleet Boss==== | ||
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Solitude is a frontier where independence and personal freedom is valued and encouraged. But the more "eyes" we have in the sky the safer we are. Therefore, everyone is '''strongly''' encouraged to join the Fleet. There really is no reason not to. Having said that, if you are in Fleet and cannot possibly come to someone's aid, are busy with ISK-making activities and cannot break away, no problem. You will not be judged. But there are some things you should always have/be prepared for: | Solitude is a frontier where independence and personal freedom is valued and encouraged. But the more "eyes" we have in the sky the safer we are. Therefore, everyone is '''strongly''' encouraged to join the Fleet. There really is no reason not to. Having said that, if you are in Fleet and cannot possibly come to someone's aid, are busy with ISK-making activities and cannot break away, no problem. You will not be judged. But there are some things you should always have/be prepared for: | ||
* Keep some combat fit ships ready to go around Solitude. What these are will depend on what you are comfortable to fly and potentially lose. We also have ships doctrine-fitted and ready to be used in case trouble comes. Inquire in chat or mumble for more information. | |||
* If you do call for help, try and provide clear information: Who you are, where you are, what is happening, ship types and numbers, and how long you might last. | |||
* If you call for help provide clear information: Who you are, where you are, what is happening, ship types and numbers, and how long you might last. | |||
* If you're in the Fleet and trouble comes | * If you're in the Fleet and trouble comes but you can't respond, no problem. | ||
* If somebody does call for help, and you are able to drop what you are doing, ''you go help''. Remember, next time it might be you! | * If somebody does call for help, and you are able to drop what you are doing, ''you go help''. Remember, next time it might be you! | ||