Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Geranai yoda/Tackling: Difference between revisions

From EVE University Wiki
Updated the Slasher fitting
Removing WIP as page not actively being worked on
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Work in Progress}}


{{#css:
{{#css:
Line 128: Line 127:
When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] '''you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet'''. Naturally '''if your fleet/wing/squad commander has given you other orders follow those'''. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch.
When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] '''you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet'''. Naturally '''if your fleet/wing/squad commander has given you other orders follow those'''. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch.


=== Gate Timers ===
=== Weapon and Session Timers ===


'''Once you commit a hostile act, you cannot use jump gates (or dock) for 60 seconds.''' A canny target with sufficient tank can stop aggressing, wait out their timer, and then jump through the gate and get away.
'''Once you commit a hostile act against another player, you cannot use jump gates (or dock) for 60 seconds.''' A canny target with sufficient tank can stop aggressing, wait out their [[Timers#Weapon_Timer|Weapon Timer]], and then jump through the gate and get away.


To prevent this happening, most FCs will reserve a small number of tacklers that do not aggress, so that they also can go through the gate and engage any target attempting to flee. Often these tacklers are sent through first, so they can take up position ready to catch a fleeing ship.
To prevent this from happening, most FCs will reserve a small number of tacklers that do not aggress, so that they also can go through the gate and engage any target attempting to flee. Often these tacklers are sent through first, so they can take up position ready to catch a fleeing ship.


In this situation, tank can be important. In the worst case, you might need to hold a hostile ship for the full sixty seconds while your allies' timers expire, plus another 10 or so while they jump and load grid.
In this situation, tank can be important. In the worst case, you might need to hold a hostile ship for the full 60 seconds while your allies' timers expire, plus another 10 or so while they jump and load grid.


=== Tactical Warps ===
=== Tactical Warps ===
Line 581: Line 580:


=== Drones ===
=== Drones ===
{{Stub}}
<!-- {{Stub}} -->


Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.
Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.
Line 608: Line 607:
| ship=Slasher
| ship=Slasher
| shipTypeID=585
| shipTypeID=585
| fitName=Slasher Fast Tackle
| fitName=Slasher, Fast Tackle
| fitID=Slasher-Fast-Tackle
| fitID=Slasher-Fast-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
Line 636: Line 635:
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| rig3typeID=31740
| charge2name=Targeting Range Script x1
| charge2typeID=29009
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| high4name=open
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
Line 650: Line 651:
| version=YC118 1.0
| version=YC118 1.0
| showTOC=Y
| showTOC=Y
| shipDNA=585:2046;1:11563;1:5399;1:6159;1:3829;1:5971;1:484;3:185;1201:31716;1:31752;1:31740;1::
| shipDNA=585:2046;1:11563;1:5399;1:6159;1:3829;1:5971;1:484;3:185;1201:31716;1:31752;1:31740;1:29009;1:29011;1::
| fleetup=
| fleetup=
}}
}}




{{ShipFitting
| ship=Condor
| shipTypeID=583
| fitName=Condor, Fast Tackle
| fitID=Condor-Fast-Tackle
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| mid1name=Initiated Compact Warp Disruptor
| mid1typeID=5405
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Medium Shield Extender I
| mid3typeID=3829
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
| mid4typeID=5971
| high1name='Limos' Rocket Launcher I, Scourge Rocket
| high1typeID=16523
| charge1name=Scourge Rocket x601
| charge1typeID=266
| high2name='Limos' Rocket Launcher I, Scourge Rocket
| high2typeID=16523
| high3name='Limos' Rocket Launcher I, Scourge Rocket
| high3typeID=16523
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| charge2name=Targeting Range Script x1
| charge2typeID=29009
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| high4name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Like the Slasher, the Condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=583:2046;1:11563;1:5405;1:6159;1:3829;1:5971;1:16523;3:266;601:31716;1:31752;1:31740;1:29009;1:29011;1::
| fleetup=
}}




{{ShipFitting
| ship=Atron
| shipTypeID=608
| fitName=Atron, Fast Tackle
| fitID=Atron-Fast-Tackle
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=Overdrive Injector System I
| low3typeID=1244
| mid1name=J5 Enduring Warp Disruptor
| mid1typeID=5399
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high1typeID=7491
| charge1name=Iron Charge S x1201
| charge1typeID=215
| high2name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high2typeID=7491
| high3name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high3typeID=7491
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The Atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most Gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=608:2046;1:11563;1:1244;1:5399;1:3829;1:5971;1:7491;3:215;1201:31716;1:31752;1:31740;1::
| fleetup=
}}


{{Fittings
|name=
Slasher, Fast Tackle
|high=
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Sensor Booster I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I
|charges=
EMP S<br>
Targeting Range Script<br>
Scan Resolution Script
|drones=


|rigs=
{{ShipFitting
Small Anti-EM Screen Reinforcer I<br>
| ship=Executioner
Small Anti-Thermal Screen Reinforcer I<br>
| shipTypeID=589
Small Anti-Kinetic Screen Reinforcer I
| fitName=Executioner, Fast Tackle
|notes=
| fitID=Executioner-Fast-Tackle
* The slasher is an excellent tackler thanks to its natural high speed, low signature radius, and four mid slots allowing it to fit both a shield extender and a sensor booster. Since it's autocannons don't use capacitor, it also has more cap spare to run your tackle modules.
| low1name=Damage Control I
| low1typeID=2046
| low2name=Overdrive Injector System I
| low2typeID=1244
| low3name=Overdrive Injector System I
| low3typeID=1244
| mid1name=J5 Enduring Warp Disruptor
| mid1typeID=5399
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=125mm Gatling AutoCannon I, EMP S
| high1typeID=484
| charge1name=EMP S x1201
| charge1typeID=185
| high2name=125mm Gatling AutoCannon I, EMP S
| high2typeID=484
| high3name=125mm Gatling AutoCannon I, EMP S
| high3typeID=484
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Like the Atron, the Executioner's third low slot allows it to travel very quickly. In fact, the Executioner has enough powergrid that even with starting skills you won't need to use a Micro Auxiliary Power Core to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like in this case). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=589:2046;1:1244;2:5399;1:3829;1:5971;1:484;3:185;1201:31716;1:31752;1:31740;1::
| fleetup=
}}
}}




=== Close Ranged 'Scram' Tacklers ===
While the attack frigates are fast, they are also quite fragile. Because of that, many people prefer to use the t1 'combat' frigates for their close range tacklers - the Rifter, Merlin, Incursus, Punisher and Tormentor.


{{Fittings
The job of a scram tackler is to get in close and hold a target until it dies. This means carrying a warp scrambler and plenty of tank to help you stay alive. If you have a spare mid slot a stasis webifier is a natural fit. Despite what you might think, being in close usually much safer than orbiting at range, because it makes you harder to hit. Often the best plan for a scram tackler is to orbit as close to their target as possible.
|name=
Condor, Fast Tackle
|high=
Rocket Launcher I<br>
Rocket Launcher I<br>
Rocket Launcher I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Initiated Warp Disruptor I<br>
Sensor Booster I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I
|charges=
Scourge Rocket<br>
Targeting Range Script<br>
Scan Resolution Script
|drones=


|rigs=
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well.
Small Anti-EM Screen Reinforcer I<br>
 
Small Anti-Thermal Screen Reinforcer I<br>
{{ShipFitting
Small Anti-Kinetic Screen Reinforcer I
| ship=Tormentor
|notes=
| shipTypeID=591
* Like the slasher, the condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.
| fitName=Tormentor, Scram Tackler
| fitID=Tormentor-Scram-Tackler
| low1name=Damage Control I
| low1typeID=2046
| low2name=Overdrive Injector System I
| low2typeID=1244
| low3name=Overdrive Injector System I
| low3typeID=1244
| low4name=Nanofiber Internal Structure I
| low4typeID=2603
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=Gatling Pulse Laser I, Multifrequency S
| high1typeID=450
| charge1name=Multifrequency S x1
| charge1typeID=246
| high2name=Gatling Pulse Laser I, Multifrequency S
| high2typeID=450
| high3name=Gatling Pulse Laser I, Multifrequency S
| high3typeID=450
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| drone1name=Warrior I x2
| drone1typeID=2486
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The Tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most Amarr ships armour tank, the tackle Tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off until your skills are more developed.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=591:2046;1:1244;2:2603;1:5439;1:3829;1:5971;1:450;3:246;1:31716;1:31752;1:31740;1:2486;2::
| fleetup=
}}
}}
{{Fittings
|name=
Atron, Fast Tackle
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=


|rigs=
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I
|notes=
* The Atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most Gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.
}} {{Fittings
|name=
Executioner, Fast Tackle
|high=
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Overdrive Injector System I<br>
Overdrive Injector System I
|charges=
EMP S
|drones=


|rigs=
{{ShipFitting
Small Anti-EM Screen Reinforcer I<br>
| ship=Punisher
Small Anti-Thermal Screen Reinforcer I<br>
| shipTypeID=597
Small Anti-Kinetic Screen Reinforcer I
| fitName=Punisher, Scram Tackle
|notes=
| fitID=Punisher-Scram-Tackle
* Like the Atron, the Executioner's third low slot allows it to travel very quickly. In fact, the Executioner has enough powergrid that even with starting skills you won't need to use a MAPC to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like above). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.
| low1name=Damage Control I
| low1typeID=2046
| low2name=200mm Rolled Tungsten Compact Plates
| low2typeID=11349
| low3name=Adaptive Nano Plating I
| low3typeID=1304
| low4name=Type-D Restrained Overdrive Injector
| low4typeID=5631
| low5name=Type-D Restrained Nanofiber Structure
| low5typeID=5599
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=5MN Cold-Gas Enduring Microwarpdrive
| mid2typeID=5971
| high1name=Dual Light Pulse Laser I, Multifrequency S
| high1typeID=451
| charge1name=Multifrequency S x1
| charge1typeID=246
| high2name=Dual Light Pulse Laser I, Multifrequency S
| high2typeID=451
| high3name=Dual Light Pulse Laser I, Multifrequency S
| high3typeID=451
| high4name=Small Knave Scoped Energy Nosferatu
| high4typeID=5137
| rig1name=open
| rig2name=open
| rig3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With two mid slots the Punisher is generally less effective as a tackler than the Tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the Punisher has to armour tank, which does leave it quite slow.</li><li>Thanks to the Punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the Tormentor the Punisher does not get a bonus to cap use for its turrets.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=597:2046;1:11349;1:1304;1:5631;1:5599;1:5439;1:5971;1:451;3:246;1:5137;1::
| fleetup=
}}
}}




=== Close Ranged 'Scram' Tacklers ===
{{ShipFitting
| ship=Merlin
| shipTypeID=603
| fitName=Merlin, Scram Tackler
| fitID=Merlin-Scram-Tackler
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=X5 Enduring Stasis Webifier
| mid2typeID=4025
| mid3name=Medium Shield Extender I
| mid3typeID=3829
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
| mid4typeID=5971
| high1name=75mm Gatling Rail I, Antimatter Charge S
| high1typeID=561
| charge1name=Antimatter Charge S x1201
| charge1typeID=222
| high2name=75mm Gatling Rail I, Antimatter Charge S
| high2typeID=561
| high3name=75mm Gatling Rail I, Antimatter Charge S
| high3typeID=561
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Thanks to its shield resistance bonus, the Merlin is one of the best close range tackler frigs around. With a medium shield extender this Merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.</li><li>This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.</li><li>If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=603:2046;1:11563;1:5631;1:5439;1:4025;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1::
| fleetup=
}}


While the attack frigates are fast, they are also quite fragile. Because of that, many people prefer to use the t1 'combat' frigates for their close range tacklers - the Rifter, Merlin, Incursus, Punisher and Tormentor.


The job of a scram tackler is to get in close and hold a target until it dies. This means carrying a warp scrambler and plenty of tank to help you stay alive. If you have a spare mid slot a stasis webifier is a natural fit. Despite what you might think, being in close usually much safer than orbiting at range, because it makes you harder to hit. Often the best plan for a scram tackler is to orbit as close to their target as possible.
{{ShipFitting
| ship=Incursus
| shipTypeID=594
| fitName=Incursus, Scram Tackler
| fitID=Incursus-Scram-Tackler
| low1name=Damage Control I
| low1typeID=2046
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=5631
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| low4name=Nanofiber Internal Structure I
| low4typeID=2603
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=75mm Gatling Rail I, Antimatter Charge S
| high1typeID=561
| charge1name=Antimatter Charge S x1201
| charge1typeID=222
| high2name=75mm Gatling Rail I, Antimatter Charge S
| high2typeID=561
| high3name=75mm Gatling Rail I, Antimatter Charge S
| high3typeID=561
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| drone1name=Warrior I x1
| drone1typeID=2486
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The Incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler Incursus works very well with a shield tank. Like the Tormentor, it has plenty of powergrid allowing you to fit a medium shield extender without needing a micro auxiliary power core to do so. With its four low slots giving it excellent speed, this is arguably one of the best tackler fits around. </li><li>This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=594:2046;1:5631;2:2603;1:5439;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1:2486;1::
| fleetup=
}}


The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well.


{{Fittings
{{ShipFitting
|name=
| ship=Incursus
Tormentor, Scram Tackler
| shipTypeID=594
|high=
| fitName=Incursus, Scram Tackler Armour
Gatling Pulse Laser I<br>
| fitID=Incursus-Scram-Tackler-Armour
Gatling Pulse Laser I<br>
| low1name=Damage Control I
Gatling Pulse Laser I
| low1typeID=2046
|mid=
| low2name=200mm Steel Plates I
5MN MicroWarpdrive I<br>
| low2typeID=11295
Warp Scrambler I<br>
| low3name=Adaptive Nano Plating I
Medium Shield Extender I
| low3typeID=1304
|low=
| low4name=Type-D Restrained Overdrive Injector
Damage Control I<br>
| low4typeID=5631
Overdrive Injector System I<br>
| mid1name=J5b Enduring Warp Scrambler
Overdrive Injector System I<br>
| mid1typeID=5439
Nanofiber Internal Structure I
| mid2name=X5 Enduring Stasis Webifier
|charges=
| mid2typeID=4025
Multifrequency S
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
|drones=
| mid3typeID=5971
Warrior I x2
| high1name=Limited Light Ion Blaster I, Antimatter Charge S
|rigs=
| high1typeID=7537
Small Anti-EM Screen Reinforcer I<br>
| charge1name=Antimatter Charge S x1101
Small Anti-Thermal Screen Reinforcer I<br>
| charge1typeID=222
Small Anti-Kinetic Screen Reinforcer I
| high2name=Limited Light Ion Blaster I, Antimatter Charge S
|notes=
| high2typeID=7537
* The tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most Amarr ships armour tank, the tackle tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off until your skills are more developed.
| high3name=Limited Light Ion Blaster I, Antimatter Charge S
}} {{Fittings
| high3typeID=7537
|name=
| drone1name=Warrior I x1
Punisher, Scram Tackle
| drone1typeID=2486
|high=
| rig1name=open
Dual Light Pulse Laser I<br>
| rig2name=open
Dual Light Pulse Laser I<br>
| rig3name=open
Dual Light Pulse Laser I<br>
| charge2name=open
Small Nosferatu I
| charge3name=open
|mid=
| charge4name=open
5MN MicroWarpdrive I<br>
| charge5name=open
Warp Scrambler I
| drone2name=open
|low=
| drone3name=open
Damage Control I<br>
| drone4name=open
200mm Reinforced Steel Plates I<br>
| drone5name=open
Adaptive Nano Plating I<br>
| skills=
Overdrive Injector System I
| showSKILLS=N
|charges=
| notes=Thanks to its large number of low slots, the Incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod. </li><li>The armour Incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield Incursus is a better setup for tackling.
Multifrequency S
| showNOTES=Y
|drones=
| difficulty=0
 
| warsop=A
|rigs=
| warsopReason=
[empty rig slot]<br>
| version=YC118 1.0
[empty rig slot]<br>
| showTOC=Y
[empty rig slot]
| shipDNA=594:2046;1:11295;1:1304;1:5631;1:5439;1:4025;1:5971;1:7537;3:222;1101:2486;1::
|notes=
| fleetup=
* With two mid slots the Punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the Punisher has to armour tank, which does leave it quite slow.
* Thanks to the Punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the Punisher does not get a bonus to cap use for its turrets.
}}
}}
{{Fittings
|name=
Merlin, Scram Tackler
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
75mm Gatling Rail I
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Stasis Webifier I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=


|rigs=
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I
|notes=
* Thanks to its shield resistance bonus, the Merlin is one of the best close range tackler frigs around. With a medium shield extender this Merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.
* This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.
* If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.
}} {{Fittings
|name=
Incursus, Scram Tackler
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
75mm Gatling Rail I
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Nanofiber Internal Structure I
|charges=
Antimatter Charge S
|drones=
Warrior I x1
|rigs=
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I
|notes=
* The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so. With its four mid slots giving it excellent speed, this is arguably one of the best tackler fits around.
* This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.
}}
{{Fittings
|name=
Incursus, Scram Tackle Armour
|high=
Light Ion Blaster I<br>
Light Ion Blaster I<br>
Light Ion Blaster I
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Stasis Webifier I
|low=
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=
Warrior I x1
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|notes=
* Thanks to its large number of low slots, the Incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.
* The armour Incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield Incursus is probably a better setup for tackling.
}} {{Fittings
|name=
Rifter, Scram Tackler
|high=
150mm Light AutoCannon I<br>
150mm Light AutoCannon I<br>
150mm Light AutoCannon I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Phased Plasma S
|drones=


|rigs=
{{ShipFitting
Small Anti-EM Screen Reinforcer I<br>
| ship=Rifter
Small Anti-Thermal Screen Reinforcer I<br>
| shipTypeID=587
Small Anti-Kinetic Screen Reinforcer I
| fitName=Rifter, Scram Tackler
|notes=
| fitID=Rifter,-Scram-Tackler
* With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the Rifter doesn't have as much powergrid as the Incursus or Tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.
| low1name=Damage Control I
* If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=150mm Light Gallium Machine Gun, Phased Plasma S
| high1typeID=8819
| charge1name=Phased Plasma S x900
| charge1typeID=184
| high2name=150mm Light Gallium Machine Gun, Phased Plasma S
| high2typeID=8819
| high3name=150mm Light Gallium Machine Gun, Phased Plasma S
| high3typeID=8819
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the Rifter doesn't have as much powergrid as the Incursus or Tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.</li><li> If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=587:2046;1:11563;1:5631;1:5439;1:3829;1:5971;1:8819;3:184;900:31716;1:31752;1:31740;1::
| fleetup=
}}
}}


Line 960: Line 1,146:
See also [[Tackling 101]]
See also [[Tackling 101]]
See also [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html Newbie Tackling Guide]
See also [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html Newbie Tackling Guide]
[[Category:Guides]]
[[Category:PvP]]
[[Category:Ships]]
[[Category:Fleets]]
[[Category:Ivy League Navy]]