Difference between revisions of "Medical Twilight"

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(Formatted table for the first escalation)
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==Locating & Difficulty==
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{{CMBSiteInfo
This is an escalation that can be obtained by running [[Blood Watch]] sites.  It will take you to several new systems, each about 4 jumps from the previous one.  Only the escalation trigger ship needs to be killed to continue the escalation.
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|name= Medical Twilight
 +
|type= escalation
 +
|rating= Unrated
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|location= High, Low
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|ship limit= Unrestricted
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|faction= Blood Raiders
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|signature strength=
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}}  '''Medical Twilight''' is an [[expedition]] that can be obtained by running [[Blood Watch]] combat sites.  It will take you to several new systems, each about 4 jumps from the previous one.  Only the escalation trigger ship needs to be killed to continue the escalation.
  
==First Escalation==
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== First escalation ==
''The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your newfound slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away ... ''<br>
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{{MessageBox|Expedition start
{{NPCTable
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|The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your newfound slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away ...
|{{NPCTableRow|Frigate|3|Supervisor Henchman|point=yes|ewar=Web|}}
 
|{{NPCTableRow|Frigate|3|Corpii Reaver/Engraver|}}
 
|{{NPCTableRow|Destroyer|3|Corpior Cleric/Devoter|}}
 
|{{NPCTableRow|Cruiser|3|Corpum Arch Sage|}}
 
|{{NPCTableRow|Battlecruiser|3|Corpatis Fanatic/Shade|}}
 
|{{NPCTableRow|Battlecruiser|1|Ritual Center Supervisor|trigger=Escalation Trigger|cargo=Faction Loot|}}
 
 
}}
 
}}
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{{NPCTableHead}}
Additional waves will spawn if you attack the Ritual Center.  They are optional.
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{{NPCTableRow|Frigate|5|Corpii Raider/Reaver/Diviner}}
 +
{{NPCTableRow|Destroyer|3|Corpior Devoter/Firar|}}
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{{NPCTableRow|Cruiser|3|Corpior Arch Priest}}
 +
{{NPCTableRow|Battlecruiser|4|Crorpatis Fanatic/Shade}}
 +
|}
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The next wave will spawn upon attacking the Ritual Center.
  
==Second Escalation==
 
==Third Escalation==
 
==Fourth Escalation==
 
  
==Escalation Failure==
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{{MessageBox|Second wave
''Another Blood hideout and more slaves. You find no clues as to where the medical facility is, nor can you find any information on other parts of this Blood operation. It looks like your expedition has come to an end. ''<br>
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|The inhabitants of the Ritual Center have sent out distress signals. and more ships quickly arrive!}}
 +
{{NPCTableHead}}
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{{NPCTableRow|Destroyer|9|Corpior Firar/Devoter/Templar/Converter/Visionary}}
 +
{{NPCTableRow|Cruiser|10|Corpum Sage/Priest|ewar= Neut}}
 +
|}
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The final wave will spawn when the Ritual Center is at half shield.
  
==Rewards==
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 +
{{MessageBox|Final wave
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|The Overseer of the Ritual Center has undocked.
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The Ritual Center has deployed sentry guns and more ships into the fray.
 +
}}
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{{NPCTableHead}}
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{{NPCTableRow|Frigate|6|Corpior Firar/Devoter/Templar/Converter/Visionary}}
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{{NPCTableRow|Elite Frigate|3|Supervisor Henchman (Elder Corpii Upholder/Herald)|point= yes|ewar= Web}}
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{{NPCTableRow|Overseer Frigate|1|Dark Blood Raider|trigger= Escallation trigger|cargo= Faction loot}}
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{{NPCTableRow|Cruiser|5|Corpum Sage/Priest|ewar= Neut}}
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{{NPCTableRow|Battlecruiser|1|Ritual Center Supervisor (Corpatis Phantom)}}
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{{NPCTableRow|Sentry|3|Blood Sentry (Tower Sentry Bloodraider II)}}
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|}
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Do not underestimate the final wave. Being neuted, pointed and webbed can get you killed quickly! A suggested tactic is to fight at range and only go in to brawl when the elite frigates are off the field. To blitz this site, shoot the Ritual Center until all waves are spawned and then take out the elite frigates followed by the Dark Blood frigate. Be prepared to tank DPS under neut pressure.
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 +
{{MessageBox|Escalation message
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|Another Blood hideout and more slaves. You find no clues as to where the medical facility is, but piecing together information from the slaves, you are pretty sure some part of this Blood operations is located here ...
 +
|collapsed= yes}}
 +
 
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== Second escalation ==
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=== First pocket ===
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{{NPCTableHead}}
 +
{{NPCTableRow|Destroyer|3|Corpior Cleric/Visionary|}}
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{{NPCTableRow|Cruiser|3-4|Corpum Arch Templar/Revenant|ewar= TD}}
 +
{{NPCTableRow|Commander Cruiser|1|Dark Blood Engraver|cargo= Faction loot or blueprint|}}
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|}
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 +
{{MessageBox|Dead end message
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|This place is long deserted and when your instruments scan the outposts docking station, it turns up logs that are a couple of years old. It seems the blood trail has grown cold.
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|collapsed= yes}}
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{{MessageBox|Escalation message
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|This place seems to be deserted and recently so, as all systems are up and running.  Your scanners can even pick up signals from small houshold appliances, indicating that someone should actually be home.  When your instruments scan the outposts docking station, it turns up logs only few minutes old showing four ships departing at the same time, these logs are incomplete though, only listing departure time and destination.  For some reason all the ships are headed for the same spot ...
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|collapsed= yes}}
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 +
=== Second pocket ===
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Rocks and structures.  No pirates.
 +
 
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== Third escalation ==
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=== First pocket ===
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{{NPCTableHead}}
 +
{{NPCTableRow|Destroyer|6|Corpior Cleric/Converter/Devotor/Friar}}
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{{NPCTableRow|Commander Destroyer|1|Dark Blood Templar|trigger= Escallation trigger|cargo= Faction loot or blueprint}}
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{{NPCTableRow|Battlecruiser|3-4|Corpatis Exorcist/Phantom}}
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|}
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 +
{{MessageBox|Expeditions
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|As you float among the debris of the pirate ships you notice several small canisters of ectoplasm, all marked with a place of origin, presumably the Blood's so called 'medical' facility. Whether it is carelessness, cockiness or plain old stupidity is hard to say, but these pirates didn't bother to hide where they came from. Then again, this might be another ambush ...
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}}
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=== Second pocket ===
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{{NPCTableHead}}
 +
{{NPCTableRow|Destroyer|10|Corpior Visionary/Converter/Devotor/Friar}}
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{{NPCTableRow|Cruiser|12|Corpum Arch Priest/Sage|ewar= Neut}}
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{{NPCTableRow|Elite Cruiser|4|Blood Phantom}}
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{{NPCTableRow|Sentry|4|Blood Light Missile Battery}}
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|}
 +
 
 +
 
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== Fourth escalation (Lowsec) ==
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The warp in is within neut range of the Elite Cruisers. The DPS combined with the heavy neuting and webs is a serious problem for active tanked ships. Dropping a bookmark and warping in at range to the bookmark is recommended. Warping inside the site itself is possible and there are plenty of small asteroids to warp between. You can draw the Blood Factory Overseer and the Elite Frigates away from the rest by kiting (the Overseer BS has a top speed of 700+ m/s).
 +
 
 +
{{NPCTableHead}}
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{{NPCTableRow|Elite Frigate|8|Elder Corpii Diviner/Engraver/Herald/Raider/Upholder/Worshipper|point= scram|ewar= Web}}
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{{NPCTableRow|Destroyer|3|Corpior Cleric/Devotor/Templar}}
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{{NPCTableRow|Cruiser|3|Corpum Priest/Sage|ewar= Neut}}
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{{NPCTableRow|Elite Cruiser|4|Elder Corpum Priest/Sage/Revenant/Arch Templar|ewar= TD|ewar2= Neut}}
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{{NPCTableRow|Battlecruiser|1|Corpatis Exorcist/Phantom/Shade/Fanatic}}
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{{NPCTableRow|Overseer Battleship|1|Blood Factory Overseer|cargo=Faction loot or blueprint}}
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{{NPCTableRow|Sentry|3|Blood Light Missile Battery}}
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|}
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 +
{{MessageBox|Expeditions
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|You are pretty sure that at some time in history, there would have been places in the galaxy where destroying an evil thing like this would have prompted some noble and decent ruler to award you with a medal or even a prize.
 +
}}
 +
 
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== Escalation failure ==
 +
''Another Blood hideout and more slaves. You find no clues as to where the medical facility is, nor can you find any information on other parts of this Blood operation. It looks like your expedition has come to an end. ''
 +
 
 +
== Rewards ==
 
Completing all four escalations gives the possibility of a Cruor BPC or Corpii (Frigate) A-Type module drops in the final escalation site.  
 
Completing all four escalations gives the possibility of a Cruor BPC or Corpii (Frigate) A-Type module drops in the final escalation site.  
  
  
[[Category:Escalation]]
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[[Category:Expeditions]]

Latest revision as of 13:31, 26 January 2024

Site Details
Medical Twilight
Type Expedition
Rating Unrated
Found in High, Low
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th

Medical Twilight is an expedition that can be obtained by running Blood Watch combat sites. It will take you to several new systems, each about 4 jumps from the previous one. Only the escalation trigger ship needs to be killed to continue the escalation.

First escalation

Expedition start
The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your newfound slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away ...
WD EWAR L


Frigate 5 x Frigate Corpii Raider/Reaver/Diviner
Destroyer 3 x Destroyer Corpior Devoter/Firar
Cruiser 3 x Cruiser Corpior Arch Priest
Battlecruiser 4 x Battlecruiser Crorpatis Fanatic/Shade

The next wave will spawn upon attacking the Ritual Center.


Second wave
The inhabitants of the Ritual Center have sent out distress signals. and more ships quickly arrive!
WD EWAR L


Destroyer 9 x Destroyer Corpior Firar/Devoter/Templar/Converter/Visionary
Cruiser 10 x Cruiser Corpum Sage/Priest Energy Neutralizer

The final wave will spawn when the Ritual Center is at half shield.


Final wave
The Overseer of the Ritual Center has undocked.

The Ritual Center has deployed sentry guns and more ships into the fray.

WD EWAR L


Frigate 6 x Frigate Corpior Firar/Devoter/Templar/Converter/Visionary
Elite Frigate 3 x Elite Frigate Supervisor Henchman (Elder Corpii Upholder/Herald) Warp Disruptor Stasis Webifier
Overseer Frigate 1 x Overseer Frigate Dark Blood Raider Escallation trigger Faction loot
Cruiser 5 x Cruiser Corpum Sage/Priest Energy Neutralizer
Battlecruiser 1 x Battlecruiser Ritual Center Supervisor (Corpatis Phantom)
Sentry 3 x Sentry Blood Sentry (Tower Sentry Bloodraider II)

Do not underestimate the final wave. Being neuted, pointed and webbed can get you killed quickly! A suggested tactic is to fight at range and only go in to brawl when the elite frigates are off the field. To blitz this site, shoot the Ritual Center until all waves are spawned and then take out the elite frigates followed by the Dark Blood frigate. Be prepared to tank DPS under neut pressure.

Escalation message
Another Blood hideout and more slaves. You find no clues as to where the medical facility is, but piecing together information from the slaves, you are pretty sure some part of this Blood operations is located here ...

Second escalation

First pocket

WD EWAR L


Destroyer 3 x Destroyer Corpior Cleric/Visionary
Cruiser 3-4 x Cruiser Corpum Arch Templar/Revenant Tracking Disruptor
Commander Cruiser 1 x Commander Cruiser Dark Blood Engraver Faction loot or blueprint
Dead end message
This place is long deserted and when your instruments scan the outposts docking station, it turns up logs that are a couple of years old. It seems the blood trail has grown cold.
Escalation message
This place seems to be deserted and recently so, as all systems are up and running. Your scanners can even pick up signals from small houshold appliances, indicating that someone should actually be home. When your instruments scan the outposts docking station, it turns up logs only few minutes old showing four ships departing at the same time, these logs are incomplete though, only listing departure time and destination. For some reason all the ships are headed for the same spot ...

Second pocket

Rocks and structures. No pirates.

Third escalation

First pocket

WD EWAR L


Destroyer 6 x Destroyer Corpior Cleric/Converter/Devotor/Friar
Commander Destroyer 1 x Commander Destroyer Dark Blood Templar Escallation trigger Faction loot or blueprint
Battlecruiser 3-4 x Battlecruiser Corpatis Exorcist/Phantom
Expeditions
As you float among the debris of the pirate ships you notice several small canisters of ectoplasm, all marked with a place of origin, presumably the Blood's so called 'medical' facility. Whether it is carelessness, cockiness or plain old stupidity is hard to say, but these pirates didn't bother to hide where they came from. Then again, this might be another ambush ...

Second pocket

WD EWAR L


Destroyer 10 x Destroyer Corpior Visionary/Converter/Devotor/Friar
Cruiser 12 x Cruiser Corpum Arch Priest/Sage Energy Neutralizer
Elite Cruiser 4 x Elite Cruiser Blood Phantom
Sentry 4 x Sentry Blood Light Missile Battery


Fourth escalation (Lowsec)

The warp in is within neut range of the Elite Cruisers. The DPS combined with the heavy neuting and webs is a serious problem for active tanked ships. Dropping a bookmark and warping in at range to the bookmark is recommended. Warping inside the site itself is possible and there are plenty of small asteroids to warp between. You can draw the Blood Factory Overseer and the Elite Frigates away from the rest by kiting (the Overseer BS has a top speed of 700+ m/s).


WD EWAR L


Elite Frigate 8 x Elite Frigate Elder Corpii Diviner/Engraver/Herald/Raider/Upholder/Worshipper Warp Scrambler Stasis Webifier
Destroyer 3 x Destroyer Corpior Cleric/Devotor/Templar
Cruiser 3 x Cruiser Corpum Priest/Sage Energy Neutralizer
Elite Cruiser 4 x Elite Cruiser Elder Corpum Priest/Sage/Revenant/Arch Templar Tracking Disruptor Energy Neutralizer
Battlecruiser 1 x Battlecruiser Corpatis Exorcist/Phantom/Shade/Fanatic
Overseer Battleship 1 x Overseer Battleship Blood Factory Overseer Faction loot or blueprint
Sentry 3 x Sentry Blood Light Missile Battery
Expeditions
You are pretty sure that at some time in history, there would have been places in the galaxy where destroying an evil thing like this would have prompted some noble and decent ruler to award you with a medal or even a prize.

Escalation failure

Another Blood hideout and more slaves. You find no clues as to where the medical facility is, nor can you find any information on other parts of this Blood operation. It looks like your expedition has come to an end.

Rewards

Completing all four escalations gives the possibility of a Cruor BPC or Corpii (Frigate) A-Type module drops in the final escalation site.