Difference between revisions of "Skill Hardwiring"
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Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | ||
Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | ||
+ | |||
+ | ==Naming== | ||
+ | |||
+ | Most Skill Hardwiring implants use a common naming scheme. For example, ''Zainou 'Gypsy' CPU Management EE-601'' or ''Eifyr & Co. 'Gunslinger' Medium Projectile Turret MP-803''. The key properties of the implant - skill, slot and bonus - are summarised in the name. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Corporation !! Series Name !! Skill !! Skill code !! Slot !! Bonus | ||
+ | |- | ||
+ | | Zainou || ''Gypsy'' || CPU Management || EE || 6 || 01 | ||
+ | |- | ||
+ | | Eifyr & Co. || ''Gunslinger'' || Medium Projectile Turret || MP || 8 || 03 | ||
+ | |} | ||
+ | |||
+ | Notes: | ||
+ | * Skill code is often (but not always) an abbreviation of the skill. | ||
+ | ** Codes are not always exact abbreviations. For example, ''MR'' for ''Motion Prediction'' (as ''MP'' is already used for ''Medium Projectile Turret''). | ||
+ | ** Some skills have been renamed since the implant was created. Notable examples: | ||
+ | *** ''Electronics'' (EE) to ''CPU Management''. | ||
+ | *** ''Engineering'' (EG) to ''Power Grid Management''. | ||
+ | *** ''Energy Systems Operation'' (EO) to ''Capacitor Systems Operation''. | ||
+ | * Implant slot varies from 6 to 10. | ||
+ | * Bonus varies from 01 (1%) to 06 (6%). Not all implant series have all bonuses. | ||
+ | |||
+ | ===Unique Skill Hardwiring Implants=== | ||
+ | |||
+ | Certain foes or missions can drop uniquely named skill hardwiring implants. For example, ''Zor's Custom Navigation Hyper-Link''. For such implants, you will need to read the description to find the slot and bonus. | ||
+ | |||
+ | Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot. Compare: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Implant !! Slot !! Cybernetics !! Bonus | ||
+ | |- | ||
+ | | Zor's Custom Navigation Hyper-Link || 8 || 4 | ||
+ | | rowspan="2" | +5% to AB and MWD speed increase | ||
+ | |- | ||
+ | | Eifyr & Co. 'Rogue' Acceleration Control AC-605 || 6 || 3 | ||
+ | |} | ||
+ | |||
+ | ==Cybernetics Skill Requirements== | ||
+ | |||
+ | A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]]. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]). | ||
+ | |||
+ | The level of Cybernetics required varies between skill hardwiring series. For example: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Skill !! Series !! 01 !! 02 !! 03 !! 04 !! 05 !! 06 | ||
+ | |- | ||
+ | | {{Sk|Capacitor Systems Operation}} || EO-6 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Power Grid Management}} || EG-6 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|CPU Management}} || EE-6 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Repair Systems}} || RS-6 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Small Projectile Turret}} || SP-6 || I || I || I || III || III || V | ||
+ | |- | ||
+ | | {{Sk|Small Energy Turret}} || SE-6 || I || I || I || I || III || III | ||
+ | |- | ||
+ | | {{Sk|Small Hybrid Turret}} || SH-6 || I || I || I || I || III || III | ||
+ | |- | ||
+ | | {{Sk|Motion Prediction}} || MR-7 || I || I || III || III || III || V | ||
+ | |- | ||
+ | | {{Sk|Controlled Bursts}} || CB-7 || I || I || I || I || III || III | ||
+ | |- | ||
+ | | {{Sk|Trajectory Analysis}} || TA-7 || I || I || I || I || III || III | ||
+ | |- | ||
+ | | {{Sk|Medium Projectile Turret}} || MP-8 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Medium Energy Turret}} || ME-8 || I || I || II || II || IV || IV | ||
+ | |- | ||
+ | | {{Sk|Medium Hybrid Turret}} || MH-8 || I || I || II || II || IV || IV | ||
+ | |- | ||
+ | | {{Sk|Surgical Strike}} || SS-9 || I || I || II || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Gunnery}} || RF-9 || I || I || II || II || IV || IV | ||
+ | |- | ||
+ | | {{Sk|Sharpshooter}} || ST-9 || I || I || II || II || IV || IV | ||
+ | |- | ||
+ | | {{Sk|Large Projectile Turret}} || LP-10 || I || I || III || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Large Energy Turret}} || LE-10 || I || I || III || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Large Hybrid Turret}} || LH-10 || I || I || III || III || IV || V | ||
+ | |- | ||
+ | | {{Sk|Weapon Upgrades}} || WU-10 || I || I || III || III || IV || V | ||
+ | |} | ||
+ | |||
+ | Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics | ||
+ | |- | ||
+ | | Ogdin's Eye Coordination Enhancer || 7 || Turret tracking speed || +6% || III | ||
+ | |- | ||
+ | | Pashan's Turret Customisation Mindlink || 9 || Turret rate of fire || +7% || IV | ||
+ | |- | ||
+ | | Pashan's Turret Handling Mindlink || 10 || Large energy turret damage || +7% || IV | ||
+ | |- | ||
+ | | Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III | ||
+ | |- | ||
+ | | Whelan Machorin's Ballistic Smartlink || 10 || Missile launcher rate of fire || +6 % || V | ||
+ | |} | ||
==Hardwiring by Affected Skill Area== | ==Hardwiring by Affected Skill Area== | ||
Line 27: | Line 131: | ||
====Summary by Skills==== | ====Summary by Skills==== | ||
− | * | + | * {{sk|Hull Upgrades}}: HG-1000 series |
− | * | + | * {{sk|Mechanics}}: MC-800 series |
− | * | + | * {{sk|Remote Armor Repair Systems}}: RA-700 series |
− | * | + | * {{sk|Repair Systems}}: RS-600 series |
Implants with no corresponding skill: | Implants with no corresponding skill: | ||
Line 36: | Line 140: | ||
* RP-900 series (there is no skill that increases armor repair amount) | * RP-900 series (there is no skill that increases armor repair amount) | ||
---- | ---- | ||
+ | ===Drone=== | ||
+ | |||
+ | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
+ | ! width=20%| Slot 7 | ||
+ | ! width=20%| Slot 9 | ||
+ | |- | ||
+ | | Overmind 'Goliath' Drone Tuner T25-10S<br />Overmind 'Hawkmoth' Drone Tuner S10-25T | ||
+ | | CreoDron 'Yellowjacket' Drone Tuner D5-10T<br />CreoDron 'Bumblebee' Drone Tuner T10-5D | ||
+ | |||
+ | |} | ||
+ | |||
+ | ====Summary by Skills==== | ||
+ | |||
+ | * {{sk|Drones}}: Overmind 'Goliath' Drone Tuner T25-10S | ||
+ | * {{sk|Drones}}: Overmind 'Hawkmoth' Drone Tuner S10-25T | ||
+ | * {{sk|Drones}}: CreoDron 'Yellowjacket' Drone Tuner D5-10T | ||
+ | * {{sk|Drones}}: CreoDron 'Bumblebee' Drone Tuner T10-5D | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
===Electronic Systems=== | ===Electronic Systems=== | ||
− | + | There are only Electronic Systems hardwires for slots 8 & 9. | |
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
− | ! width= | + | ! Model name |
− | ! width= | + | ! width=40%| Slot 8 |
+ | ! width=40%| Slot 9 | ||
|- | |- | ||
+ | | Zainou 'Gypsy' | ||
| |PJ: propulsion jamming cap need | | |PJ: propulsion jamming cap need | ||
| EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | | EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | ||
+ | |- | ||
+ | | Inquest 'Eros' | ||
+ | | MR: stasis webifier range | ||
+ | | | ||
|} | |} | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Electronic Warfare}}: EW-900 series |
− | * | + | * {{sk|Propulsion Jamming}}: PJ-800 series |
− | * | + | * {{sk|Sensor Linking}}: SL-900 series |
− | * | + | * {{sk|Target Painting}}: TG-900 series |
− | * | + | * {{sk|Weapon Disruption}}: WD-900 series |
+ | |||
+ | Implants with no corresponding skill: | ||
+ | * MR-800 series - there is no skill that increases stasis webifier range | ||
---- | ---- | ||
===Engineering=== | ===Engineering=== | ||
Line 78: | Line 212: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Capacitor Emission Systems}}: 'Squire' ES-700 series |
− | * | + | * {{sk|Capacitor Management}}: 'Squire' EM-800 series |
− | * | + | * {{sk|Capacitor Systems Operation}}: 'Squire' EO-600 series |
− | * | + | * {{sk|CPU Management}}: 'Gypsy' EE-600 series |
− | * | + | * {{sk|Electronics Upgrades}}: 'Gypsy' EU-600 series |
− | * | + | * {{sk|Energy Grid Upgrades}}: 'Squire' EU-700 series |
− | * | + | * {{sk|Energy Pulse Weapons}}: 'Squire' EP-700 series |
− | * | + | * {{sk|Power Grid Management}}: 'Squire' EG-600 series |
---- | ---- | ||
+ | |||
===Gunnery=== | ===Gunnery=== | ||
Line 138: | Line 273: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Controlled Bursts}}: Inherent Implants 'Lancer' CB-700 series |
− | * | + | * {{sk|Motion Prediction}}: Eifyr & Co. 'Gunslinger' MR-700 series |
− | * | + | * {{sk|Gunnery}}: Inherent Implants 'Lancer' RF-900 series |
− | * | + | * {{sk|Sharpshooter}}: Zainou 'Deadeye' ST-900 series |
− | * | + | * {{sk|Small Energy Turret}}: Inherent Implants 'Lancer' SE-600 |
− | * | + | * {{sk|Medium Energy Turret}}: Inherent Implants 'Lancer' ME-800 |
− | * | + | * {{sk|Large Energy Turret}}: Inherent Implants 'Lancer' LE-1000 |
− | * | + | * {{sk|Small Hybrid Turret}}: Zainou 'Deadeye' SH-600 |
− | * | + | * {{sk|Medium Hybrid Turret}}: Zainou 'Deadeye' MH-800 |
− | * | + | * {{sk|Large Hybrid Turret}}: Zainou 'Deadeye' LH-1000 |
+ | * {{sk|Small Projectile Turret}}: Eifyr & Co. 'Gunslinger' SP-600 | ||
+ | * {{sk|Medium Projectile Turret}}: Eifyr & Co. 'Gunslinger' MP-800 | ||
+ | * {{sk|Large Projectile Turret}}: Eifyr & Co. 'Gunslinger' LP-1000 | ||
+ | * {{sk|Surgical Strike}}: Eifyr & Co. 'Gunslinger' SS-900 series | ||
+ | * {{sk|Trajectory Analysis}}: Zainou 'Deadeye' TA-700 series | ||
+ | * {{sk|Weapon Upgrades}}: Zainou 'Gnome' WU-1000 series | ||
---- | ---- | ||
+ | |||
===Industry=== | ===Industry=== | ||
Line 182: | Line 324: | ||
| DM: Defender Missile velocity | | DM: Defender Missile velocity | ||
| LM: Light Missile damage<br />RD: Rocket damage | | LM: Light Missile damage<br />RD: Rocket damage | ||
− | | | + | | AT: Auto-Targeting explosion radius |
|} | |} | ||
Line 192: | Line 334: | ||
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | 8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | ||
9: +Damage for small launchers, else +Explosion velocity.<br /> | 9: +Damage for small launchers, else +Explosion velocity.<br /> | ||
− | 10: +ROF unless you really love | + | 10: +ROF unless you really love Auto-Targeting. |
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series |
− | * | + | * {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series |
− | * | + | * {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only) |
− | * | + | * {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series |
− | * | + | * {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series |
− | * | + | * {{sk|Light Missiles}}: 'Snapshot' LM-900 Series |
− | * | + | * {{sk|Missile Bombardment}}: 'Deadeye' MB-700 Series |
− | * | + | * {{sk|Missile Projection}}: 'Deadeye' MP-700 Series |
− | * | + | * {{sk|Rapid Launch}}: 'Deadeye' RL-1000 Series |
− | * | + | * {{sk|Rockets}}: 'Snapshot' RD-900 Series |
− | * | + | * {{sk|Target Navigation Prediction}}: 'Deadeye' TN-900 Series |
− | * | + | * {{sk|Torpedoes}}: 'Snapshot' TD-600 Series |
---- | ---- | ||
+ | |||
===Navigation=== | ===Navigation=== | ||
Line 225: | Line 368: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Acceleration Control}}: AC-600 series |
− | * | + | * {{sk|Afterburner}}: AB-600 series |
− | * | + | * {{sk|Evasive Maneuvering}}: EM-700 series |
− | * | + | * {{sk|Fuel Conservation}}: FC-800 series |
− | * | + | * {{sk|High Speed Maneuvering}}: HS-900 series |
− | * | + | * {{sk|Navigation}}: NN-600 series |
− | * | + | * {{sk|Warp Drive Operation}}: WD-600 series |
Implants with no corresponding skill: | Implants with no corresponding skill: | ||
* WS-600 series - there is no skill that increases warp speed | * WS-600 series - there is no skill that increases warp speed | ||
---- | ---- | ||
+ | |||
===Neural Enhancement=== | ===Neural Enhancement=== | ||
Line 251: | Line 395: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Biology}}: BY-800 series (5% & 10% grades only) |
− | * | + | * {{sk|Neurotoxin Control}}: NC-900 series (3% & 5% grades only) |
− | * | + | * {{sk|Neurotoxin Recovery}}: NR-1000 series (3% & 5% grades only) |
---- | ---- | ||
+ | |||
===Resource Processing=== | ===Resource Processing=== | ||
Line 283: | Line 428: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Gas Cloud Harvesting}}: Eifyr & Co. 'Alchemist GH-800 series |
− | * | + | * {{sk|Ice Harvesting}}: Inherent Implants 'Yeti' IH-1000 series |
− | * | + | * {{sk|Mining}}: Inherent Implants 'Highwall' MX-1000 series |
− | * | + | * {{sk|Mining Upgrades}}: Inherent Implants 'Highwall' MU-1000 series |
− | * | + | * {{sk|Reprocessing}}: Zainou 'Beancounter' RX-800 series |
---- | ---- | ||
+ | |||
===Scanning=== | ===Scanning=== | ||
Line 309: | Line 455: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{Sk|Archaeology}}: AC-905 (only one hardwire), EY-1005 (only one hardwire) |
− | * | + | * {{Sk|Astrometric Acquisition}}: AQ-700 series |
− | * | + | * {{Sk|Astrometric Pinpointing}}: AP-600 series |
− | * | + | * {{Sk|Astrometric Rangefinding}}: AR-800 series |
* [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | * [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | ||
* [[Salvaging]]: SV-905 (only one hardwire) | * [[Salvaging]]: SV-905 (only one hardwire) | ||
Line 334: | Line 480: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Metallurgy}}: MY-700 series |
− | * | + | * {{sk|Research}}: RR-600 series |
− | * | + | * {{sk|Science}}: SC-800 series |
---- | ---- | ||
+ | |||
===Shield=== | ===Shield=== | ||
Line 356: | Line 503: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Shield Operation}}: SP-900 series |
− | * | + | * {{sk|Shield Emission Systems}}: SE-800 series |
− | * | + | * {{sk|Shield Management}}: SM-700 series |
− | * | + | * {{sk|Shield Upgrades}}: SU-600 series |
---- | ---- | ||
+ | |||
===Targeting=== | ===Targeting=== | ||
Line 375: | Line 523: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
− | * | + | * {{sk|Signature Analysis}}: SA-700 series |
− | * | + | * {{sk|Long Range Targeting}}: LT-800 series |
---- | ---- | ||
+ | |||
==Hardwiring by slot, summarized== | ==Hardwiring by slot, summarized== | ||
Line 401: | Line 550: | ||
| Gunnery | | Gunnery | ||
| Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | | Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | ||
− | | small racial | + | | small racial turret damage |
|- | |- | ||
| Industry | | Industry | ||
Line 480: | Line 629: | ||
|- | |- | ||
| Resource Processing | | Resource Processing | ||
− | | | + | | Michi's Excavation Augmentor |
− | | | + | | 5% bonus to mining yield of mining lasers |
|- | |- | ||
| Scanning | | Scanning | ||
Line 512: | Line 661: | ||
|- | |- | ||
| Electronic Systems | | Electronic Systems | ||
− | | Zainou 'Gypsy' PJ | + | | Zainou 'Gypsy' PJ; Inquest 'Eros' MR |
− | | propulsion jammer cap need | + | | propulsion jammer cap need; stasis webifier range |
|- | |- | ||
| Engineering | | Engineering | ||
Line 521: | Line 670: | ||
| Gunnery | | Gunnery | ||
| Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | | Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | ||
− | | medium racial | + | | medium racial turret damage |
|- | |- | ||
| Industry | | Industry | ||
Line 629: | Line 778: | ||
| Armor | | Armor | ||
| Inherent Implants 'Noble' HG | | Inherent Implants 'Noble' HG | ||
− | | | + | | Armor hitpoints |
|- | |- | ||
| Electronics | | Electronics | ||
Line 641: | Line 790: | ||
| Gunnery | | Gunnery | ||
| Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | | Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | ||
− | | large racial | + | | large racial turret damage; turret CPU need |
|- | |- | ||
| Industry | | Industry | ||
Line 649: | Line 798: | ||
| [[Missiles|Missiles]] | | [[Missiles|Missiles]] | ||
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | ||
− | | rate of fire; | + | | rate of fire; Auto-Targeting explosion radius |
|- | |- | ||
| Navigation | | Navigation | ||
Line 690: | Line 839: | ||
|- | |- | ||
| Eifyr & Co. 'Gunslinger' | | Eifyr & Co. 'Gunslinger' | ||
− | | projectile | + | | projectile turret damage, all turret tracking and damage |
|- | |- | ||
| Eifyr & Co. 'Rogue' | | Eifyr & Co. 'Rogue' | ||
Line 699: | Line 848: | ||
|- | |- | ||
| Inherent Implants 'Lancer' | | Inherent Implants 'Lancer' | ||
− | | energy | + | | energy turret damage, all turret cap use and rate of fire |
|- | |- | ||
| Inherent Implants 'Noble' | | Inherent Implants 'Noble' | ||
− | + | | hull/armor repair and hitpoints | |
|- | |- | ||
| Inherent Implants 'Squire' | | Inherent Implants 'Squire' | ||
Line 708: | Line 857: | ||
|- | |- | ||
| Inherent Implants 'Yeti' | | Inherent Implants 'Yeti' | ||
− | | [[ | + | | [[Ice Mining|ice harvesting]] |
|- | |- | ||
| Poteque 'Prospector' | | Poteque 'Prospector' | ||
Line 714: | Line 863: | ||
|- | |- | ||
| Zainou 'Beancounter' | | Zainou 'Beancounter' | ||
− | | [[ | + | | [[Research|research]] and [[manufacturing]] |
|- | |- | ||
| Zainou 'Deadeye' | | Zainou 'Deadeye' | ||
− | + | | hybrid turret damage, all turret [[Falloff|falloff]] and optimal range.<br />Missile range, explosion radius, explosion velocity and launcher rate of fire. | |
|- | |- | ||
| Zainou 'Gnome' | | Zainou 'Gnome' | ||
Line 726: | Line 875: | ||
|- | |- | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' | ||
− | | missile damage, defender missile velocity, | + | | missile damage, defender missile velocity, Auto-Targeting missile explosion radius |
|} | |} | ||
Line 753: | Line 902: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | Zainou 'Gypsy' | + | | Zainou 'Gypsy' CPU Management |
| EE-601 ~ 606 | | EE-601 ~ 606 | ||
| 1% ~ 6% bonus to the CPU output | | 1% ~ 6% bonus to the CPU output | ||
Line 865: | Line 1,014: | ||
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:magenta;color:white" | Drones | ||
+ | | Overmind 'Goliath' Drone Tuner T25-10S | ||
+ | | | ||
+ | | 25% Bonus to Drone Tank, 10% penalty to Drone Speed | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:magenta;color:white" | Drones | ||
+ | | Overmind 'Hawkmoth' Drone Tuner S10-25T | ||
+ | | | ||
+ | | 10% Bonus to Drone Speed, 25% Penalty to Drone Tank | ||
+ | |- | ||
+ | |||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
Line 1,002: | Line 1,164: | ||
| PJ-801 ~ 806 | | PJ-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Inquest 'Eros' Stasis Webifier | ||
+ | | MR-803 ~ 807 | ||
+ | | 3% ~ 7% increase in stasis webifier range | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
Line 1,073: | Line 1,241: | ||
| Eifyr and Co. 'Alchemist' Biology | | Eifyr and Co. 'Alchemist' Biology | ||
| BY-805 ~ 810 | | BY-805 ~ 810 | ||
− | | | + | | 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
Line 1,092: | Line 1,260: | ||
| SE-801 ~ 806 | | SE-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:magenta;color:white" | Drones | ||
+ | | CreoDron 'Yellowjacket' Drone Tuner D5-10T | ||
+ | | | ||
+ | | 5% Bonus to Drone Damage, 10% penalty to Drone Tank | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:magenta;color:white" | Drones | ||
+ | | CreoDron 'Bumblebee' Drone Tuner T10-5D | ||
+ | | | ||
+ | | 10% Bonus to Drone Tank, 5% Penalty to Drone Damage | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
Line 1,121: | Line 1,301: | ||
| Zainou 'Gypsy' Target Painting | | Zainou 'Gypsy' Target Painting | ||
| TG-901 ~ 906 | | TG-901 ~ 906 | ||
− | | 1% ~ 6% reduction in | + | | 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
Line 1,263: | Line 1,443: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Armored | + | | Armored Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Armored Command Burst effect strength and duration. |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Information | + | | Information Command Mindlink |
| | | | ||
− | | | + | | +25% bonus to Information Command Burst effect strength and duration. |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | | + | | Shield Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Shield Command Burst effect strength and duration. |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Skirmish | + | | Skirmish Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Skirmish Command Burst effect strength and duration. |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Caldari Navy | + | | Caldari Navy Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Shield and Information Command Burst effect strength and duration. |
− | |||
− | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Federation Navy | + | | Federation Navy Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Armor and Skirmish Command Burst effect strength and duration. |
− | |||
− | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Imperial Navy | + | | Imperial Navy Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Armor and Information Command Burst effect strength and duration. |
− | |||
− | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
− | | Republic Fleet | + | | Republic Fleet Command Mindlink |
| | | | ||
− | | 25% | + | | +25% bonus to Shield and Skirmish Command Burst effect strength and duration. |
− | |||
− | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
Line 1,321: | Line 1,493: | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
| | | | ||
− | | 25% | + | | +25% bonus to Mining Foreman Burst effect strength and duration. |
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | ORE Mining Director Mindlink | ||
+ | | | ||
+ | | +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration. Replaces Mining Foreman Mindlink and Shield Command Mindlink | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
Line 1,331: | Line 1,509: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | Zainou 'Snapshot' | + | | Zainou 'Snapshot' Auto-Targeting Explosion Radius |
| FR-1001 ~ 1006 | | FR-1001 ~ 1006 | ||
| 1% ~ 6% bonus to explosion radius of auto-target missiles | | 1% ~ 6% bonus to explosion radius of auto-target missiles | ||
Line 1,356: | Line 1,534: | ||
==Implant Acquisition== | ==Implant Acquisition== | ||
− | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [ | + | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [https://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices. |
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 06:38, 17 September 2024
Skill hardwirings are a type of implant. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus.
Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below.
Naming
Most Skill Hardwiring implants use a common naming scheme. For example, Zainou 'Gypsy' CPU Management EE-601 or Eifyr & Co. 'Gunslinger' Medium Projectile Turret MP-803. The key properties of the implant - skill, slot and bonus - are summarised in the name.
Corporation | Series Name | Skill | Skill code | Slot | Bonus |
---|---|---|---|---|---|
Zainou | Gypsy | CPU Management | EE | 6 | 01 |
Eifyr & Co. | Gunslinger | Medium Projectile Turret | MP | 8 | 03 |
Notes:
- Skill code is often (but not always) an abbreviation of the skill.
- Codes are not always exact abbreviations. For example, MR for Motion Prediction (as MP is already used for Medium Projectile Turret).
- Some skills have been renamed since the implant was created. Notable examples:
- Electronics (EE) to CPU Management.
- Engineering (EG) to Power Grid Management.
- Energy Systems Operation (EO) to Capacitor Systems Operation.
- Implant slot varies from 6 to 10.
- Bonus varies from 01 (1%) to 06 (6%). Not all implant series have all bonuses.
Unique Skill Hardwiring Implants
Certain foes or missions can drop uniquely named skill hardwiring implants. For example, Zor's Custom Navigation Hyper-Link. For such implants, you will need to read the description to find the slot and bonus.
Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot. Compare:
Implant | Slot | Cybernetics | Bonus |
---|---|---|---|
Zor's Custom Navigation Hyper-Link | 8 | 4 | +5% to AB and MWD speed increase |
Eifyr & Co. 'Rogue' Acceleration Control AC-605 | 6 | 3 |
Cybernetics Skill Requirements
A pilot must have a certain level in the Cybernetics skill to inject a skill hardwiring implant. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an Alpha clone account or from using a Skill Extractor).
The level of Cybernetics required varies between skill hardwiring series. For example:
Skill | Series | 01 | 02 | 03 | 04 | 05 | 06 |
---|---|---|---|---|---|---|---|
Capacitor Systems Operation | EO-6 | I | I | II | III | IV | V |
Power Grid Management | EG-6 | I | I | II | III | IV | V |
CPU Management | EE-6 | I | I | II | III | IV | V |
Repair Systems | RS-6 | I | I | II | III | IV | V |
Small Projectile Turret | SP-6 | I | I | I | III | III | V |
Small Energy Turret | SE-6 | I | I | I | I | III | III |
Small Hybrid Turret | SH-6 | I | I | I | I | III | III |
Motion Prediction | MR-7 | I | I | III | III | III | V |
Controlled Bursts | CB-7 | I | I | I | I | III | III |
Trajectory Analysis | TA-7 | I | I | I | I | III | III |
Medium Projectile Turret | MP-8 | I | I | II | III | IV | V |
Medium Energy Turret | ME-8 | I | I | II | II | IV | IV |
Medium Hybrid Turret | MH-8 | I | I | II | II | IV | IV |
Surgical Strike | SS-9 | I | I | II | III | IV | V |
Gunnery | RF-9 | I | I | II | II | IV | IV |
Sharpshooter | ST-9 | I | I | II | II | IV | IV |
Large Projectile Turret | LP-10 | I | I | III | III | IV | V |
Large Energy Turret | LE-10 | I | I | III | III | IV | V |
Large Hybrid Turret | LH-10 | I | I | III | III | IV | V |
Weapon Upgrades | WU-10 | I | I | III | III | IV | V |
Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not.
Skill Hardwiring | Slot | Affects | Bonus | Cybernetics |
---|---|---|---|---|
Ogdin's Eye Coordination Enhancer | 7 | Turret tracking speed | +6% | III |
Pashan's Turret Customisation Mindlink | 9 | Turret rate of fire | +7% | IV |
Pashan's Turret Handling Mindlink | 10 | Large energy turret damage | +7% | IV |
Sansha Modified 'Gnome' Implant | 7 | Shield capacity and shield recharge rate | +3% | III |
Whelan Machorin's Ballistic Smartlink | 10 | Missile launcher rate of fire | +6 % | V |
Hardwiring by Affected Skill Area
Armor
All Armor hardwires are the Inherent Implants 'Noble' type.
Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|
RS: armor / hull repair systems duration | RA: remote armor repair capacitor need | MC: hull hit points | RP: repair system repair amount | HG: armor hit points |
Summary by Skills
- Hull Upgrades: HG-1000 series
- Mechanics: MC-800 series
- Remote Armor Repair Systems: RA-700 series
- Repair Systems: RS-600 series
Implants with no corresponding skill:
- RP-900 series (there is no skill that increases armor repair amount)
Drone
Slot 7 | Slot 9 |
---|---|
Overmind 'Goliath' Drone Tuner T25-10S Overmind 'Hawkmoth' Drone Tuner S10-25T |
CreoDron 'Yellowjacket' Drone Tuner D5-10T CreoDron 'Bumblebee' Drone Tuner T10-5D |
Summary by Skills
- Drones: Overmind 'Goliath' Drone Tuner T25-10S
- Drones: Overmind 'Hawkmoth' Drone Tuner S10-25T
- Drones: CreoDron 'Yellowjacket' Drone Tuner D5-10T
- Drones: CreoDron 'Bumblebee' Drone Tuner T10-5D
Electronic Systems
There are only Electronic Systems hardwires for slots 8 & 9.
Model name | Slot 8 | Slot 9 |
---|---|---|
Zainou 'Gypsy' | PJ: propulsion jamming cap need | EW: ECM & ECM burst cap need SL: sensor linking cap need TG: target painting cap need WD: weapon disruption cap need |
Inquest 'Eros' | MR: stasis webifier range |
Summary by Skill
- Electronic Warfare: EW-900 series
- Propulsion Jamming: PJ-800 series
- Sensor Linking: SL-900 series
- Target Painting: TG-900 series
- Weapon Disruption: WD-900 series
Implants with no corresponding skill:
- MR-800 series - there is no skill that increases stasis webifier range
Engineering
There are no Engineering hardwires for slots 9 & 10.
Model name | Slot 6 | Slot 7 | Slot 8 |
---|---|---|---|
Inherent Implants 'Squire' | EO: capacitor recharge rate EG: power grid output |
ES: capacitor emission systems capacitor need EU: energy upgrade CPU need EP: energy pulse weapon (smart bomb) duration |
EM: total capacitor capacity |
Zainou 'Gypsy' | EE: CPU amount EU: Electronics Upgrade modules CPU need |
Summary by Skill
- Capacitor Emission Systems: 'Squire' ES-700 series
- Capacitor Management: 'Squire' EM-800 series
- Capacitor Systems Operation: 'Squire' EO-600 series
- CPU Management: 'Gypsy' EE-600 series
- Electronics Upgrades: 'Gypsy' EU-600 series
- Energy Grid Upgrades: 'Squire' EU-700 series
- Energy Pulse Weapons: 'Squire' EP-700 series
- Power Grid Management: 'Squire' EG-600 series
Gunnery
Hardwires that include "(all)" affect all types and sizes of turrets.
Model name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|
Eifyr & Co. 'Gunslinger' | SP: small projectile damage | MR: tracking speed (all) | MP: medium projectile damage | SS: turret damage (all) | LP: large projectile damage |
Inherent Implants 'Lancer' | SE: small energy damage | CB: turret capacitor need (all) | ME: medium energy damage | RF: rate of fire (all) | LE: large energy damage |
Zainou 'Deadeye' | SH: small hybrid damage | TA: falloff (all) | MH: medium hybrid damage | ST: optimal range (all) | LH: large hybrid damage |
Zainou 'Gnome' | WU: CPU need (all) |
Summary by Slot
Out of slots 6, 8, and 10 you probably have 1 obvious choice you care about, i.e. your favorite racial turret in your favorite size.
6: +damage for racial small turret, else use a utility hardwire.
7: +tracking, -capacitor use or +falloff.
8: +damage for racial medium turret, else use a utility hardwire.
9: +damage, +rate of fire or +optimal.
10: +damage for racial large turret, else -CPU.
Summary by Skill
- Controlled Bursts: Inherent Implants 'Lancer' CB-700 series
- Motion Prediction: Eifyr & Co. 'Gunslinger' MR-700 series
- Gunnery: Inherent Implants 'Lancer' RF-900 series
- Sharpshooter: Zainou 'Deadeye' ST-900 series
- Small Energy Turret: Inherent Implants 'Lancer' SE-600
- Medium Energy Turret: Inherent Implants 'Lancer' ME-800
- Large Energy Turret: Inherent Implants 'Lancer' LE-1000
- Small Hybrid Turret: Zainou 'Deadeye' SH-600
- Medium Hybrid Turret: Zainou 'Deadeye' MH-800
- Large Hybrid Turret: Zainou 'Deadeye' LH-1000
- Small Projectile Turret: Eifyr & Co. 'Gunslinger' SP-600
- Medium Projectile Turret: Eifyr & Co. 'Gunslinger' MP-800
- Large Projectile Turret: Eifyr & Co. 'Gunslinger' LP-1000
- Surgical Strike: Eifyr & Co. 'Gunslinger' SS-900 series
- Trajectory Analysis: Zainou 'Deadeye' TA-700 series
- Weapon Upgrades: Zainou 'Gnome' WU-1000 series
Industry
There is only one set of Industry hardwires - the Zainou 'Beancounter' BX-800 series for slot 8. There are three in the series, which reduce manufacturing time by 1%, 2% and 4%.
Missiles
Model Name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|
Zainou 'Deadeye' | MB: missile flight time MP: missile velocity |
GP: explosion radius | TN: explosion velocity | RL: rate of fire | |
Zainou 'Gnome' | LE: CPU need | ||||
Zainou 'Snapshot' | CM: Cruise Missile damage TD: Torpedo damage |
AM: Heavy Assault Missile damage HM: Heavy Missile damage |
DM: Defender Missile velocity | LM: Light Missile damage RD: Rocket damage |
AT: Auto-Targeting explosion radius |
Note that the Zainou 'Gnome' "LE-600" series in slot 6 saves launcher CPU but the Zainou 'Gypsy' "EE-600" series (in the engineering group) fits in the same slot and boosts overall CPU, which is preferable.
Summary by Slot
6: +Damage for large launchers, else use a utility hardwire.
7: +Damage for medium launchers, else range.
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).
9: +Damage for small launchers, else +Explosion velocity.
10: +ROF unless you really love Auto-Targeting.
Summary by Skill
- Cruise Missiles: 'Snapshot' CM-600 Series
- Defender Missiles: 'Snapshot' DM-800 Series
- Guided Missile Precision: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only)
- Heavy Assault Missiles: 'Snapshot' AM-700 Series
- Heavy Missiles: 'Snapshot' HM-700 Series
- Light Missiles: 'Snapshot' LM-900 Series
- Missile Bombardment: 'Deadeye' MB-700 Series
- Missile Projection: 'Deadeye' MP-700 Series
- Rapid Launch: 'Deadeye' RL-1000 Series
- Rockets: 'Snapshot' RD-900 Series
- Target Navigation Prediction: 'Deadeye' TN-900 Series
- Torpedoes: 'Snapshot' TD-600 Series
Navigation hardwires are Eifyr & Co. 'Rogue'. There are no Navigation hardwires for slot 10.
Slot 6 | Slot 7 | Slot 8 | Slot 9 |
---|---|---|---|
AC: Afterburner / Microwaprdrive speed AB: Afterburner duration NN: ship velocity WD: warp drive cap need WS: warp speed |
EM: ship agility | FC: Afterburner cap need | HS: Microwarpdrive cap need |
Summary by Skill
- Acceleration Control: AC-600 series
- Afterburner: AB-600 series
- Evasive Maneuvering: EM-700 series
- Fuel Conservation: FC-800 series
- High Speed Maneuvering: HS-900 series
- Navigation: NN-600 series
- Warp Drive Operation: WD-600 series
Implants with no corresponding skill:
- WS-600 series - there is no skill that increases warp speed
Neural Enhancement
All Neural Enhancement hardwires are the Eifyr & Co. 'Alchemist' type. There are no hardwires for slots 6 & 7 and there are only 2 grades per set.
Slot 8 | Slot 9 | Slot 10 |
---|---|---|
BY: booster duration | NC: booster side effect severity | NR: booster side effect probability |
Summary by Skill
- Biology: BY-800 series (5% & 10% grades only)
- Neurotoxin Control: NC-900 series (3% & 5% grades only)
- Neurotoxin Recovery: NR-1000 series (3% & 5% grades only)
Resource Processing
There are only Resource Processing hardwires for slots 8 & 10. Each series contains only three grades of hardwire.
Model Name | Slot 8 | Slot 10 |
---|---|---|
Eifyr & Co. 'Alchemist' | GH: gas cloud harvester duration | |
Zainou 'Beancounter' | RX: reprocessing waste | |
Inherent Implants 'Highwall' | MX: mining yield MU: mining upgrade CPU penalty | |
Inherent Implants 'Yeti' | IH: ice harvester duration |
Summary by Skill
- Gas Cloud Harvesting: Eifyr & Co. 'Alchemist GH-800 series
- Ice Harvesting: Inherent Implants 'Yeti' IH-1000 series
- Mining: Inherent Implants 'Highwall' MX-1000 series
- Mining Upgrades: Inherent Implants 'Highwall' MU-1000 series
- Reprocessing: Zainou 'Beancounter' RX-800 series
Scanning
All Scanning hardwires are the Poteque 'Prospector' type. Some series contain three grades of hardwire and others only have one.
Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|
AP: scan deviation | AQ: probe scanning time | AR: probe scan strength | AC: relic analyzer virus coherence HC: data analyzer virus coherence SV: salvage retrieval |
EY: virus coherence and module duration |
Summary by Skill
- Archaeology: AC-905 (only one hardwire), EY-1005 (only one hardwire)
- Astrometric Acquisition: AQ-700 series
- Astrometric Pinpointing: AP-600 series
- Astrometric Rangefinding: AR-800 series
- Hacking: HC-905 (only one hardwire), EY-1005 (only one hardwire)
- Salvaging: SV-905 (only one hardwire)
Implants with no corresponding skill:
- EY-1005 (only one hardwire) - this hardwire also gives bonuses to archaeology, hacking and salvage module duration. No skill gives these bonuses.
Science
All Science hardwires are the Zainou 'Beancounter' type. There are no Science hardwires for slots 9 & 10.
Slot 6 | Slot 7 | Slot 8 |
---|---|---|
RR: blueprint manufacturing time research | MY: material efficiency research time | SC: blueprint copy time |
Summary by Skill
- Metallurgy: MY-700 series
- Research: RR-600 series
- Science: SC-800 series
Shield
All Shield hardwires are the Zainou 'Gnome' type. There are no Shield hardwires for slot 10.
Slot 6 | Slot 7 | Slot 8 | Slot 9 |
---|---|---|---|
SU: shield upgrade module power grid need | SM: shield amount | SE: shield emission module cap need | SP: shield recharge rate |
Summary by Skill
- Shield Operation: SP-900 series
- Shield Emission Systems: SE-800 series
- Shield Management: SM-700 series
- Shield Upgrades: SU-600 series
Targeting
All Targeting hardwires are the Zainou 'Gypsy' type. There are only Targeting hardwires for slots 7 & 8.
Slot 7 | Slot 8 |
---|---|
SA: scan resolution | LT: targeting range |
Summary by Skill
- Signature Analysis: SA-700 series
- Long Range Targeting: LT-800 series
Hardwiring by slot, summarized
Slot 6
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RS | armor and hull repair systems duration |
Electronic Systems | none | |
Engineering | Inherent Implants 'Squire' EO, EG; Zainou 'Gypsy' EE, EU | capacitor recharge, power grid output; CPU amount, electronics upgrade CPU need |
Gunnery | Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | small racial turret damage |
Industry | none | |
Missiles | Zainou 'Gnome' LE; Zainou 'Snapshot' CM & TD | launcher CPU; large missile damage |
Navigation | Eifyr & Co. 'Rogue' AC, AB, NN, WD, WS | AB/MWD speed bonus, afterburner duration, velocity, warp cap need, warp speed |
Neural Enhancement | none | |
Resource Processing | none | |
Scanning | Poteque Prospector AP | scan deviaton |
Science | Zainou 'Beancounter' RR | blueprint manufacturing time research |
Shield | Zainou 'Gnome' SU | shield upgrade module power grid need |
Targeting | none |
Slot 7
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RA | remote armor repair cap need |
Electronic Systems | none | |
Engineering | Inherent Implants 'Squire' ES, EU, EP | capacitor emissions cap need, energy grid upgrade CPU need, energy pulse (smart bomb) duration |
Gunnery | Eifyr & Co. 'Gunslinger' MR; Inherent Implants 'Lancer' CB; Zainou 'Deadeye' TA | tracking speed; turret capacitor use; falloff |
Industry | none | |
Missiles | Zainou 'Deadeye' MB, MP; Zainou 'Snapshot' AM, HM | missile flight time & velocity; medium missile damage |
Navigation | Eifyr & Co. 'Rogue' EM | ship agility |
Neural Enhancement | none | |
Resource Processing | Michi's Excavation Augmentor | 5% bonus to mining yield of mining lasers |
Scanning | Poteque 'Prospector' AQ | probe scanning time |
Science | Zainou 'Beancounter' MY | material effeciency research time |
Shield | Zainou 'Gnome' SM | shield amount |
Targeting | Zainou 'Gypsy' SA | scan resolution |
Slot 8
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' MC | hull hitpoints |
Electronic Systems | Zainou 'Gypsy' PJ; Inquest 'Eros' MR | propulsion jammer cap need; stasis webifier range |
Engineering | Inherent Implants 'Squire' EM | total capacitor capacity |
Gunnery | Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | medium racial turret damage |
Industry | Zainou 'Beancounter' BX | manufacturing time |
Missiles | Zainout 'Deadeye' GP; Zainou 'Snapshot' DM | explosion radius; defender missile velocity |
Navigation | Eifyr & Co. 'Rogue' FC | afterburner cap need |
Neural Enhancement | Eifyr & Co. 'Alchemist' BY | booster duration |
Resource Processing | Eifyr & Co.'Alchemist' GH; Zainou 'Beancounter' RX | gas cloud harvester duration; reprocessing wastage |
Scanning | Poteque 'Prospector' AR | probe scan strength |
Science | Zainou 'Beancounter' SC | blueprint copy time |
Shield | Zainou 'Gnome' SE | shield emission cap need |
Targeting | Zainou 'Gypsy' LT | targeting range |
Slot 9
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RP | repair systems repair amount |
Electronic Systems | Zainou 'Gypsy' EW, SL, TG, WD | electronic attacks and sensor link cap need |
Engineering | none | |
Gunnery | Eifyr & Co. 'Gunslinger' SS, Inherent Implants 'Lancer' RF; Zainou 'Deadeye' ST | damage; rate of fire; optimal range |
Industry | none | |
Missiles | Zainou 'Deadeye' TN; Zainou 'Snapshot' LM, RD | explosion velocity; small missile damage |
Navigation | Eifyr & Co. 'Rogue' HS | MWD cap need |
Neural Enhancement | Eifyr & Co. 'Alchemist' NC | booster side effect severity |
Resource Processing | none | |
Scanning | Poteque 'Prospector' AC, HC, SV | data / relic analyzer virus coherence, salvage success probability |
Science | none | |
Shield | Zainou 'Gnome' SP | shield recharge rate |
Targeting | none |
Slot 10
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' HG | Armor hitpoints |
Electronics | none | |
Engineering | none | |
Gunnery | Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | large racial turret damage; turret CPU need |
Industry | none | |
Missiles | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | rate of fire; Auto-Targeting explosion radius |
Navigation | none | |
Neural Enhancement | Eifyr & Co. 'Alchemist' NR | booster side effect probability |
Resource Processing | Inherent Implants 'Highwall' MX, MU; Inherent Implants 'Yeti' IH | mining yield, mining upgrade CPU penalty; ice harvester duration |
Scanning | Poteque 'Prospector' Environmental Analysis EY | analyzer virus coherence and analyzer / salvager module duration |
Science | none | |
Shield | none | |
Targeting | none |
Hardwiring by series, summarized
Model name | Purpose(s) |
---|---|
Eifyr & Co. 'Alchemist' | skill boosters and gas cloud harvesting |
Eifyr & Co. 'Gunslinger' | projectile turret damage, all turret tracking and damage |
Eifyr & Co. 'Rogue' | navigation |
Inherent Implants 'Highwall' | mining |
Inherent Implants 'Lancer' | energy turret damage, all turret cap use and rate of fire |
Inherent Implants 'Noble' | hull/armor repair and hitpoints |
Inherent Implants 'Squire' | capacitor and power grid |
Inherent Implants 'Yeti' | ice harvesting |
Poteque 'Prospector' | scanning, analyzers & salvaging |
Zainou 'Beancounter' | research and manufacturing |
Zainou 'Deadeye' | hybrid turret damage, all turret falloff and optimal range. Missile range, explosion radius, explosion velocity and launcher rate of fire. |
Zainou 'Gnome' | turret and launcher CPU, all shield |
Zainou 'Gypsy' | electronic systems, CPU and targeting |
Zainou 'Snapshot' | missile damage, defender missile velocity, Auto-Targeting missile explosion radius |
Table of Implants
Slot | Skill | Name | Serial | Attributes |
---|---|---|---|---|
6 | Armor | Inherent Implants 'Noble' Repair Systems | RS-601 ~ 606 | 1% ~ 6% reduction in armor/hull repair modules duration |
6 | Armor | Numon Family Heirloom | 7% reduction in armor/hull repair modules duration | |
6 | Electronics | Zainou 'Gypsy' CPU Management | EE-601 ~ 606 | 1% ~ 6% bonus to the CPU output |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-601 ~ 606 | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill |
6 | Engineering | Inherent Implants 'Squire' Capacitor Systems Operation | EO-601 ~ 606 | 1% ~ 6% reduction in capacitor recharge time |
6 | Engineering | Inherent Implants 'Squire' Power Grid Management | EG-601 ~ 606 | 1% ~ 6% bonus to the power grid output of your ship |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret | SP-601 ~ 606 | 1% ~ 6% bonus to small projectile turret damage |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret | SE-601 ~ 606 | 1% ~ 6% bonus to small energy turret damage |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-601 ~ 606 | 1% ~ 6% bonus to small hybrid turret damage |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency | LE-601 ~ 606 | 1% ~ 6% reduction in the CPU need of missile launchers |
6 | Missile | Zainou 'Snapshot' Cruise Missiles | CM-601 ~ 606 | 1% ~ 6% bonus to the damage of cruise missiles |
6 | Missile | Zainou 'Snapshot' Torpedoes | TD-601 ~ 606 | 1% ~ 6% bonus to the damage of torpedo missiles |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control | AC-601 ~ 606 | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-602 ~ 612 | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-601 ~ 606 | 1% ~ 6% bonus to ship velocity |
6 | Navigation | Shaqil's Speed Enhancer | 8% bonus to ship velocity | |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation | WD-602 ~ 612 | 2% ~ 12% reduction in the capacitor need of warp drive |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-605 ~ 618 | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing | AP-602 ~ 610 | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) |
6 | Science | Zainou 'Beancounter' Research | RR-601 ~ 605 | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-601 ~ 606 | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill |
7 | Drones | Overmind 'Goliath' Drone Tuner T25-10S | 25% Bonus to Drone Tank, 10% penalty to Drone Speed | |
7 | Drones | Overmind 'Hawkmoth' Drone Tuner S10-25T | 10% Bonus to Drone Speed, 25% Penalty to Drone Tank | |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-701 ~ 706 | 1% ~ 6% reduced capacitor need for remote armor repair system modules |
7 | Electronics | Zainou 'Gypsy' Signature Analysis | SA-701 ~ 706 | 1% ~ 6% bonus in ships scan resolution |
7 | Engineering | Inherent Implants 'Squire' Capacitor Emission Systems | ES-701 ~ 706 | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-701 ~ 706 | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-701 ~ 706 | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-701 ~ 706 | 1% ~ 6% bonus to turret tracking speed |
7 | Gunnery | Ogdin's Eye Coordination Enhancer | 6% bonus to turret tracking speed | |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-701 ~ 706 | 1% ~ 6% reduction in all turret capacitor need |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-701 ~ 706 | 1% ~ 6% bonus to turret falloff |
7 | Industry | Michi's Excavation Augmentor | 5% bonus to mining yield of mining lasers | |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum flight time |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum velocity |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-701 ~ 706 | 1% ~ 6% bonus to assault missile damage |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-701 ~ 706 | 1% ~ 6% bonus to heavy missile damage |
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering | EM-701 ~ 706 | 1% ~ 6% bonus to ship agility |
7 | Navigation | Zor's Custom Navigation Link | 10% bonus to afterburner duration | |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 ~ 710 | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 ~ 705 | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) |
7 | Shield | Zainou 'Gnome' Shield Management | SM-701 ~ 706 | 1% ~ 6% bonus to shield capacity |
7 | Shield | Sansha Modified 'Gnome' Implant | 3% bonus to shield capacity AND to shield recharge rate | |
8 | Armor | Inherent Implants 'Noble' Mechanic | MC-801 ~ 806 | 1% ~ 6% bonus to hull hp |
8 | Electronics | Zainou 'Gypsy' Long Range Targeting | LT-801 ~ 806 | 1% ~ 6% bonus to max targeting range |
8 | Electronics | Zainou 'Gypsy' Propulsion Jamming | PJ-801 ~ 806 | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill |
8 | Electronics | Inquest 'Eros' Stasis Webifier | MR-803 ~ 807 | 3% ~ 7% increase in stasis webifier range |
8 | Engineering | Inherent Implants 'Squire' Capacitor Management | EM-801 ~ 806 | 1% ~ 6% bonus to ships capacitor capacity |
8 | Gunnery | Inherent Implants 'Lancer' Medium Energy Turret | ME-801 ~ 806 | 1% ~ 6% bonus to medium energy turret damage |
8 | Gunnery | Zainou 'Deadeye' Medium Hybrid Turret | MH-801 ~ 806 | 1% ~ 6% bonus to medium hybrid turret damage |
8 | Gunnery | Eifyr and Co. 'Gunslinger' Medium Projectile Turret | MP-801 ~ 806 | 1% ~ 6% bonus to medium projectile turret damage |
8 | Industry | Eifyr and Co. 'Alchemist' Gas Harvesting | GH-801 ~ 805 | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) |
8 | Industry | Zainou 'Beancounter' Industry | BX-801 ~ 804 | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) |
8 | Industry | Zainou 'Beancounter' Refining | RX-801 ~ 804 | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) |
8 | Missile | Zainou 'Deadeye' Guided Missile Precision | GP-801 ~ 806 | 1% ~ 6% reduced factor of signature radius for all missile explosions |
8 | Missile | Zainou 'Snapshot' Defender Missiles | DM-801 ~ 806 | 1% ~ 6% bonus to the velocity of defender missiles |
8 | Navigation | Eifyr and Co. 'Rogue' Fuel Conservation | FC-801 ~ 806 | 1% ~ 6% reduction in afterburner capacitor needs |
8 | Navigation | Zor's Custom Navigation Hyper-Link | 5% bonus to afterburner and MWD speed boost | |
8 | Science | Eifyr and Co. 'Alchemist' Biology | BY-805 ~ 810 | 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments) |
8 | Science | Poteque 'Prospector' Astrometric Rangefinding | AR-802 ~ 810 | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) |
8 | Science | Zainou 'Beancounter' Science | SC-801 ~ 805 | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) |
8 | Shield | Zainou 'Gnome' Shield Emission Systems | SE-801 ~ 806 | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill |
9 | Drones | CreoDron 'Yellowjacket' Drone Tuner D5-10T | 5% Bonus to Drone Damage, 10% penalty to Drone Tank | |
9 | Drones | CreoDron 'Bumblebee' Drone Tuner T10-5D | 10% Bonus to Drone Tank, 5% Penalty to Drone Damage | |
9 | Armor | Inherent Implants 'Noble' Repair Proficiency | RP-901 ~ 906 | 1% ~ 6% bonus to repair system repair amount |
9 | Electronics | Zainou 'Gypsy' Electronic Warfare | EW-901 ~ 906 | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need |
9 | Electronics | Zainou 'Gypsy' Sensor Linking | SL-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill |
9 | Electronics | Zainou 'Gypsy' Weapon Disruption | WD-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill |
9 | Electronics | Zainou 'Gypsy' Target Painting | TG-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill |
9 | Gunnery | Eifyr and Co. 'Gunslinger' Surgical Strike | SS-901 - 906 | 1% ~ 6% bonus to all turret damages |
9 | Gunnery | Inherent Implants 'Lancer' Gunnery | RF-901 ~ 906 | 1% ~ 6% bonus to all turret rate of fire |
9 | Gunnery | Zainou 'Deadeye' Sharpshooter | ST-901 ~ 906 | 1% ~ 6% bonus to all turret optimal range |
9 | Gunnery | Pashan's Turret Customization Mindlink | 7% bonus to all turret rate of fire | |
9 | Missile | Zainou 'Deadeye' Target Navigation Prediction | TN-901 ~ 906 | 1% ~ 6% decrease in factor of target's velocity for all missiles |
9 | Missile | Zainou 'Snapshot' Light Missiles | LM-901 ~ 906 | 1% ~ 6% bonus to damage of light missiles |
9 | Missile | Zainou 'Snapshot' Rockets | RD-901 ~ 906 | 1% ~ 6% bonus to damage of rockets |
9 | Navigation | Eifyr and Co. 'Rogue' High Speed Maneuvering | HS-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering |
9 | Science | Eifyr and Co. 'Alchemist' Nanite Control | NC-903 ~ 905 | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) |
9 | Science | Poteque 'Prospector' Archaeology | AC-905 | +5 Virus Coherence bonus for Relic Analyzers |
9 | Science | Poteque 'Prospector' Hacking | HC-905 | +5 Virus Coherence bonus for Data Analyzers |
9 | Science | Poteque 'Prospector' Salvaging | SV-905 | 5% increase in chance of salvage retrieval |
9 | Shield | Zainou 'Gnome' Shield Operation | SP-901 ~ 906 | 1% ~ 6% boost to shield recharge rate |
10 | Armor | Inherent Implants 'Noble' Hull Upgrades | HG-1001 ~ 1008 | 1% ~ 8% bonus to armor hitpoints |
10 | Armor | Imperial Navy Modified 'Noble' Implant | 3% bonus to armor hit points AND to repair system repair amount | |
10 | Gunnery | Inherent Implants 'Lancer' Large Energy Turret | LE-1001 ~ 1006 | 1% ~ 6% bonus to large energy turret damage |
10 | Gunnery | Zainou 'Deadeye' Large Hybrid Turret | LH-1001 ~ 1006 | 1% ~ 6% bonus to large hybrid turret damage |
10 | Gunnery | Eifyr and Co. 'Gunslinger' Large Projectile Turret | LP-1001 ~ 1006 | 1% ~ 6% bonus to large projectile turret damage |
10 | Gunnery | Zainou 'Gnome' Weapon Upgrades | WU-1001 ~ 1006 | 1% ~ 6% reduction in the CPU required by turrets |
10 | Gunnery | Pashan's Turret Handling Mindlink | 7% bonus to large energy turret damage | |
10 | Industry | Inherent Implants 'Highwall' Mining | MX-1001 ~ 1005 | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) |
10 | Industry | Inherent Implants 'Highwall' Mining Upgrades | MY-1001 ~ 1005 | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) |
10 | Industry | Inherent Implants 'Yeti' Ice Harvesting | IH-1001 ~ 1005 | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) |
10 | Leadership | Armored Command Mindlink | +25% bonus to Armored Command Burst effect strength and duration. | |
10 | Leadership | Information Command Mindlink | +25% bonus to Information Command Burst effect strength and duration. | |
10 | Leadership | Shield Command Mindlink | +25% bonus to Shield Command Burst effect strength and duration. | |
10 | Leadership | Skirmish Command Mindlink | +25% bonus to Skirmish Command Burst effect strength and duration. | |
10 | Leadership | Caldari Navy Command Mindlink | +25% bonus to Shield and Information Command Burst effect strength and duration. | |
10 | Leadership | Federation Navy Command Mindlink | +25% bonus to Armor and Skirmish Command Burst effect strength and duration. | |
10 | Leadership | Imperial Navy Command Mindlink | +25% bonus to Armor and Information Command Burst effect strength and duration. | |
10 | Leadership | Republic Fleet Command Mindlink | +25% bonus to Shield and Skirmish Command Burst effect strength and duration. | |
10 | Leadership | Mining Foreman Mindlink | +25% bonus to Mining Foreman Burst effect strength and duration. | |
10 | Leadership | ORE Mining Director Mindlink | +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration. Replaces Mining Foreman Mindlink and Shield Command Mindlink | |
10 | Missile | Zainou 'Deadeye' Rapid Launch | RL-1001 ~ 1006 | 1% ~ 6% bonus to all missile launcher rate of fire |
10 | Missile | Zainou 'Snapshot' Auto-Targeting Explosion Radius | FR-1001 ~ 1006 | 1% ~ 6% bonus to explosion radius of auto-target missiles |
10 | Missile | Whelan Machorin's Ballistic Smartlink | 5% reduction in missile launcher rate of fire | |
10 | Science | Eifyr and Co. 'Alchemist' Neurotoxin Recovery | NR-1003 ~ 1005 | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) |
10 | Science | Poteque 'Prospector' Environmental Analysis | EY-1005 | 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers. |
Implant Acquisition
All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. Ellatha LP Database hosts an LP database so implants and their LP store prices can be cross-checked with market prices.