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If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | ||
Once the Sentry Gun is down, which can take awhile (No shields, 40% armor resistances to all 4 damage types, no resistances on structure), burn the Afterburner towards the middle area Restless Sentry Tower. Using the overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in: if you do not spiral in, you will likely loose your ship. Shoot the Sentry Tower, you may orbit the Tower at 2000m with the afterburner off (so the guns will track) and finish it off. Then head back to the main area where the Mobile Depot was dropped. | Once the Sentry Gun is down, which can take awhile (No shields, 40% armor resistances to all 4 damage types, no resistances on structure), burn the Afterburner towards the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in: if you do not spiral in, you will likely loose your ship. Shoot the Sentry Tower, you may orbit the Tower at 2000m with the afterburner off (so the guns will track) and finish it off. Then head back to the main area where the Mobile Depot was dropped. | ||
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You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. ''Remember that if the Signature for the site has disappeared from the Probe Scanner window, the site will despawn in two minutes if you cloak up or warp out and fail to ensure that a ship is inside and active (not cloaked) inside the site to hold it open.'' You could burn the Microwarpdrive 200km or so but it takes less effort to just warp out and back in.<br /> | You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. ''Remember that if the Signature for the site has disappeared from the Probe Scanner window, the site will despawn in two minutes if you cloak up or warp out and fail to ensure that a ship is inside and active (not cloaked) inside the site to hold it open.'' You could burn the Microwarpdrive 200km or so but it takes less effort to just warp out and back in.<br /> | ||
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So. It's now time for Phase 2 of this site. Assuming you're back at your mobile depot, you'll want to cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. Here's a critical detail: <span style="color:red">'''The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.'''</span> | So. It's now time for Phase 2 of this site. Assuming you're back at your mobile depot, you'll want to cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. Here's a critical detail: <span style="color:red">'''The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.'''</span> | ||
From | From here forward, read the directions first before you do them, as the particulars for this next part are extremely important. You have a good chance of loosing your ship from this stage onwards. If you don't feel confident, you can skip it, for your first or second run of this type of site, it's understandable. But on your third you should definitely try it. | ||
Hack the two closer Storage Depots if they have good things inside them. Before you hack the farther one, you will want to get ready with a fit for both analyzers and a Microwarpdrive. Remember that all fits have been provided up above which are suitable for this next stage. | |||
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Hack the "farther" Mangled Storage Depot: | |||
'''CAN DIFFICULTY: 6/10 [YELLOW HACK]'''<br /> | '''CAN DIFFICULTY: 6/10 [YELLOW HACK]'''<br /> | ||
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'''CAN DIFFICULTY: 10/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 10/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.<br /> | <span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS. | <span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded.<br /> | ||
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| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | ''Do not spend too much time on the Defense Alarm Unit hack. Experienced hackers may be able to squeeze in a second attempt but those inexperienced with these high class hacks should not attempt a second try. The important thing is to save the ship first.'' | | style="padding:8px;" | ''Do not spend too much time on the Defense Alarm Unit hack. Experienced hackers may be able to squeeze in a second attempt but those inexperienced with these high class hacks should not attempt a second try. The important thing is to save the ship first.'' | ||
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This hack is very difficult. It's worth a shot, but don't take it too seriously if you can't. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, you should just abort and move on. The most pressing matter is to GTFO if the System Core is not easily accessed within 20 seconds. MAKE SURE TO WATCH LOCAL: messages will tell you when bad things are about to happen. | This hack is very difficult. It's worth a shot, but don't take it too seriously if you can't. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, you should just abort and move on. The most pressing matter is to GTFO if the System Core is not easily accessed within 20 seconds. MAKE SURE TO WATCH LOCAL: messages will tell you when bad things are about to happen. | ||
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Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] so the Tower never concerns me. | Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] so the Tower never concerns me. | ||
Now that you've taken the rift, you're safe for now | Now that you've taken the rift, you're safe for now. Don't move yet. If flying a Magnate, then you'll have to run blind on the containers as a cargo scanner is not an option. (This is why the Heron is still ideal for this site.) Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult. | ||
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'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> | <span style="color:green">SUCCESS:</span> Three Storage Depots are generated. Shortly therafter, a Self-Destruct Reset container is generated, along with a fourth Storage Depot. A timer is set for the room to self-destruct all containers in 180 seconds (3 minutes).<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it: | Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it (Magnate pilots: just pick an Intact or Pristine Depot at random): | ||
'''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''<br /> | '''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''<br /> | ||
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:1. Hacking the farther Mangled Storage Depot, and successfully hacking the Alarm Unit. I have succeeded in hacking this can only a few times. If this happens, then go to the nearby Remote Defense Grid Unit which should not have been hacked earlier (as doing so provides no particular benefit here), and deliberately fail it repeatedly. Just activate the Data Analyzer II on the can, wait a couple of seconds, then just abort the hack by closing the hacking window. Be ready to move far away, as before, with your Microwarpdrive. | :1. Hacking the farther Mangled Storage Depot, and successfully hacking the Alarm Unit. I have succeeded in hacking this can only a few times. If this happens, then go to the nearby Remote Defense Grid Unit which should not have been hacked earlier (as doing so provides no particular benefit here), and deliberately fail it repeatedly. Just activate the Data Analyzer II on the can, wait a couple of seconds, then just abort the hack by closing the hacking window. Be ready to move far away, as before, with your Microwarpdrive. | ||
: Aggressing the Sleeper Enclave structure in the back area (which is probably extremely dangerous to approach considering 3 Sentry Towers present back there with this method) will trigger the alarm level directly to 5. | : Aggressing the Sleeper Enclave structure in the back area (which is probably extremely dangerous to approach considering 3 Sentry Towers present back there with this method) will trigger the alarm level directly to 5. Any hostile module works, like a web. Drones will not. | ||
:2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | :2. Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop. | ||