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→Cynos, Jammers and Jump Bridges: basics |
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==Cynos, Jammers and Jump Bridges== | ==Cynos, Jammers and Jump Bridges== | ||
These structures are used to make travel between systems faster or to prevent enemies from generating cynosural fields. | |||
- | ===Cynosural Generator Array=== | ||
Stationary cynosural field generator mounted '''outside''' the POS bubble. Requires null-sec, the "Cynosural Navigation" infrastructure upgrade, at least 15km outside the POS bubble and only one per system can be anchored. Once anchored and onlined, the cynosural field remains active at all times (yes/no?). | |||
===Cynosural System Jammer=== | |||
Prevents the generation of normal cynosural fields (does not affect covert cynosural fields). Only one can be anchored per system and they can only be anchored in null-sec. Jammers must be anchored at least 15km outside the POS bubble. | |||
===Jump Bridge=== | |||
Used to link POSs in two different systems to allow capital ships to jump between systems without the need to setup a cynosural field. Only two can be anchored in any single system, and they can only be used in null-sec. Maximum jump range is 5 LY. Up to 10,000 m3 of Liquid Ozone jump fuel can be stored in the bridge. Jump bridges must be mounted '''outside''' the POS bubble, at least 15km from the edge of the bubble. For more details see (insert link to a better discussion of jump drives, cynos, use of jump bridges). | |||
==Labs, Reactors and Silos== | ==Labs, Reactors and Silos== | ||