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Scouting: Difference between revisions

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== Notes on Covops Operations and Scouting: ==
== Notes on Covops Operations and Scouting: ==


Firstly, please note that I'm not an experienced scout - this post contains the things I've learnt to date, and more experienced scouts may want to correct anything I've gotten wrong. But I have learnt this stuff in dribs and drabs so far and thought others might appreciate having some of it written down. This document also concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks (or those crazy cloaked weapons platforms, the stealth bombers, if you must). You can start out with smaller frigates with prototype cloaks, but as they can't warp while cloaked a lot of this won't really apply.  
This page gives some information for scouts and budding scouts. It is a distillation of lessons learnt while in the Uni, but is not an official document from an official intel member, so may or may not be 100% accurate or complete.


Note also, this document is aimed at high-sec scouting, as I have no real experience in low-sec or 0.0 yet. Particularly in 0.0, bubbles and gate camps will change the way you operate - but by that stage you should know more about what you're doing anyway 
This page concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks, or to a lesser extent stealth bombers with tech 2 covops cloaks. Those wanting to get a feel for scouting may start in frigates with tech 1 cloaks - these allow for sitting still cloaked and are OK for picketing gates (ie. sitting still watching a gate) but little beyond that, and this page does not really cover their use.


This page also covers high-sec scouting only - points in here may or may not apply to 0.0.  The assumption is if you're in 0.0, or if you're in anything larger than a covops frigate, you should know what you're doing by now ;)  Bubbles and gate camps in 0.0 will change how you operate, so be aware.


== Fittings: ==
== Fittings: ==