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We use our shield doctrine when we need mobility and mid-range damage projection, but don't need particularly heavy tank. In situations where we expect significant [[battleship]] or capital escalation, we will typically use armor instead. | We use our shield doctrine when we need mobility and mid-range damage projection, but don't need particularly heavy tank. In situations where we expect significant [[battleship]] or capital escalation, we will typically use armor instead. | ||
Please note that the [[Arbitrator]] and [[Celestis]] each have a single bonused ewar module (disruptor and damp respectively), but don't fly like ewar [[frigates]]. Instead, they anchor on the FC, lock the primary and attack it with [[drones]], and then spread ewar a bit - Arbitrator pilots should spread disruptors on high-DPS enemy ships, while Celestis pilots should spread damps on either logi or kitey/long-range enemy ships. The Arbitrator's neut and nosferatus, and the Celestis' blasters, are to be used only on | Please note that the [[Arbitrator]] and [[Celestis]] each have a single bonused ewar module (disruptor and damp respectively), but don't fly like ewar [[frigates]]. Instead, they anchor on the FC, lock the primary and attack it with [[drones]], and then spread ewar a bit - Arbitrator pilots should spread disruptors on high-DPS enemy ships, while Celestis pilots should spread damps on either logi or kitey/long-range enemy ships. The Arbitrator's neut and nosferatus, and the Celestis' blasters, are to be used only on frigates that fly close to our fleet; the fleet should generally be too far away from the primary for the neut/nos/blasters to be effective. | ||
The [[Bellicose]] has a single bonused target painter, which should always be on the primary or on a nearby enemy frigate you've been ordered to "haze". Its [[missiles]] have shorter range than the Caracal's missiles or the other ships' [[drones]], so only use your missiles if the primary or an enemy frigate is within 30-35km. | The [[Bellicose]] has a single bonused target painter, which should always be on the primary or on a nearby enemy frigate you've been ordered to "haze". Its [[missiles]] have shorter range than the Caracal's missiles or the other ships' [[drones]], so only use your missiles if the primary or an enemy frigate is within 30-35km. | ||