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NSC's armor doctrine includes two basic positioning tactics: anchoring and heavy tackle. Much of the fleet anchors; that is, they keep range or orbit their commander. Our damage [[cruisers]] ([[Augoror Navy Issue]]s) and ewar cruisers ([[Blackbird]], [[Celestis]], [[Bellicose]]) anchor on the FC, while our logistics cruisers ([[Augoror]]s) anchor on the logi commander. Our ewar cruisers have light weapon and [[drone]] complements, which they should generally use against enemy [[frigates]], [[interdictors]], or fighters. | NSC's armor doctrine includes two basic positioning tactics: anchoring and heavy tackle. Much of the fleet anchors; that is, they keep range or orbit their commander. Our damage [[cruisers]] ([[Augoror Navy Issue]]s) and ewar cruisers ([[Blackbird]], [[Celestis]], [[Bellicose]]) anchor on the FC, while our logistics cruisers ([[Augoror]]s) anchor on the logi commander. Our ewar cruisers have light weapon and [[drone]] complements, which they should generally use against enemy [[frigates]], [[interdictors]], or fighters. | ||
The other part of the fleet serves as heavy [[tackle]] on the enemy. That is, they MWD toward the enemy, land scram and web, and then cycle off their MWD and switch to orbiting the enemy with their afterburner on. This is because even [[interceptors]] and interdictors often have difficulty holding sustained tackle on large enemy ships because of their weak tank. Our heavy tackle cruisers have either guns and drones for damage ([[Vexor]], [[Rupture]]) or significant neut power ([[Maller]]), which further increases their usefulness as brawlers, but we fit them with full tank in the lowslots instead of compromising tank for damage. | The other part of the fleet serves as heavy [[Tackling Guide|tackle]] on the enemy. That is, they MWD toward the enemy, land scram and web, and then cycle off their MWD and switch to orbiting the enemy with their afterburner on. This is because even [[interceptors]] and interdictors often have difficulty holding sustained tackle on large enemy ships because of their weak tank. Our heavy tackle cruisers have either guns and drones for damage ([[Vexor]], [[Rupture]]) or significant neut power ([[Maller]]), which further increases their usefulness as brawlers, but we fit them with full tank in the lowslots instead of compromising tank for damage. | ||
Note that the [[Blackbird]]'s tank (with only 3 lowslots) isn't great. If you're confident in your ability to pilot independently, you may wish to fly an untanked Blackbird (which has a substantially higher chance of jamming bad guys). When flying this way, you should burn back from the main fleet (about 40km-45km away from the enemy), align to a nearby [[bookmark]] or celestial with your prop mod off, and jam from far away. If the enemy start shooting you, you should warp to the thing you aligned to and warp back at range. Your launchers and drones, in this situation, are only there to haze frigates that tackle you before you can warp away (which only happens if you screw up). | Note that the [[Blackbird]]'s tank (with only 3 lowslots) isn't great. If you're confident in your ability to pilot independently, you may wish to fly an untanked Blackbird (which has a substantially higher chance of jamming bad guys). When flying this way, you should burn back from the main fleet (about 40km-45km away from the enemy), align to a nearby [[bookmark]] or celestial with your prop mod off, and jam from far away. If the enemy start shooting you, you should warp to the thing you aligned to and warp back at range. Your launchers and drones, in this situation, are only there to haze frigates that tackle you before you can warp away (which only happens if you screw up). | ||