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==Jump Clones== | ==Jump Clones== | ||
{{main|Jump Clones}} | {{main|Jump Clones}} | ||
Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK | Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone. Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones. Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through. | ||
Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden. | Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden. | ||
[[Category:Guides]] | [[Category:Guides]] | ||