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John Haldane (talk | contribs) Added mention of gates, etc. to ECM burst section. Minor punctuation changes. |
John Haldane (talk | contribs) →Electronic Counter Measures (ECM): Re-worded to clarify some sections; added caution re: ECM on non-bonused ships. |
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== Electronic Counter Measures (ECM) == | == Electronic Counter Measures (ECM) == | ||
ECM is used to make the target | ECM is used to make the target (the 'jammed ship') lose all its current target locks. The jammed ship cannot target anyone for the duration of the cycle (20 seconds), and will have to re-acquire its targets afterwards. | ||
ECM success is chance based and all-or-nothing. For example: if your module has an adjusted strength of 4 and the ship you are trying to jam has a sensor strength of 20, then your chance of success (20%) is lower than if you target a ship with a sensor strength of 12 (33%). If the module succeeds in jamming, the full effect will always be produced. If it fails, you have to wait 20 seconds before you can try again with that module. Note that you always have some chance of success. | |||
The Caldari race has ships that get bonuses for using ECM modules. | The Caldari race has ships that get bonuses for using ECM modules. | ||
The tech 1 ships that have bonuses for ECM are: '''Griffin''', '''Blackbird''' and '''Scorpion''' | The tech 1 ships that have bonuses for ECM are: '''Griffin''', '''Blackbird''' and '''Scorpion'''. | ||
Note: Due to the low base strength of even the most powerful modules, these bonuses are, in practice, necessary to get any useful effect from ECM. In other words, if you're fitting ECM on a ship without ECM bonuses, you're probably making a horrible mistake. | |||
The racial jammers have | |||
The multispectral jammer has an equal (lower | There are 5 types of ECM modules: 4 racial jammers and a multispectral module. | ||
The racial jammers each have an increased sensor strength against 1 specific race (i.e., Caldari). The multispectral jammer has an equal (lower than the racial) strength against all races. | |||
The 5 types are: | The 5 types are: | ||
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* Tech 2: Electronic Warfare IV | * Tech 2: Electronic Warfare IV | ||
Note: Using multispectrum jammers is a waste. They | Note: Using multispectrum jammers is a waste. They have way less range, use more capacitor and have less jam strength in general. If there is some time and you know the race you are going to go up against, refit the jammers towards that race. If you're not sure, fit a mix of all racial types. | ||
=== ECM Burst === | === ECM Burst === | ||
The ECM burst module will try to jam everything in a certain radius. Just as the multi spectrum jammer, it has the same | The ECM burst module will try to jam everything in a certain radius. Just as the multi spectrum jammer, it has the same jamming strength for each race. | ||
The biggest downside of this module is that you hit everything. Enemies, friendlies, neutrals. If you hit a neutral using this module while being in high security space (0.5 - 1.0) you will lose your ship to CONCORD. This includes gates, stations, gate guns, etc. | The biggest downside of this module is that you hit everything. Enemies, friendlies, neutrals. If you hit a neutral using this module while being in high security space (0.5 - 1.0) you will lose your ship to CONCORD. This includes gates, stations, gate guns, etc. | ||
The other 'counterpart' of the ECM burst is that it only breaks the lock. People will be able to directly lock you again afterwards. | The other 'counterpart' of the ECM burst is that it only breaks the lock. People will be able to directly lock you again afterwards. | ||