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Electronic warfare: Difference between revisions

From EVE University Wiki
Target Painting (TP): fixed table format.
m How to use EWAR: minor typographical stuff.
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* 2. Lock target.
* 2. Lock target.
* This step depends on the FC's orders and your location.
* This step depends on the FC's orders and your location.
* 3a. If you orders are to orbit a gate, Keep orbiting. If you get targeted you can jump trough. (Unless you activated an Ewar module on someone or want to die a "Hero's" death)
* 3a. If your orders are to orbit a gate, keep orbiting. If you get targeted you can jump through. (Unless you activated an Ewar module on someone or want to die a "Hero's" death.)
* 3b. If you are at your optimal range. Align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "Hero's" death)
* 3b. If you are at your optimal range, align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "Hero's" death.)
* 4. Turn the Electronic warfare module on on the to you designated target. ECM, TD and damps should be spread out on the opponents. TP's should all be on the primary. (the designated targets should match the EW modules you have equipped.... so don't put a TD on a missileboat Wink .... And it might be a good thing to open up a separate chat channel for all the EW people... to keep everything well spread)
* 4. Turn the Electronic warfare module on the to you designated target. ECM, TD and damps should be spread out on the opponents. TP's should all be on the primary. (the designated targets should match the EW modules you have equipped.... so don't put a TD on a missile boat Wink .... And it might be a good thing to open up a separate chat channel for all the EW people... to keep everything well spread)
* 5. If the hit on the designated target is succesfull put a second electronic warfare module (if you have it) on the another target in the opponents fleet.
* 5. If the hit on the designated target is successful, put a second electronic warfare module (if you have it) on the another target in the opponents fleet.
* 6. There is no 6, Let's jam it.
* 6. There is no 6, Let's jam it.
* 7. If you 'miss' a cycle (this is mainly for ECM) be ready to warp away if you get targeted.
* 7. If you 'miss' a cycle (this is mainly for ECM) be ready to warp away if you get targeted.
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* 1b. The target warped to a bookmark where only the huge range electronic warfare can reach.
* 1b. The target warped to a bookmark where only the huge range electronic warfare can reach.


'''Note: Remember, always be either aligned to a celestial (preferably a planet) to warp to or be in range of a gate to jump trough.
'''Note: Remember, always be either aligned to a celestial (preferably a planet) to warp to or be in range of a gate to jump through.
'''
'''