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Tax: Difference between revisions

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=Types of tax=
=Types of tax=


There are various types of taxes. A summary of some of them in below.
There are various types of taxes. A summary of some of them is below.


==Corporation tax==
==Corporation tax==


[[File:CorporationIcon.png|32px]] A player corporation can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.
[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.


Corporation tax is paid on all bounty and mission reward payouts over 100,000 ISK.
Corporation tax is paid on all bounty and [[mission]] reward payouts over 100,000 ISK.


It is not paid on ISK in a member's wallet, sale orders or transactions,  or on the time bonus for missions.
It is not paid on ISK in a member's wallet, sale orders or transactions,  or on the time bonus for missions.
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==Sales tax==
==Sales tax==


[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any brokers fees.
[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any [[Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact|brokers fees]].


The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.
The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.


It is important for traders and haulers to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
It is important for [[Trade|traders]] and [[Hauling|haulers]] to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.


The Accounting skill allows players to reduce the amount of sales tax they pay:
The Accounting skill allows players to reduce the amount of sales tax they pay:
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|1=Charisma
|1=Charisma
|2=Memory
|2=Memory
|mult=3x
|price=4.5M
|pre={{sk|Trade|IV}}
|pre={{sk|Trade|IV}}
|reqIV={{sk|Margin Trading|icon=yes}}
|reqIV={{sk|Margin Trading|icon=yes}}
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==Equipment Tax==
==Equipment Tax==


See: http://wiki.eveuniversity.org/Refining#Equipment_Tax
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.
 
The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.
 
There are several skills which can assist in increasing standings with NPCs:
 
{{Skill
|skill=Connections
|desc=Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
|1=Charisma
|2=Intelligence
|pre={{sk|Social|III}}
|notes=Your effective standing is calculated using the following formula:<br>
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
0.9 +((10-0.9)*0.04*2)=1.628<br>
}}
 
{{Skill
|skill=Criminal Connections
|desc=Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
|1=Charisma
|2=Intelligence
|pre={{sk|Social|III}}
|notes=Namely Pirate factions:
* [[Angel Cartel]]
* [[Guristas Pirates]]
* [[Sansha's Nation]]
* [[Serpentis]]
* [[The Blood Raider Covenant]]
}}
 
{{Skill
|skill=Social
|desc=Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
|1=Charisma
|2=Intelligence
|pre=none
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
|reqII={{sk|Diplomacy|icon=yes}}
|reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
|reqIV={{sk|Fast Talk|icon=yes}}
|notes=<br>
}}
 
''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]''


==Maintenance Tax==
==Maintenance Tax==

Revision as of 11:29, 22 January 2017

What is tax

In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players' income. Its impossible to avoid paying taxes all together, but there are some ways players can reduce the amount of tax they pay.

Types of tax

There are various types of taxes. A summary of some of them is below.

Corporation tax

A player corporation can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.

Corporation tax is paid on all bounty and mission reward payouts over 100,000 ISK.

It is not paid on ISK in a member's wallet, sale orders or transactions, or on the time bonus for missions.

For information on setting corporation tax rates, see Forming a Corporation.

Sales tax

Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction Tax". Sales tax is paid in addition to any brokers fees.

The base sales tax rate is currently 2% (as of the Citadel expansion in May 2016), but this can be reduced to 1% with skill training.

It is important for traders and haulers to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.

The Accounting skill allows players to reduce the amount of sales tax they pay:


Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
 Attributes:
 Multiplier: 3x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Trade IV
 IV required for:  [[Skills:Margin Trading]]
 Notes: At level 5, this skill will reduce the sales tax to 1%


For more information on sales tax, see Trading.

Equipment Tax

Equipment tax is paid when a player reprocesses items in an NPC station.

The level of the tax is based on the player's personal or corporation standings (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.

There are several skills which can assist in increasing standings with NPCs:


Connections

Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
 Attributes:
 Multiplier: 3x
 Price: 200k ISK
 Alpha max level: II
 Prerequisites: Social III
 Notes: Your effective standing is calculated using the following formula:

Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:
0.9 +((10-0.9)*0.04*2)=1.628



Criminal Connections

Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
 Attributes:
 Multiplier: 3x
 Price: 200k ISK
 Alpha max level: II
 Prerequisites: Social III
 Notes: Namely Pirate factions:



Social

Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: III
 Prerequisites: none
 I required for:  Negotiation;  Contracting
 II required for:  Diplomacy
 III required for:  Connections;  Criminal Connections;  Diplomatic Relations;  Mining Connections;  Distribution Connections;  Security Connections
 IV required for:  Fast Talk
 Notes:


For more information on equipment tax, see: Equipment Tax

Maintenance Tax

In faction warfare: http://wiki.eveuniversity.org/Factional_Warfare#System_upgrades

POCO Tax

Tax Rates High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please. The NPC portion of the tax rate can be reduced by the Customs Code Expertise skill. The tax rate shown in the description of a specific high-sec Customs Office is equal to: 10% + % Player Tax - 1% per level of Customs Code Expertise NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is exactly what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates. Once you know your cumulative tax rates, the formula for the final cost is: Export fee = Base cost * tax rate (*1.5 if launched via Command Center) Import fee = Base cost * tax rate * 0.5 (From: http://wiki.eveuniversity.org/Colony_Management#Tax_Rates)

(Trade) Customs Code Expertise - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec. (From: http://wiki.eveuniversity.org/Planetary_Interaction)

See: http://wiki.eveuniversity.org/Planetary_Interaction#Base_Costs

Citadels

It’s as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [14] (From: http://wiki.eveuniversity.org/Citadels)

Alpha Clones

They pay an additional 2% tax on any industry job (e.g. manufacturing or research) (From: http://wiki.eveuniversity.org/Clone_States)