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| {{NullSec Campus links}} | | {{NullSec Campus links}} |
− | ==Why you should do Missions== | + | ==Intro to Ratting== |
− | There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the base level of the mission itself and the security status of the system that the Mission Agent is in. What this means is that, while L4s might initially pay more than L3s, the increase in the mission reward values from running the mission in NullSec allow you to blitz run L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec.
| + | ==Belt Ratting== |
− | Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to Amygnone and the HSC) and we have a L3 from a {{co|red|-0.2}} system (NSC backpocket).
| + | ==Anoms== |
| + | ==DED Sites== |
| | | |
− | ====HiSec L4 Mission Agent==== | + | {| class="wikitable" |
− | [[image:Nsc mission 1.png]] | + | |- |
− | | + | ! scope="col" style="width: 6em;" | Class !! Found in !! Angel Cartel !! Blood Raider !! Guristas !! Sansha's Nation !! Serpentis !! Rogue Drone !! Drone sites found in |
− | ====NullSec L3 Mission Agent====
| + | |- |
− | [[image:Nsc mission 2.png]] | + | | 1 || High sec || [[Angel Hideaway]] || [[Blood Hideaway]] || [[Guristas Hideaway]] || [[Sansha Hideaway]] || [[Serpentis Hideaway]] || [[Drone Cluster]] || High sec |
− | | + | |- |
− | These are just two random examples that show how close the payout can be between HiSec L4s and NullSec L3s. Obviously some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed in a fraction of the time that a L4 will take and that they also take a fraction of the skill and isk investment needed to run them.
| + | | 1 Level 2 || || [[Angel Hidden Hideaway]] || [[Blood Hidden Hideaway]] || [[Guristas Hidden Hideaway]] || [[Sansha Hidden Hideaway]] || [[Serpentis Hidden Hideaway]] || || |
− | If that wasn't enough, the LP gained from running missions for the Intaki Syndicate is also very valuable. Using the Fuzzworks LP Store, Lets take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in HiSec, against the Intaki Synidcate which are the Corporation we recommend at the NSC
| + | |- |
− | | + | | 1 Level 3 || || [[Angel Forsaken Hideaway]] || [[Blood Forsaken Hideaway]] || [[Guristas Forsaken Hideaway]] || [[Sansha Forsaken Hideaway]] || [[Serpentis Forsaken Hideaway]] || || |
− | ====Sisters of Eve LP====
| + | |- |
− | [[image:Nsc mission 3.png]] | + | | 1 Level 4 || || [[Angel Forlorn Hideaway]] || [[Blood Forlorn Hideaway]] || [[Guristas Forlorn Hideaway]] || [[Sansha Forlorn Hideaway]] || [[Serpentis Forlorn Hideaway]] || || |
− | | |
− | ====Intaki Syndicate LP====
| |
− | [[image:Nsc mission 4.png]] | |
− | | |
− | These numbers do change constantly because of the market and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell, but on average Syndicate LP is worth roughly 60% more than the best LP available in HiSec.
| |
− | | |
− | And that is only for L3 missions. The rewards increase further as you progress to NullSec L4s and Burner missions. So why would you want to wait until you skilled into that expensive Battleship when you could be cashing in with your Destroyer at the NSC? Do we have your attention now?
| |
− | | |
− | ==Isn't it risky in NullSec?==
| |
− | Yes, there is always a risk of loosing your ship when doing anything in NullSec. That said, the risk is actually really quite low. Many people view NullSec as this dangerous part of EVE Online, just full of bad guys ready to blow you up. The truth is, NullSec is empty. You can go for hours sometimes without someone disturbing you. So when somebody neutral jumps into a system that the NSC are playing in, particularly a system within the NSC backpocket, it becomes a a bit of a deal and is flagged up straight away in both Fleet Chat and Mumble. The neutral in fact then becomes the hunted party by NSC, not the other way around. Granted, on the odd occasion there is the fight we cannot handle or there may not be anyone in Fleet to help out but generally speaking, those times are few and far between.
| |
− | | |
− | Compare that to HiSec with Eve University being almost always wardec'd by someone, where particularly around Eve University areas like Slays or Amygnon you have bling fit war targets out to solely target Mission Runners, then NullSec isn't actually that scary at all but actually a rather safe place to conduct PVE.
| |
− | ====D-Scan====
| |
− | {{main|Directional scanning}}
| |
− | However, should you find yourself alone with a neutral in system then D-Scanning is your best defense. As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first. What this means is that you have some breathing room first and shouldn't necessary warp straight out of the site. Warping away from the mission without the need to will only slow down site completion times, meaning less profit. You should always ensure that you have combat probes selected as part of your D-Scan filter. It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position.
| |
− | | |
− | {{co|coral|'''If you see this on your D-Scan, now is the time to dock up.'''}}
| |
− | | |
− | [[image:Nsc mission 9.png]] | |
− | ====Bubbles====
| |
− | {{main|Interdiction 101}}
| |
− | Warp Disruption Fields, lovingly referred to as Bubbles, are often used around the back pocket to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in an bubble at the wrong time, always use gate tacticals when move between systems- especially in a PVE fit ship.
| |
− | | |
− | ==L1/2/3 Security Missions==
| |
− | L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.
| |
− | ====Recommended Skills====
| |
− | It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are loosing out if you do not train them eventually.
| |
− | *Connections - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
| |
− | *Social - 5% bonus to standing increases per level. Makes the grind faster.
| |
− | *Security Connections - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.
| |
− | *Negotiation - 5% addition pay per level. Again, its free isk for no extra effort.
| |
− | ====Mission Agents====
| |
− | Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.
| |
− | {| style="text-align:center;"
| |
− | ! style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 5.png|160px]]
| |
− | | style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 7.png|160px]] | |
− | | style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 8.png|160px]] | |
| |- | | |- |
− | | Aurmia Cariot<br>L1 Security Agent<br> T22-QI V - Moon 14 | + | | 2 || High sec || [[Angel Burrow]] || [[Blood Burrow]] || [[Guristas Burrow]] || [[Sansha Burrow]] || [[Serpentis Burrow]] || [[Drone Collection]] || High sec |
− | | Bemps Latault<br>L2 Security Agent<br> T22-QI VI - Moon 6 | |
− | | Urwald Gogimund<br>L3 Security Agent<br> T22-QI VI - Moon 12 | |
− | |} | |
− | | |
− | ====Ship Fitting Advice====
| |
− | There is absolutely no right or wrong answer regarding which ships to fly. That said, Drone Boats are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the type of drones that can hit the NPCs resist weaknesses.
| |
− | ====Drone Damage Profiles====
| |
− | {{#css:
| |
− | table.drones {
| |
− | font-size:90%;
| |
− | text-align:center; }
| |
− | table.drones tr th {
| |
− | background-color:#222222;
| |
− | padding: 0.2em 0.5em;
| |
− | white-space:nowrap; }
| |
− | table.drones tr td {
| |
− | padding: 0.2em 0.5em; }
| |
− | }}
| |
− | {| class="wikitable drones" style="border:none;"
| |
| |- | | |- |
− | ! colspan=4 style="background-color:#111111;border:none;" |
| + | | 3 || High sec || [[Angel Refuge]] || [[Blood Refuge]] || [[Guristas Refuge]] || [[Sansha Refuge]] || [[Serpentis Refuge]] || [[Drone Assembly ]] || High & Low sec |
− | ! colspan=2 | <span style="cursor:help;" title="Damage type">Damage</span>
| |
− | ! colspan=4 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
| |
| |- | | |- |
− | ! Faction
| + | | 4 || High & Low sec || [[Angel Den]] || [[Blood Den]] || [[Guristas Den]] || [[Sansha Den]] || [[Serpentis Den]] || [[Drone Gathering ]] || High & Low sec |
− | ! Light
| |
− | ! Medium
| |
− | ! Heavy
| |
− | ! <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
| |
− | ! <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
| |
− | ! colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
| |
− | ! colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
| |
| |- | | |- |
− | | <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}} | + | | 4 Level 2 || || [[Angel Hidden Den]] || [[Blood Hidden Den]] || [[Guristas Hidden Den]] || [[Sansha Hidden Den]] || [[Serpentis Hidden Den]] || || |
− | | [[Image:Hobgoblin.png|60px]]<br />Hobgoblin | |
− | | [[Image:Hammerhead.png|60px]]<br />Hammerhead | |
− | | [[Image:Ogre.png|60px]]<br />Ogre | |
− | | {{icon|th damage|32px|Thermal damage}} | |
− | | {{icon|ki damage|32px|Kinetic damage}}
| |
− | | rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em;" |
| |
− | | | +23%
| |
− | | rowspan=4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em;" |
| |
− | | | |
| |- | | |- |
− | | <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}} | + | | 4 Level 3 || || [[Angel Forsaken Den]] || [[Blood Forsaken Den]] || [[Guristas Forsaken Den]] || [[Sansha Forsaken Den]] || [[Serpentis Forsaken Den]] || || |
− | | [[Image:Hornet.png|60px]]<br />Hornet | |
− | | [[Image:Vespa.png|60px]]<br />Vespa | |
− | | [[Image:Wasp.png|60px]]<br />Wasp | |
− | | {{icon|ki damage|32px|Kinetic damage}} | |
− | | {{icon|th damage|32px|Thermal damage}}
| |
− | | +15% | |
− | | +13%<br />(+13%) | |
| |- | | |- |
− | | <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}} | + | | 4 Level 4 || || [[Angel Forlorn Den]] || [[Blood Forlorn Den]] || [[Guristas Forlorn Den]] || [[Sansha Forlorn Den]] || [[Serpentis Forlorn Den]] || || |
− | | [[Image:Acolyte.png|60px]]<br />Acolyte | |
− | | [[Image:Infiltrator.png|60px]]<br />Infiltrator | |
− | | [[Image:Praetor.png|60px]]<br />Praetor | |
− | | {{icon|em damage|32px|EM damage}} | |
− | | {{icon|th damage|32px|Thermal damage}}
| |
− | | +8% | |
− | | +37%<br />(+26%) | |
| |- | | |- |
− | | <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}} | + | | 5 || Low sec || [[Angel Yard]] || [[Blood Yard]] || [[Guristas Yard]] || [[Sansha Yard]] || [[Serpentis Yard]] || [[Drone Surveillance ]] || Low & Null sec |
− | | [[Image:Warrior.png|60px]]<br />Warrior | |
− | | [[Image:Valkyrie.png|60px]]<br />Valkyrie | |
− | | [[Image:Berserker.png|60px]]<br />Berserker | |
− | | {{icon|ex damage|32px|Explosive damage}} | |
− | | {{icon|ki damage|32px|Kinetic damage}} | |
− | | | |
− | | +50%<br />(+36%) | |
| |- | | |- |
− | | colspan=10 style="background-color:#222222;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types. | + | | 6 || Low & Null sec || [[Angel Rally Point]] || [[Blood Raider Rally Point]] || [[Guristas Rally Point]] || [[Sansha Rally Point]] || [[Serpentis Rally Point]] || [[Drone Menagerie ]] || Low & Null Sec |
− | |} | |
− | ====NPC Resist Profiles====
| |
− | {| class="wikitable damage npc"
| |
− | ! Faction
| |
− | ! Damage to deal
| |
− | ! Damage to resist
| |
− | ! Electronic Warfare
| |
| |- | | |- |
− | | Angel Cartel | + | | 6 Level 2 || || [[Angel Hidden Rally Point]] || [[Blood Hidden Rally Point]] || [[Guristas Hidden Rally Point]] || [[Sansha Hidden Rally Point]] || [[Serpentis Hidden Rally Point]] || || |
− | | Explosive / Kinetic | |
− | | Explosive (62%) / Kinetic (22%) | |
− | | Target Painters | |
| |- | | |- |
− | | Blood Raiders | + | | 6 Level 3 || || [[Angel Forsaken Rally Point]] || [[Blood Forsaken Rally Point]] || [[Guristas Forsaken Rally Point]] || [[Sansha Forsaken Rally Point]] || [[Serpentis Forsaken Rally Point]] || || |
− | | EM / Thermal | |
− | | EM (50%) / Thermal (48%) | |
− | | NOS/Neut, Tracking Disruptor | |
| |- | | |- |
− | | Guristas | + | | 6 Level 4 || || [[Angel Forlorn Rally Point]] || [[Blood Forlorn Rally Point]] || [[Guristas Forlorn Rally Point]] || [[Sansha Forlorn Rally Point]] || [[Serpentis Forlorn Rally Point]] || || |
− | | Kinetic / Thermal | |
− | | Kinetic (79%) / Thermal (18%) | |
− | | ECM | |
| |- | | |- |
− | | Mordu's Legion | + | | 7 || Low & Null sec || [[Angel Port]] || [[Blood Port]] || [[Guristas Port]] || [[Sansha Port]] || [[Serpentis Port]] || [[Drone Herd]] || Low & Null sec |
− | | Kinetic / EM | |
− | | Kinetic (70%) / Thermal (30%) | |
− | | | |
| |- | | |- |
− | | Rogue Drones | + | | 8 || Low & Null sec || [[Angel Hub]] || [[Blood Hub]] || [[Guristas Hub]] || [[Sansha Hub]] || [[Serpentis Hub]] || [[Drone Squad]] || Low & Null sec |
− | | EM/Thermal (varies) <ref name="rogue drones">Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports (e.g. at [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival]) about the specific mission or exploration site before undocking.</ref> | |
− | | (varies) <ref name="rogue drones" /> | |
− | | | |
| |- | | |- |
− | | Sansha's Nation<br />(missions / anomalies) | + | | 8 Level 2 || || [[Angel Hidden Hub]] || [[Blood Hidden Hub]] || [[Guristas Hidden Hub]] || [[Sansha Hidden Hub]] || [[Serpentis Hidden Hub]] || || |
− | | EM / Thermal | |
− | | EM (53%) / Thermal (47%) | |
− | | Tracking Disruptor | |
| |- | | |- |
− | | Serpentis | + | | 8 Level 3 || || [[Angel Forsaken Hub]] || [[Blood Forsaken Hub]] || [[Guristas Forsaken Hub]] || [[Sansha Forsaken Hub]] || [[Serpentis Forsaken Hub]] || || |
− | | Kinetic / Thermal | |
− | | Thermal (55%) / Kinetic (45%) | |
− | | Sensor Dampener | |
| |- | | |- |
− | | Equilibrium of Mankind | + | | 8 Level 4 || || [[Angel Forlorn Hub]] || [[Blood Forlorn Hub]] || [[Guristas Forlorn Hub]] || [[Sansha Forlorn Hub]] || [[Serpentis Forlorn Hub]] || || |
− | | Kinetic | |
− | | Kinetic (74%) / Thermal (26%) | |
− | | | |
| |- | | |- |
− | | Mercenaries | + | | 9 || Null sec || [[Angel Haven]] || [[Blood Haven]] || [[Guristas Haven]] || [[Sansha Haven]] || [[Serpentis Haven]] || [[Drone Patrol]] || Null sec |
− | | Kinetic / Thermal | |
− | | Kinetic / Thermal | |
− | | | |
| |- | | |- |
| + | | 10 || Null sec || [[Angel Sanctum]] || [[Blood Sanctum]] || [[Guristas Sanctum]] || [[Sansha Sanctum]] || [[Serpentis Sanctum]] || [[Drone Horde]] || Null sec |
| |} | | |} |
− | <small>{{Reflist}}</small>
| |
− | ====Fitting Examples====
| |
− | Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
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− |
| |
− | For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
| |
− |
| |
− | To use these ships, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point use the laser to draw the NPCs attention until you have full room agro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targetting priority should always be point/scram/web frigates first. If you find that NPCs are targeting your drones, recall them and wait until you have full room agro before setting them loose again.
| |
− |
| |
− | The Vexor fit offers you more survivability in site however it is roughly three times the cost of the Algos.
| |
− | {{ShipFitting
| |
− | | ship=Algos
| |
− | | shipTypeID=32872
| |
− | | fitName=Mission Blitz
| |
− | | fitID=Mission-Blitz
| |
− | | low1name=Drone Damage Amplifier II
| |
− | | low1typeID=4405
| |
− | | low2name=Drone Damage Amplifier II
| |
− | | low2typeID=4405
| |
− | | low3name=Drone Damage Amplifier II
| |
− | | low3typeID=4405
| |
− | | mid1name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
| |
− | | mid1typeID=41032
| |
− | | charge1name=Tracking Speed Script x1
| |
− | | charge1typeID=29001
| |
− | | mid2name=Medium F-S9 Regolith Compact Shield Extender
| |
− | | mid2typeID=8517
| |
− | | mid3name=5MN Y-T8 Compact Microwarpdrive
| |
− | | mid3typeID=5973
| |
− | | high1name=Small Coaxial Compact Remote Armor Repairer
| |
− | | high1typeID=16435
| |
− | | high2name=Small Focused Modulated Energy Beam I, Radio S
| |
− | | high2typeID=6719
| |
− | | charge2name=Radio S x1
| |
− | | charge2typeID=239
| |
− | | rig1name=Small Anti-EM Screen Reinforcer I
| |
− | | rig1typeID=31716
| |
− | | rig2name=Small Anti-Thermal Screen Reinforcer I
| |
− | | rig2typeID=31752
| |
− | | rig3name=Small Core Defense Field Extender I
| |
− | | rig3typeID=31788
| |
− | | drone1name=Hobgoblin II x7
| |
− | | drone1typeID=2456
| |
− | | drone2name=Hornet EC-300 x5
| |
− | | drone2typeID=23707
| |
− | | high3name=open
| |
− | | high4name=open
| |
− | | high5name=open
| |
− | | high6name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=LATEST
| |
− | | showTOC=Y
| |
− | | shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
| |
− | | fleetup=
| |
− | | alphacanuse=Y
| |
− | }}{{ShipFitting
| |
− | | ship=Vexor
| |
− | | shipTypeID=626
| |
− | | fitName=Vexor - 100MN PvE Mini-VNI
| |
− | | fitID=Vexor---100MN-PvE-Mini-VNI
| |
− | | high1name=Drone Link Augmentor I
| |
− | | high1typeID=23527
| |
− | | high2name=Small Focused Modulated Energy Beam I, Radio S
| |
− | | high2typeID=6719
| |
− | | charge1name=Radio S x2
| |
− | | charge1typeID=239
| |
− | | high3name=Core Probe Launcher I, Core Scanner Probe I
| |
− | | high3typeID=17938
| |
− | | charge2name=Core Scanner Probe I x2
| |
− | | charge2typeID=30013
| |
− | | high4name=Small I-ax Enduring Remote Armor Repairer
| |
− | | high4typeID=16433
| |
− | | mid1name=100MN Monopropellant Enduring Afterburner
| |
− | | mid1typeID=5955
| |
− | | mid2name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
| |
− | | mid2typeID=41032
| |
− | | charge3name=Tracking Speed Script x2
| |
− | | charge3typeID=29001
| |
− | | mid3name=Cap Recharger II
| |
− | | mid3typeID=2032
| |
− | | mid4name=Medium Compact Pb-Acid Cap Battery
| |
− | | mid4typeID=6073
| |
− | | low1name=Medium Armor Repairer II
| |
− | | low1typeID=3530
| |
− | | low2name=Energized Adaptive Nano Membrane II
| |
− | | low2typeID=11269
| |
− | | low3name=Damage Control II
| |
− | | low3typeID=2048
| |
− | | low4name=Drone Damage Amplifier II
| |
− | | low4typeID=4405
| |
− | | low5name=Drone Damage Amplifier II
| |
− | | low5typeID=4405
| |
− | | rig1name=Medium Anti-Explosive Pump I
| |
− | | rig1typeID=31011
| |
− | | rig2name=Medium Capacitor Control Circuit I
| |
− | | rig2typeID=31372
| |
− | | rig3name=Medium Capacitor Control Circuit I
| |
− | | rig3typeID=31372
| |
− | | drone1name=Hobgoblin II x7
| |
− | | drone1typeID=2456
| |
− | | drone2name=Hammerhead II x7
| |
− | | drone2typeID=2185
| |
− | | drone3name=Hornet EC-300 x4
| |
− | | drone3typeID=23707
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=LATEST
| |
− | | showTOC=Y
| |
− | | shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
| |
− | | fleetup=
| |
− | | alphacanuse=N
| |
− | }}
| |
− |
| |
− | ====Running Missions====
| |
− | When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival] to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to HiSec also apply to NullSec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.
| |
− |
| |
− | Now get out there and start making it rain.
| |
− |
| |
− | ==L4 Security Mission==
| |
| | | |
− | ==Burner Missions==
| + | Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories: |
| + | * {{co|#9ef37c|(Faction)}} Hidden {{co|#9ef37c|(anomaly)}} - easiest, but still harder than the basic version |
| + | * {{co|#9ef37c|(Faction)}} Forsaken {{co|#9ef37c|(anomaly)}} - middle |
| + | * {{co|#9ef37c|(Faction)}} Forlorn {{co|#9ef37c|(anomaly)}} - hardest |