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Manufacturing: Difference between revisions

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The following skills are useful or required for T1 production.  Most or all of these will be needed for T2/T3 production as well.
The following skills are useful or required for T1 production.  Most or all of these will be needed for T2/T3 production as well.


====Production Skills====
Production skills are found in the Industry category.
Basic:
Basic:


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: This skill is more of a convenience skill then a must-have for a budding industrialist.  The current NPC cost is 6.75M ISK, but it allows you to manage your production lines for a distance.  If you invest in this skill, training to level III or maybe level IV would offer the most flexibility. Note that you still have to haul the materials and blueprint to the relevant station.
: This skill is more of a convenience skill then a must-have for a budding industrialist.  The current NPC cost is 6.75M ISK, but it allows you to manage your production lines for a distance.  If you invest in this skill, training to level III or maybe level IV would offer the most flexibility. Note that you still have to haul the materials and blueprint to the relevant station.


=== Blueprints ===
==== Research Skills ====
All items produced by players in Eve, require a blueprint. These blueprints are essentially manufacturing instructions and material requirements.
Research skills are found in the Science category.
 
Basic:
 
* [[Skills:Science#Science|Science]] – 5% Bonus to blueprint copying speed per level.
: Basic skill, reduces time needed to create BPCs. Level 3 is required for Research.
 
Time reduction:
 
* [[Skills:Science#Research|Research]] – 5% bonus to blueprint manufacturing time research per skill level.
 
* [[Skills:Science#Metallurgy|Metallurgy]] - 5% Bonus to material efficiency research speed per skill level.


There are two types of blueprints, originals and copies, this section will focus on Tech I blueprints only.
Increase number of concurrent jobs:


Blueprint Originals (BPO) are seeded by various npc traders throughout New Eden, the cost of which differs greatly. A simple ammo BPO can cost no more than 100,000 isk where as the BPO for a titan can cost 72,500,000,000isk
* [[Skills:Science#Laboratory Operation|Laboratory Operation]] – allows you to run a research operation, either ME or PL, per level.
: Basically equivalent to the Mass Production skills. Level 5 is required for:


All BP's contain a list of material and skill requirements, that without the will not allow for the manufacture of the desired object. In some cases, it is necessary for standalone skills to be known before manufacturer can commence. As such, it is essential that before purchasing a BP, the skill requirement be examined along with the cost for the required skill. This can add considerably to the prerequisite cost.
* [[Skills:Science#Advanced Laboratory Operation|Advanced Laboratory Operation]] – allows you to run a research operation, either ME or PL, per level.  


Blueprints have a number of attributes that affect the efficiency of the BPO. All newly purchased BPO's have a degree of wastage associated with them. Two such attributes are:
=== Blueprints ===
All manufacturing jobs require a blueprint. These come in two forms: originals (BPOs) with infinite runs and copies (BPCs) that can only be run a limited number of times. For most blueprints, a single run of a blueprint will produce a single item, but there are some exceptions including ammo, which produces 100 ammo per run. BPCs are produced through copying (T1) and invention (T2).


* Material Efficiency Research (ME Research)
T1 BPOs are seeded by various NPC traders, with costs varying from 100,000 to 72 billion ISK.


New BPO's will always use 10% more material than ideal, this figure is independent of character skill and is solely attributed to the BPO. The level of material waste is controlled by the ME level, researching this at a laboratory slot will reduce the wasted material during manufacture.
Blueprints have a "Bill of Materials": this is a list of the materials and skills that a single run of the blueprint requires. Most simple blueprints require Industry 1 to run, although more advanced blueprints will require more advanced skills, probably increasing the total cost of owning the blueprint.


* Productivity Efficiency Research (PE Research)
Blueprints have a number of attributes that affect the efficiency of the BPO. All newly purchased BPOs have a degree of wastage associated with them. These are split into:
* Material Level
: New BPO's will always use 10% more material than ideal, independent of character skill. The level of material waste is controlled by the Material Efficiency (ME) level, and can be reduced by performing Material Research at a laboratory slot. With no skills, blueprints will have an additional 20% material waste, which is reduced with the Production Efficiency skill.


As with the ME, the amount of time needed to produce the item, will take x% longer than ideal. As before this is independent of character skill and is solely attributed to the BPO. The level of production time waste is controlled by the PE level, researching this at a laboratory slot will reduce the wasted time during manufacture.
* Productivity Level
: As with ME, the amount of time needed to produce the item will take x% longer than ideal. The level of time waste is controlled by the PE level, and performing Time Efficiency Research at a laboratory slot will reduce the wasted time during manufacture.


Both forms of research are subject to fairly severe stacking penalties, so while a few levels of research are almost mandatory on most blueprints, it becomes much less worthwhile after that. Free research slots in public stations are extremely hard to find, and most stations have a queue of two weeks or more to do research. The University provides a service to research BPOs for students who have the R&D or Graduate titles.


* NOTE Using a BP will be covered in a different section, this is for explaining what a bpo is what can be done to it, anything that affects bpc should be bundled with that, so i.e. copy time research NOTE
=== Running Jobs ===


* NOTE add links to production resources, but discuss on forum first, to find the best practise option, as there are certainly a lot of options out there
== T2 Production ==