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It can be quite intimidating to join a corporation which is at war, especially if you do not have much experience in game or with combat. It doesn't have to be a problem, there are some basic things you can do and some skills you can develop which can help you survive and travel in relative safety. | It can be quite intimidating to join a corporation which is at war, especially if you do not have much experience in game or with combat. It doesn't have to be a problem, there are some basic things you can do and some skills you can develop which can help you survive and travel in relative safety. | ||
The golden rule in EVE Online is: '''{{co|green|"Don't fly anything you can't afford to lose"}}'''. This also means never put all your possessions in one ship, and don't fit expensive modules unless you can easily afford to replace them. | |||
=== The Basics === | === The Basics === | ||
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Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress. This means that [[Trade Hubs|trade hubs]] (especially Jita, Amarr, Dodixie and Rens) can be very dangerous and we recommend avoiding them at all times on your EVE University character. To enable you to have easy access to the market you may want to consider making another character on the same account to fly an industrial ship and haul things for you. If you leave that character in an NPC corp they will not be at war (though they will not be guaranteed to be safe, as mentioned above) so it will be safer to visit a trade hub. We have a page on [[Creating an Alt Hauler]] which will explain the process and the basic skills needed. Alternatively if you are based in the [[HSC|high sec]], [[LSC|low sec]], [[NSC|null sec]] or [[Solitude]] campuses you can make use of your campus' freighter service to move things from a trade hub for you for free. See the campus wiki pages for more information. | Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress. This means that [[Trade Hubs|trade hubs]] (especially Jita, Amarr, Dodixie and Rens) can be very dangerous and we recommend avoiding them at all times on your EVE University character. To enable you to have easy access to the market you may want to consider making another character on the same account to fly an industrial ship and haul things for you. If you leave that character in an NPC corp they will not be at war (though they will not be guaranteed to be safe, as mentioned above) so it will be safer to visit a trade hub. We have a page on [[Creating an Alt Hauler]] which will explain the process and the basic skills needed. Alternatively if you are based in the [[HSC|high sec]], [[LSC|low sec]], [[NSC|null sec]] or [[Solitude]] campuses you can make use of your campus' freighter service to move things from a trade hub for you for free. See the campus wiki pages for more information. | ||
=== Choosing what to fly === | |||
EVE University has no restrictions on what ships members are allowed to fly while we are at war. But there are a few ships which are particularly vulnerable to attack. For example: | |||
* Mining ships are often targeted as they are usually unable to defend themselves. It is advisable to fit any mining ships with some [[tank]] and if possible to mine where there are other people around to look out for you, such as in our [[Amarr Mining Campus]]. | |||
* Hauling ships are also targeted often by war targets, and as hauling is normally a solo activity which often involved visiting trade hubs, it is advisable not to haul on any character which is a member of EVE University. As above, consider creating an alt to haul for you, or using our campus hauling service. | |||
When deciding what ship to fly, consider what you will be doing. If you will be travelling it is sensible to fly a fast ship, like a [[Fast_Frigate#Fast_Frigates|fast frigate]], or alternatively a cheap ship like a [[shuttle]] or [[corvette]]. This gives you the best chance to avoid being targeted, and reduces your ISK lost if you do lose your ship. It is advisable not to travel in a [[capsule]], because they are too easy to kill and also would mean you lose any [[implants]] you are using. | |||
Ensure that you fit your ship sensibly. EVE University has [[:Category:Fittings|suggested fittings]] for most ships. Remember that fitting for PVP combat is very different from fitting for PVE combat such as missions. Even a good mission ship is unlikely to survive a fight with a determined player. | |||
=== Skills to pick up === | === Skills to pick up === | ||
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* The EVE University overview has a Podsaver tab and its important that you know how to use it. The idea is that if your ship is about to be destroyed you can switch to this overview tab and use it to save your pod by warping to a planet and bouncing between celestials until it is safe for you to dock up. We have a guide on [[How to save your Pod]] which covers the Podsaver tab in detail. Practice using it so that you know how it works if you need it. | * The EVE University overview has a Podsaver tab and its important that you know how to use it. The idea is that if your ship is about to be destroyed you can switch to this overview tab and use it to save your pod by warping to a planet and bouncing between celestials until it is safe for you to dock up. We have a guide on [[How to save your Pod]] which covers the Podsaver tab in detail. Practice using it so that you know how it works if you need it. | ||
* Read up on how [[timers]] work so that you can use them to your advantage. For example, you have a 30 second window of invulnerability when you undock from a station. Therefore if you undock and find there is a war target outside the station, simply stop your ship immediately by pressing CTRL and Spacebar, then dock up again in the station. You also have 60 seconds of invisibility when you jump through a gate, provided you don't move (known as a gate cloak). You can use this time to check local and D-scan for any threats in the system before proceeding. | * Read up on how [[timers]] work so that you can use them to your advantage. For example, you have a 30 second window of invulnerability when you undock from a station. Therefore if you undock and find there is a war target outside the station, simply stop your ship immediately by pressing CTRL and Spacebar, then dock up again in the station. You also have 60 seconds of invisibility when you jump through a gate, provided you don't move (known as a gate cloak). You can use this time to check local and D-scan for any threats in the system before proceeding. | ||
* Avoid using the [[Autopilot]] feature. This is fine for route-planning, but you should not rely on it to fly your ship. A ship flying with autopilot will land 15km away from the stargate and then slowly approach it. This means it takes longer to travel using autopilot and also it is obvious to other players watching the ship that you are not flying the ship and therefore that you may be away from your computer. This makes you a more inviting target, as it is less likely that you will fight back. | |||
== How to be useful in combat == | == How to be useful in combat == | ||