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{{main|Burner_Mission#Anomic_Missions_aka_Burner_Missions|Burner Missions}} | {{main|Burner_Mission#Anomic_Missions_aka_Burner_Missions|Burner Missions}} | ||
Anomic Missions, more commonly known as Burner Missions, are a special subset of L4 missions that have unique features compared to the standard L4 Missions. Burner Missions have players facing either a single NPC, or a small gang of NPCs, who are extremely powerful rather than the typical hoards of Battleships that those who run the Standard L4s are used to. These NPCs have similar stats to a player flying a pirate faction ship, with an officer/deadspace fitting, pirate implants and full command links. In short, they are extremely dangerous. All these NPCs will use warp distruption, with the majority being fitted with warp scramblers to shut down players MWDs. If one of these NPCs catches you, much like if a hostile player catches you, you are in for a rough time. There are three different varieties of Burner Missions: | Anomic Missions, more commonly known as Burner Missions, are a special subset of L4 missions that have unique features compared to the standard L4 Missions. Burner Missions have players facing either a single NPC, or a small gang of NPCs, who are extremely powerful rather than the typical hoards of Battleships that those who run the Standard L4s are used to. These NPCs have similar stats to a player flying a pirate faction ship, with an officer/deadspace fitting, pirate implants and full command links. In short, they are extremely dangerous. All these NPCs will use warp distruption, with the majority being fitted with warp scramblers to shut down players MWDs. If one of these NPCs catches you, much like if a hostile player catches you, you are in for a rough time. There are three different varieties of Burner Missions: | ||
*Anomic Agent | *Anomic Agent - A single, very powerful pirate frigate | ||
*Anomic Team | *Anomic Team - A T2 Assault Frigate plus two T1 Logistics Frigates | ||
*Anomic Base | *Anomic Base - 4 unique missions against a small number of powerful ships such as battlecruisers, cruisers, frigates and super carrier fighter waves | ||
The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to | The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to medium-sized (anything up to T1 Battlecruiser) ships. | ||
====NSC Small Gang Fleet Training==== | ====NSC Small Gang Fleet Training==== | ||
Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time. | Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time. | ||