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Careers: Difference between revisions

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EVE is a sandbox game, so it's up to each player to set their own goals and decide what they want to do in the game. Here are some of the most common activities available in the game, although keep in mind that many players engage with the game in far more unusual ways, and that therefore this (or any) list of "things to do in EVE" can never be complete.  
EVE is a sandbox game, so it's up to each player to set their own goals and decide what they want to do in the game. Here are some of the most common activities available in the game, although keep in mind that many players engage with the game in far more unusual ways, and that therefore this (or any) list of "things to do in EVE" can never be complete.  
=Choosing a career=
Few new capsuleers consider the potential career implications of their racial, bloodline and ancestry selections when establishing their first character.  Generally, they select what sounds like the most interesting or fun character background to play. 
This isn't necessarily a bad thing for [[Clone_states#Omega_clones|Omega]] players (with an EVE subscription), however, as no in-game career choice is blocked to any racial faction (Amarr, Gallente, Minmatar or Caldari) or bloodline. Omega characters can learn any skill in the game.  On the other hand, [[Clone_states#Alpha_clones|Alpha]] players (with no subscription may find themselves limited by their choice of race, as they each have their own strengths.
===Do the starter career mission tracks===
Once you've established your character, it is recommended that you play all five of the starter career mission tracks offered: industry, military, exploration, business, and advanced military.  These career introduction missions dish out numerous additional skills for free, and each is nicely explained in practice - sometimes with special "civilian" versions of the necessary module so you can try out the mechanic before training the skill needed for the real version of the module in question.
To access these career mission tracks, press the F12 key, then select "Show Career Agents".  These introductory missions are entirely optional, but highly recommended because they provide essential skillbooks, ships, and some initial capital, with a relatively minor investment in time. The starter missions also teach you the basics of the principal career options for making money in EVE.
* {{co|wheat|Industry}} missions cover the basics of mining, refining and manufacturing of goods.
* {{co|wheat|Business}} missions introduce players to EVE's open and comprehensive market system. 
* {{co|wheat|Military}} missions cover shooting stuff for loot and salvage.
* {{co|wheat|Exploration}} missions cover the discovery of valuable sites in EVE space - wormholes, deadspace pockets, and undiscovered archeology sites, among others.
* {{co|wheat|Advanced Military}} missions will introduce you to the finer details of EVE combat. These missions are more difficult than those of in the Military career track, and as a result, these should be taken after the other track is completed.
After the five career introductions, each consisting of ten missions, you will be pointed towards the first epic mission arc of EVE, "The Blood-Stained Stars". While a definite challenge for a new player, this 50-mission arc provides some substantial rewards, and is worth finishing. The arc takes you all over the safe empire space and you can freely branch off to do other things, returning to the arc later as you choose.  If you decide to pursue this arc, you should read the handy mission guide on our wiki: [[The Blood-Stained Stars]].
===Develop a career plan===
Once you've been introduced to some of the basics of EVE, and have sampled the starter career mission tracks, you now know enough to begin optimizing your character for one or more ISK-making specialties.  It's generally best, at least initially, to get very good at one kind of ISK-generating activity, rather than be not-so-great at a lot of different money-earning ventures.  The essential steps for developing your ISK-earning career plan are as follows:
# Create a concept in your mind of what you want to do in EVE. Don't limit yourself.  Make this anything you can imagine, no matter how unlikely or outlandish.
# Do some Level 1 (and later, more advanced level) missions until you have enough resources to begin doing what you thought of in Step 1.
# Begin to execute your idea from Step 1.
# If the idea isn't profitable enough by itself to '''sustain''' itself initially, supplement with occasional mission running.
# Keep developing your idea, evolve it, and figure out ways to make it self-sustaining.
# If your idea is ultimately ''not'' self-sustaining, think of a different concept, and go to Step 2.
Though this approach seems obvious, very few EVE players actually plan their character's career development in this way.  Instead, they try everything that comes by, as it becomes available to them, which provides a lot of variety but not any development of expertise (except in a very long run).  Or, they get in a rut and start doing the same thing over and over, and eventually lose interest.  If mining isn't your thing, don't do it just to earn ISK - try something else.  But first, '''think''', develop a plan, start executing the plan, refine the plan as necessary, and then either build on the plan or start over.  This approach will produce the best results - in EVE, or in real life!


== [https://www.youtube.com/watch?v=RBfEVd3bbf4 Security Missions] ==
== [https://www.youtube.com/watch?v=RBfEVd3bbf4 Security Missions] ==