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There is a split here between the races: The Gallente ''Occator'' and the Amarr ''Impel'' can pretty much match the Iteron V for cargo space, but with double the effective HP (EHP). The Caldari ''Bustard'' and Minmatar ''Mastodon'' get about 23k m3 cargo (with shield extender rigs), but with 60-65k EHP, both with the option to swap 5k cargo for 11k EHP by fitting a damage control in a low slot. Trying to match that cargo with an Occator/Impel only gets you 40k or so EHP, so it's a "cargo vs. tank" thing here. Remember, though, that if tank is important then maybe a Blockade Runner is more suited to the cargo. | There is a split here between the races: The Gallente ''Occator'' and the Amarr ''Impel'' can pretty much match the Iteron V for cargo space, but with double the effective HP (EHP). The Caldari ''Bustard'' and Minmatar ''Mastodon'' get about 23k m3 cargo (with shield extender rigs), but with 60-65k EHP, both with the option to swap 5k cargo for 11k EHP by fitting a damage control in a low slot. Trying to match that cargo with an Occator/Impel only gets you 40k or so EHP, so it's a "cargo vs. tank" thing here. Remember, though, that if tank is important then maybe a Blockade Runner is more suited to the cargo. | ||
=== | === Freighters=== | ||
Freighters are the ultimate cargo carrying ships, with vast cargo holds. Tech 1 freighters can sometimes be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, low or rig slots, so a freighter pilot's only way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | |||
Freighters are subject to certain restrictions: they cannot jettison cargo into a can in space, and the only wrecks they can loot are the wrecks of other freighters. Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[Industrial|industrials]]. | |||
(TODO: Describe the proper support fully) | Use Freighters for huge cargo through high sec and very short distances into low sec. These require proper support (someone to web for faster aligns, scouts, preferably some EW). <!-- (TODO: Describe the proper support fully) --> Remember that the Uni [[Freighter Production|provides at-cost Obelisks]] to Uni members. | ||
The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. | |||
All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ([http://wiki.eveonline.com/en/wiki/Amarr_Freighter Amarr Freighter], [http://wiki.eveonline.com/en/wiki/Gallente_Freighter Gallente Freighter] and so on). | |||
* Amarr: [http://wiki.eveonline.com/en/wiki/Providence Providence] | |||
* Caldari: [http://wiki.eveonline.com/en/wiki/Charon Charon] (The Charon has the highest base cargo capacity of the four freighters.) | |||
* Gallente: [http://wiki.eveonline.com/en/wiki/Obelisk Obelisk] (The Obelisk has the highest base effective hitpoints of the four freighters.) | |||
* Minmatar: [http://wiki.eveonline.com/en/wiki/Fenrir Fenrir] (The Fenrir has the highest base speed of the four freighters.) | |||
=== Jump Freighters (T2 Freighter) === | |||
The Tech 2 versions of the four racial freighters, jump freighters, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec. | |||
Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in [http://wiki.eveonline.com/en/wiki/Jump_Freighters Jump Freighters]. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs. | |||
* Ammar: [http://wiki.eveonline.com/en/wiki/Ark Ark] | |||
* Caldari: [http://wiki.eveonline.com/en/wiki/Rhea Rhea] | |||
* Gallente: [http://wiki.eveonline.com/en/wiki/Anshar Anshar] | |||
* Minmatar: [http://wiki.eveonline.com/en/wiki/Nomad Nomad] | |||
Use Jump Freighters to carry cargo from the high/low sec border to wherever it is needed in null sec and back again. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar. The difference is not large. | Use Jump Freighters to carry cargo from the high/low sec border to wherever it is needed in null sec and back again. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar. The difference is not large. | ||
=== Orca === | === Orca === | ||