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===[[Frigate#Rookie_Ships|Rookie Ship]]=== | ===[[Frigate#Rookie_Ships|Rookie Ship]]=== | ||
====Impairor==== | ====Impairor==== | ||
{{Ship | {{Infobox Ship | ||
|shipimg=Impairor.jpg | |||
|caption=Impairor | |||
|shipname=Impairor | |||
|faction=Amarr | |||
|class=Tech 1 Frigate | |||
|highs=2 | |||
|turrets=2 | |||
|launchers=0 | |||
|mediums=1 | |||
|lows=1 | |||
|bonuses=10% bonus to energy turret capacitor use per skill level | |||
}} | |||
This is the best looking and perhaps the least capable of any of the starting ships, but it doesn't really matter. It will easily do everything it needs to do with its civilian modules and completing the Military Tutorial as soon as possible will hand you several better platforms. It does have room for a single drone in the drone bay, all while looking fantastic. | This is the best looking and perhaps the least capable of any of the starting ships, but it doesn't really matter. It will easily do everything it needs to do with its civilian modules and completing the Military Tutorial as soon as possible will hand you several better platforms. It does have room for a single drone in the drone bay, all while looking fantastic. | ||