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Careers: Difference between revisions

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==Planetary interaction==
==Planetary interaction==
{{main|Planetary Interaction}}
{{main|Planetary Interaction}}
Capsuleers can extract planetary resources and produce commodities on all the planets of New Eden. Pilots can run several planets at once, and with the right combination of planets, PI can be quite lucrative.
 
New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Hauling==
==Hauling==
{{main|Hauling}}
{{main|Hauling}}
Also a relatively low-risk way to earn ISK, haulers either buy low in one location, and sell high in another, or execute courier contracts in return for payment. To become a hauler, you only need an industrial ship and suitable command skills.  Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. There are entire corporations of haulers, such as Red Frog and PushX.  The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.
[[File:Haulingfreighter.png]]<br />
 
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''