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|skill=Navigation | |skill=Navigation | ||
|desc=Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. | |desc=Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=1x | ||
|pre=none | |pre=none | ||
|notes=<br> | |notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | ||
}} | }} | ||
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|skill=Warp Drive Operation | |skill=Warp Drive Operation | ||
|desc=Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. | |desc=Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=1x | ||
|pre= | |pre=Navigation I | ||
|notes=<br> | |notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | ||
}} | }} | ||