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Planetary Commodities: Difference between revisions

From EVE University Wiki
Johnipm (talk | contribs)
Cazzah (talk | contribs)
Tier 1 - Processed Materials (P1): Added uses for water and silicon on instruction of someone from public.
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| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Base Metals || bgcolor=lightgreen | Reactive Metals || bgcolor=gray | None known || bgcolor=brown | Construction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU ||
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:LavaIcon.png]][[File:PlasmaIcon.png]][[File:StormIcon.png]] || bgcolor=khaki | Base Metals || bgcolor=lightgreen | Reactive Metals || bgcolor=gray | None known || bgcolor=brown | Construction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU ||
|-
|-
| style="color: white" align="right" | [[File:LavaIcon.png]] || bgcolor=khaki | Felsic Magma || bgcolor=lightgreen | Silicon || bgcolor=gray | None known || bgcolor=brown | Microfiber Shielding, Miniature Electronics, Silicate Glass ||
| style="color: white" align="right" | [[File:LavaIcon.png]] || bgcolor=khaki | Felsic Magma || bgcolor=lightgreen | Silicon || bgcolor=gray | Outpost Deployment || bgcolor=brown | Microfiber Shielding, Miniature Electronics, Silicate Glass ||
|-
|-
| style="color: white" align="right" | [[File:IceIcon.png]][[File:LavaIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Heavy Metals || bgcolor=lightgreen | Toxic Metals || bgcolor=gray | None known || bgcolor=brown | Construction Blocks, Consumer Electronics, Enriched Uranium ||
| style="color: white" align="right" | [[File:IceIcon.png]][[File:LavaIcon.png]][[File:PlasmaIcon.png]] || bgcolor=khaki | Heavy Metals || bgcolor=lightgreen | Toxic Metals || bgcolor=gray | None known || bgcolor=brown | Construction Blocks, Consumer Electronics, Enriched Uranium ||
|-
|-
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:StormIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Aqueous Liquids || bgcolor=lightgreen | Water || bgcolor=gray | None known || bgcolor=brown | Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU ||
| style="color: white" align="right" | [[File:BarrenIcon.png]][[File:GasIcon.png]][[File:IceIcon.png]][[File:OceanicIcon.png]][[File:StormIcon.png]][[File:TemperateIcon.png]] || bgcolor=khaki | Aqueous Liquids || bgcolor=lightgreen | Water || bgcolor=gray | Standard Booster Reactions || bgcolor=brown | Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU ||
|-
|-
|  || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³ ||  
|  || bgcolor=khaki | 3000 x 0.01 m³ || bgcolor=lightgreen | 20 x 0.38 m³ ||  

Revision as of 14:11, 22 July 2010

Planetary Commodities are the resources and products of Planetary Industry, a big part of Planetary Interaction. There are several tiers available with the end-products becoming larger and more complicated each tier.

Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en


Color legend

  • khaki = Resource
  • lightgreen = Tier 1 Product (P1)
  • aqua = Tier 2 Product (P2)
  • steelblue= Tier 3 Product (P3)
  • pink = Tier 4 Product (P4)
  • gray= No known immediate use (without further processing)
  • blueviolet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures
  • brown= Component in another PI Product


Tier 1 - Processed Materials (P1)

Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

Planets Resource P1 Result Immediate Uses Component in
Micro Organisms Bacteria None known Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent
Carbon Compounds Biofuels None known Biocells, Livestock, Polytextiles
Planktic Colonies Biomass None known Genetically Enhanced Livestock, Supertensile Plastics, Viral Agent
Non-CS Crystals Chiral Structures None known Consumer Electronics, Miniature Electronics, Transmitter
Ionic Solutions Electrolytes None known Coolant, Rocket Fuel, Synthetic Oil
Autotrophs Industrial Fibers None known Microfiber Shielding, Polyaramids, Polytextiles
Reactive Gas Oxidizing Compound None known Oxides, Polyaramids, Silicate Glass
Noble Gas Oxygen POS Fuel Oxides, Supertensile Plastics, Synthetic Oil
Suspended Plasma Plasmoids None known Rocket Fuel, Super Conductors, Transmitter
Noble Metals Precious Metals None known Biocells, Enriched Uranium, Mechanical Parts
Complex Organisms Proteins None known Fertilizer, Lifestock, Genetically Enhanced Livestock
Base Metals Reactive Metals None known Construction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU
Felsic Magma Silicon Outpost Deployment Microfiber Shielding, Miniature Electronics, Silicate Glass
Heavy Metals Toxic Metals None known Construction Blocks, Consumer Electronics, Enriched Uranium
Aqueous Liquids Water Standard Booster Reactions Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
3000 x 0.01 m³ 20 x 0.38 m³

One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF).

Tier 2 - Refined Commodities (P2)

Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs can be routed directly into an AIF that is producing a P2 commodity without any waste.

Planets Input 1: P1 Input 2: P1 P2 Result Immediate Uses Component in
Precious Metals Biofuels Biocells None known Gel-Matrix Biopaste, Neocoms, Transcranial Microcontroller
Toxic Metals Reactive Metals Construction Blocks T2 components Biotech Research Reports, Smartfab Units
Chiral Structures Toxic Metals Consumer Electronics T2 component Robotics, Supercomputers
Water Electrolytes Coolant POS Fuel Condensates, Supercomputers
Toxic Metals Precious Metals Enriched Uranium POS Fuel Nuclear Reactors
Proteins Bacteria Fertilizer None known Cryoprotectant Solution, Industrial Explosives
Biomass Proteins Gen. Enhanced Livestock None known Hermetic Membranes
Biofuels Proteins Livestock None known Biotech Research Reports, Vaccines
Precious Metals Reactive Metals Mechanical Parts POS Fuel Planetary Vehicles, Robotics
+ Silicon Industrial Fibers Microfiber Shielding None known Data Chips, Nuclear Reactors
Silicon Chiral Structures Miniature Electronics T2 Components Planetary Vehicles, Smartfab Units
Reactive Metals Bacteria Nanites Nanite Repair Paste Biotech Research Reports, Transcranial Microcontroller
Oxygen Oxidizing Compound Oxides None known Condensates, Gel-Matrix Biopaste
+ Industrial Fibers Oxidizing Compound Polyaramids None known Hermetic Membranes, High-Tech Transmitter
Industrial Fibers Biofuels Polytextiles None known Hazmat Detection Systems, Industrial Explosives
Electrolytes Plasmoids Rocket Fuel T2 Components Camera Drones
+ Silicon Oxidizing Compound Silicate Glass None known Camera Drones, Neocoms
Water Plasmoids Superconductors T2 Components Gel-Matrix Biopaste, Ukomi Super Conductor
Biomass Oxygen Supertensile Plastics None known Data Chips, Planetary Vehicles, Synthetic Synapses
Oxygen Electrolytes Synthetic Oil None known Cryoprotectant Solution, Ukomi Super Conductor
Water Bacteria Test Cultures None known Cryoprotectant Solution, Synthetic Synapses
Chiral Structures Plasmoids Transmitter T2 Component Guidance Systems, Hazmat Detection Systems, High-Tech Transmitter
Biomass Bacteria Viral Agent None known Hazmat Detection Systems, Vaccines
Water Reactive Metals Water-Cooled CPU None known Guidance Systems, Supercomputers
40 x 0.38 m³ 40 x 0.38 m³ 5 x 1.5 m³

One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume

Tier 3 - Specialized Commodities (P3)

It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities


Planets Input 1: P2 Input 2: P2 Input 3: P2 P3 Result Immediate Uses Component in
++ Nanites Livestock Construction Blocks Biotech Research Reports None known Wetware Mainframe
+ Silicate glass Rocket Fuel - Camera Drones None known Self-Harmonizing Power Core
Oxides Coolant - Condensates None known Organic Mortar Applicators
+ Test Cultures Synthetic Oil Fertilizer Cryoprotectant Solution None known Wetware Mainframe
++ Supertensile Plastics Microfiber Shielding - Data Chips Nanite Repair Paste Broadcast Node
++ Oxides Biocells Superconductors Gel-Matrix Biopaste Nanite Repair Paste Integrity Response Drones
+ Water-Cooled CPU Transmitter - Guidance Systems T2 Component Recursive Computing Module
++ Polytextiles Viral Agent Transmitter Hazmat Detection Systems None known Integrity Response Drones
++ Polyaramids Genetically Enchanced Livestock - Hermetic Membranes None known Self-Harmonizing Power Core
++ Polyaramids Transmitter - High-Tech Transmitters None known Broadcast Node
Fertilizer Polytextiles - Industrial Explosives None known Nano Factory
++ Biocells Silicate Glass - Neocoms None known Broadcast Node
++ Microfiber Shielding Enriched Uranium - Nuclear Reactors None known Self-Harmonizing Power Core
++ Supertensile Plastics Mechanical Parts Miniature Electronics Planetary Vehicles None known Integrity Response Drones
Mechanical Parts Consumer Electronics - Robotics POS Fuel, T2 Organic Mortar Applicators
Construction Blocks Miniature Electronics - Smartfab Units None known Sterile Conduits
+ Water-Cooled CPU Coolant Consumer Electronics Supercomputers None known Wetware Mainframe
Supertensile Plastics Test Cultures - Synthetic Synapses None known Recursive Computing Module
Biocells Nanites - Transcranial Microcontrollers None known Recursive Computing Module
Synthetic Oil Superconductors - Ukomi Super Conductors T2 Component Nano-Factory
Livestock Viral Agent - Vaccines None known Sterile Conduits
10 x 1.5 m³ 10 x 1.5 m³ 10 x 1.5 m³ 3 x 6 m³

One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%

Tier 4 - Advanced Commodities (P4)

Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.


Planets Input 1: P3 Input 2: P3 Input 3: P1/3 P4 Result Ultimate Use
++++ Neocoms Data Chips High-Tech Transmitters Broadcast Node POS / Sov Structures
++++ Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles Integrity Response Drones POS / Sov Structures
+ Industrial Explosives Ukomi Super Conductors Reactive Metals Nano-Factory POS / Sov Structures
++ Condensates Robotics Bacteria Organic Mortar Applicators POS / Sov Structures
++ Synthetic Synapses Guidance Systems Transcranial Microcontrollers Recursive Computing Module POS / Sov Structures
++++ Camera Drones Nuclear Reactors Hermetic Membranes Self-Harmonizing Power Core POS / Sov Structures
++ Smartfab Units Vaccines Water Sterile Conduits POS / Sov Structures
++ Supercomputers Biotech Research Reports Cryoprotectant Solution Wetware Mainframe POS / Sov Structures
6 x 6 m³ 6 x 6 m³ 6 x 6 m³ or 40 x 0.38 m³ 1 x 100 m³

One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain.

Total combination quantities

This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!


P4 P3 P2 P1
R0 432,000 24,000 2,400 150
P1 2,880 160 16
P2 180 10
P3 18

Here another IGB version of all Comodities http://fazenda.w-space.org/

Production Diagram

Sample of producing a Broadcast Node: