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m →Armor Tanking Skill Summary: Thermic/Thermal |
m Including a note about simulation mode working to observe an activated module. |
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*Armor Hardeners are active modules that boost one of the four armor resistances: EM, Thermal, Kinetic or Explosive. | *Armor Hardeners are active modules that boost one of the four armor resistances: EM, Thermal, Kinetic or Explosive. | ||
*Compared to membranes, they use capacitor (not much though) and slightly more CPU but offer a large boost in effectiveness | *Compared to membranes, they use capacitor (not much though) and slightly more CPU but offer a large boost in effectiveness | ||
*Realize that when you are in game the fitting window won't show you an active module's bonus until you actually activate it. Which means you have to be in space. (Alt-F is the default shortcut combination to open your fitting window). | *Realize that when you are in game the fitting window won't show you an active module's bonus until you actually activate it. Which means you have to either be in space or enter simulation mode. (Alt-F is the default shortcut combination to open your fitting window). | ||
=== Reactive Armor Hardener === | === Reactive Armor Hardener === | ||