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* Slot 10 - ZET50, ZET500, ZET5000 - 1%, 3%, 5% more armor HP. | * Slot 10 - ZET50, ZET500, ZET5000 - 1%, 3%, 5% more armor HP. | ||
* Slot 10 - KZA500, KZA1000, KZA2000 - Reduces turret CPU need by 1%, 3%, 5%. | * Slot 10 - KZA500, KZA1000, KZA2000 - Reduces turret CPU need by 1%, 3%, 5%. | ||
== Tips == | |||
* Use hotkeys to request remote repairs, and for drone attack and return to drone bay. | |||
* Keep your fleet window open to the broadcast history tab, and pay attention to any new requests for repping. Control-click the broadcast display at the bottom of the window to lock the broadcast target, or right-click in the history list above to lock previous broadcast targets. | |||
* Make sure you know which ship will serve as anchor and keep at range 2000m from it. The anchor could change during a fight, so pay attention to the FC's orders. Make sure you stay close to your fleetmates so they can rep you, and don't let yourself drift out of range because of a misclick. | |||
* Manage your MWD properly. You may need to MWD in the initial anchor approach, and remember to turn off the MWD if you no longer need it. An active MWD when it is not needed will waste your cap very quickly. | |||
* Try not to shoot your friends nor remote rep your enemies. Pay attention to the standing icons and double check your module and drone targets. | |||
* Add as many of the battleships in your fleet in your watchlist as possible. You can control-click names in the watchlist to lock them. | |||
* Make sure you know how to target ships quickly and manage your locked targets properly. Unlock targets to always keep some targeting slots open for fleetmates to rep or enemies to shoot when the primary changes. | |||
* Sort your overview as needed. Sorting by name can be quite common when there are a lot of hostiles on the field. Normally you should use the watchlist, broadcast window and history to target allies that need RR, but if you have trouble with those you might also want an overview tab with fleetmates on it. | |||