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==Quick Guide== | ==Quick Guide== | ||
;Entry | ;Phase 1: Entry | ||
1. Scan down the site.<br /> | 1. Scan down the site.<br /> | ||
2. Hack the entry container. Enter the site.<br /> | 2. Hack the entry container. Enter the site.<br /> | ||
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:'''Always run the Solray Room first.'''<br /> | :'''Always run the Solray Room first.'''<br /> | ||
;Solray Power Plant | ;Phase 2: Solray Power Plant | ||
5. Hack the Solray Observational Unit.<br /> | 5. Hack the Solray Observational Unit.<br /> | ||
6. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. | 6. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. | ||
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11. Refit back to your generic fit, making sure to bring a Microwarpdrive. Drop all loot and unneeded modules in the Mobile Depot and bookmark it.<br /> | 11. Refit back to your generic fit, making sure to bring a Microwarpdrive. Drop all loot and unneeded modules in the Mobile Depot and bookmark it.<br /> | ||
12. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, consider skipping Phase 3 and proceed to Phase 4, as failure in that stage will cause you to lose your ship. Take the Spatial Rift near the Gamma Ray container into the Turret Room.<br /> | 12. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, consider skipping Phase 3 and proceed to Phase 4, as failure in that stage will cause you to lose your ship. Take the Spatial Rift near the Gamma Ray container into the Turret Room.<br /> | ||
;Mine Room | ;Phase 3: Mine Room | ||
13. Hack the Remote Reroute Unit.<br /> | 13. Hack the Remote Reroute Unit.<br /> | ||
14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering, but is should be manageable.<br /> | 14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering, but is should be manageable.<br /> | ||
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17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br /> | 17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br /> | ||
;Sentries on Duty | ;Phase 4: Sentries on Duty | ||
18. Upon entering, look for the nearby Remote Defense Grid Unit. Select "Keep at Range" (5000m) on it. Start hacking it.<br /> | 18. Upon entering, look for the nearby Remote Defense Grid Unit. Select "Keep at Range" (5000m) on it. Start hacking it.<br /> | ||
:'''WARNING:''' Failure could mean the loss of your vessel. In the event of failure, warp out and do not re-enter without a strong active tank or solid remote repairs with a strong local buffer.<br /> | :'''WARNING:''' Failure could mean the loss of your vessel. In the event of failure, warp out and do not re-enter without a strong active tank or solid remote repairs with a strong local buffer.<br /> | ||
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:'''Otherwise, continue to Phase 5.'''<br /> | :'''Otherwise, continue to Phase 5.'''<br /> | ||
;Archive Room | ;Phase 5: Archive Room | ||
:'''You will need a [[Strategic Cruiser]] or | :'''You will need a strongly tanked Tech III [[Strategic Cruiser]] or battleship to handle this room, with at least 2000 EHP/sec active reps and minimum 50K EHP of buffer. You must be able to both repair and tank considerable damage. A overtanked-tanked cruiser or battlecruiser (such as a [[Maller]] or [[Prophecy]]) may be capable of surviving for a time with proper use of the Vessel Rejuvenation Batteries but will not survive Colossal Shockwaves very well: in that case to ensure that loot is not lost in the event of failure, eject loot at regular intervals to be returned to later.'''<br /> | ||
22. Before running the Archive Room, store all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can; containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br /> | 22. Before running the Archive Room, store all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can; containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br /> | ||
23. Starting from the Turret Room, hack the Hyperfluct Generator. If successful, take the rift and skip to 27.<br /> | 23. Starting from the Turret Room, hack the Hyperfluct Generator. If successful, take the rift and skip to 27.<br /> | ||
24. If unsuccessful, then "Keep at Range" (5000m) from the Vessel Rejuvenation Battery. Lock up one of the Plasma Chambers. | 24. If unsuccessful, then "Keep at Range" (5000m) from the Vessel Rejuvenation Battery. Lock up one of the Plasma Chambers. | ||
25. Hack the Vessel Rejuvenation Battery. Wait two seconds after the hack is completed and make sure you are within its protection cloud. '''Immediately thereafter:''' | 25. Hack the Vessel Rejuvenation Battery. Wait two seconds after the hack is completed and make sure you are within its protection cloud. '''Immediately thereafter:''' | ||
26. Aggress one of the Plasma Chambers. Immediately proceed back to the revived Hyperfluct Generator. You will have sixty seconds before the alarm is sounded, which will spawn 16 new Sentry Towers. Hack it quickly. Take the rift.<br /> | 26. Aggress one of the Plasma Chambers (Drones will not work). Immediately proceed back to the revived Hyperfluct Generator. You will have sixty seconds before the alarm is sounded, which will spawn 16 new Sentry Towers. Hack it quickly. Take the rift.<br /> | ||
27. There are a number of damage clouds in this area. Approach the Archive Cerebrum Chambers; a propulsion module will help.<br /> | 27. There are a number of damage clouds in this area. Approach the Archive Cerebrum Chambers; a propulsion module will help.<br /> | ||
28. Hack the Remote Targeting Defense Augmentation Unit. A Pristine Storage Depot may spawn nearby. Hack it and loot it.<br /> | 28. Hack the Remote Targeting Defense Augmentation Unit. A Pristine Storage Depot may spawn nearby. Hack it and loot it.<br /> | ||
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30. Double-check that your ship is fit properly and prepared.<br /> | 30. Double-check that your ship is fit properly and prepared.<br /> | ||
31. Approach the Central Archive Cerebrum. Place only the 3 Intravenous Oscillation Fluid objects inside it.<br /> | 31. Approach the Central Archive Cerebrum. Place only the 3 Intravenous Oscillation Fluid objects inside it.<br /> | ||
32. At this point, start watching the messages in Local more intently. Storage Depots will begin to spawn nearby. Damage from Shockwaves will also commence after a short time, and increase in magnitude. There may be one Depot which is distanced afar from the regular group. You may cargo scan containers to evaluate their worth. When finished (or dead!), warp out of the site, wait for it to despawn. Warp back to any bookmarked containers left inside the site, and continue on. | 32. At this point, start watching the messages in Local more intently. Storage Depots will begin to spawn nearby. Damage from Shockwaves will also commence after a short time, and increase in magnitude. Sentry Towers can also be ejected from the Archive Cerebrum. There may be one Depot which is distanced afar from the regular group. You may cargo scan containers to evaluate their worth. When finished (or dead!), warp out of the site, wait for it to despawn. Warp back to any bookmarked containers left inside the site, and continue on. | ||
==Ship Fittings== | ==Ship Fittings== | ||