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==Quick Guide== | ==Quick Guide== | ||
Phase 1: Entry | |||
1. Scan down the site.<br /> | 1. Scan down the site.<br /> | ||
2. Hack the entry container. Enter the site.<br /> | 2. Hack the entry container. Enter the site.<br /> | ||
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:'''Always run the Solray Room first.'''<br /> | :'''Always run the Solray Room first.'''<br /> | ||
Phase 2: Solray Power Plant | |||
5. Hack the Solray Observational Unit.<br /> | 5. Hack the Solray Observational Unit.<br /> | ||
6. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. | 6. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. | ||
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12. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, consider skipping Phase 3 and proceed to Phase 4, as failure in that stage will cause you to lose your ship. Take the Spatial Rift near the Gamma Ray container into the Turret Room.<br /> | 12. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, consider skipping Phase 3 and proceed to Phase 4, as failure in that stage will cause you to lose your ship. Take the Spatial Rift near the Gamma Ray container into the Turret Room.<br /> | ||
Phase 3: Mine Room | |||
13. Hack the Remote Reroute Unit.<br /> | 13. Hack the Remote Reroute Unit.<br /> | ||
14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering, but is should be manageable.<br /> | 14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering, but is should be manageable.<br /> | ||
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17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br /> | 17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br /> | ||
Phase 4: Sentries on Duty | |||
18. Upon entering, look for the nearby Remote Defense Grid Unit. Select "Keep at Range" (5000m) on it. Start hacking it.<br /> | 18. Upon entering, look for the nearby Remote Defense Grid Unit. Select "Keep at Range" (5000m) on it. Start hacking it.<br /> | ||
:'''WARNING:''' Failure could mean the loss of your vessel. In the event of failure, warp out and do not re-enter without a strong active tank or solid remote repairs with a strong local buffer.<br /> | :'''WARNING:''' Failure could mean the loss of your vessel. In the event of failure, warp out and do not re-enter without a strong active tank or solid remote repairs with a strong local buffer.<br /> | ||
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:'''Otherwise, continue to Phase 5.'''<br /> | :'''Otherwise, continue to Phase 5.'''<br /> | ||
Phase 5: Archive Room | |||
:'''You will need a strongly tanked Tech III [[Strategic Cruiser]] or battleship to handle this room, with at least 2000 EHP/sec active reps and minimum 50K EHP of buffer. You must be able to both repair and tank considerable damage. A overtanked-tanked cruiser or battlecruiser (such as a [[Maller]] or [[Prophecy]]) may be capable of surviving for a time with proper use of the Vessel Rejuvenation Batteries but will not survive Colossal Shockwaves very well: in that case to ensure that loot is not lost in the event of failure, eject loot at regular intervals to be returned to later.'''<br /> | :'''You will need a strongly tanked Tech III [[Strategic Cruiser]] or battleship to handle this room, with at least 2000 EHP/sec active reps and minimum 50K EHP of buffer. You must be able to both repair and tank considerable damage. A overtanked-tanked cruiser or battlecruiser (such as a [[Maller]] or [[Prophecy]]) may be capable of surviving for a time with proper use of the Vessel Rejuvenation Batteries but will not survive Colossal Shockwaves very well: in that case to ensure that loot is not lost in the event of failure, eject loot at regular intervals to be returned to later.'''<br /> | ||
22. Before running the Archive Room, store all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can; containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br /> | 22. Before running the Archive Room, store all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can; containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br /> | ||