Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Superior Sleeper Cache: Difference between revisions

From EVE University Wiki
K950 (talk | contribs)
mNo edit summary
K950 (talk | contribs)
mNo edit summary
Line 394: Line 394:


:'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
:'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
::<span style="color:green">SUCCESS:</span> A Pristine Storage Depot and possibly one or two lower grade containers are spawned. The locations of the hidden mines are revealed.<br />
::<span style="color:green">SUCCESS:</span> A Pristine Storage Depot and possibly one or two lower grade containers are spawned. The locations of the hidden mines are revealed and deactivated.<br />
::<span style="color:red">FAILURE:</span> Ship will sustain between 10000-25000 damage.  
::<span style="color:red">FAILURE:</span> Ship will sustain between 10000-25000 damage.  


Line 426: Line 426:


=== Sentries on Duty ===
=== Sentries on Duty ===
This room can be challenging, but for frigate pilots, this is generally the most lucrative portion of the site.<br />
====Turret Room Visual Guide====
====Turret Room Visual Guide====
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
Line 434: Line 436:
''3. Do not engage the initial Sentry Towers. Doing so will instantly trip the alarm and spawn the 16 Perimeter Defense sentry towers. The maximum number of Sentry Towers that may be active appears to be 32 (16 Perimeter, 6 initially deployed, and 10 'proximity' ones).''
''3. Do not engage the initial Sentry Towers. Doing so will instantly trip the alarm and spawn the 16 Perimeter Defense sentry towers. The maximum number of Sentry Towers that may be active appears to be 32 (16 Perimeter, 6 initially deployed, and 10 'proximity' ones).''
|}
|}
This room can be challenging, but for frigate pilots, this is generally the most lucrative portion of the site.<br />


The following images are included to provide context and further guidance:
The following images are included to provide context and further guidance:
Line 462: Line 463:
Make sure to do three things before attempting this room:
Make sure to do three things before attempting this room:
# Bookmark the location of the Mobile Depot in the Solray Power Plant.  
# Bookmark the location of the Mobile Depot in the Solray Power Plant.  
# Drop all loot and unneeded modules into the Mobile Depot.
# Drop all loot and unneeded modules into the Mobile Depot. Alternate choice: Use a Small Secure Container instead.
# Refit into the appropriate fit.
# Refit into the appropriate fit. For frigates, that would be the generic site running fit shown above. For ships that are intended to handle the Archive Room, having that fit on standby is important too. Experience will direct you what to do past the second site or so.


Take the Spatial Rift near the Solray Gamma Alignment Unit container. The Sentry Towers will not aggress unless a ship strays too close to the loot containers.
Take the Spatial Rift near the Solray Gamma Alignment Unit container. The Sentry Towers will not aggress unless a ship strays too close to the loot containers.
Line 609: Line 610:
When a ship approaches the Storage Depots, the initial Sentry Towers will begin to aggress the player around the 10km mark measured from the warp-in beacon toward the Hyperfluct Generator. Assuming the alarm has not been activated, their activation range is ~10-12km. As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn.
When a ship approaches the Storage Depots, the initial Sentry Towers will begin to aggress the player around the 10km mark measured from the warp-in beacon toward the Hyperfluct Generator. Assuming the alarm has not been activated, their activation range is ~10-12km. As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn.


For fittings intended for attempting this method, see [[#Ship Fittings|Ship Fittings]], above.
The following fits are intended to tank all the Sentry Tower damage in this room. Any cruiser or larger ship with ~900-1000 EHP/sec repairs against EM and Thermal damage can survive here as long as it is capacitor stable. Armor tanked ships are the obvious choice because of the default resistance profile of armor, and because the Relic Analyzer won't interfere with capacitor modules or tank modules in the mid slots, as it would with shield tanks. That's not to say a [[Tengu]] or [[Sleipnir]] is bad, but just that armor is easier.
 
Choices include any ship with a bonus to repair amount, resistances, or both (e.g. T2 hulls with the T2 resistance profile). [[Maller|Mallers]] make a good choice for both low cost and ease of entry; for battlecruisers, the [[Prophecy]], [[Brutix]], and [[Myrmidon]] are all respectable. Battleships usually have no problem fitting a tank along the suggested lines.
 
{{ShipFitting
| ship=Maller
| shipTypeID=624
| fitName=Maller - About Face (Turret Room)
| fitID=Maller---About-Face-(Turret-Room)
| low1name=Medium Armor Repairer II
| low1typeID=3530
| low2name=Medium Armor Repairer II
| low2typeID=3530
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Armor EM Hardener II
| low5typeID=11642
| low6name=Armor EM Hardener II
| low6typeID=11642
| mid1name=Large Cap Battery II
| mid1typeID=3504
| mid2name=Large Cap Battery II
| mid2typeID=3504
| mid3name=Relic Analyzer II
| mid3typeID=30832
| rig1name=Medium Auxiliary Nano Pump I
| rig1typeID=31047
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Anti-Thermal Pump I
| rig3typeID=31035
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=1089 EHP/sec with All V character.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=624:3530;2:11648;2:11642;2:3504;2:30832;1:31047;2:31035;1::
| fleetup=
}}{{ShipFitting
| ship=Myrmidon
| shipTypeID=24700
| fitName=Myrmidon - To Tank A Few Sentries
| fitID=Myrmidon---To-Tank-A-Few-Sentries
| low1name=Medium Armor Repairer II
| low1typeID=3530
| low2name=Medium Armor Repairer II
| low2typeID=3530
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Armor EM Hardener II
| low5typeID=11642
| low6name=Armor EM Hardener II
| low6typeID=11642
| mid1name=Cap Recharger II
| mid1typeID=2032
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Large Compact Pb-Acid Cap Battery
| mid3typeID=4871
| mid4name=Large Compact Pb-Acid Cap Battery
| mid4typeID=4871
| mid5name=Relic Analyzer II
| mid5typeID=30832
| rig1name=Medium Nanobot Accelerator I
| rig1typeID=31065
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Auxiliary Nano Pump I
| rig3typeID=31047
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=1273 EHP/sec with All V character.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=24700:3530;2:11648;2:11642;2:2032;2:4871;2:30832;1:31065;1:31047;2::
| fleetup=
}}{{ShipFitting
| ship=Prophecy
| shipTypeID=16233
| fitName=Prophecy - Sentries on Duty
| fitID=Prophecy---Sentries-on-Duty
| low1name=Armor EM Hardener II
| low1typeID=11642
| low2name=Armor EM Hardener II
| low2typeID=11642
| low3name=Armor Thermal Hardener II
| low3typeID=11648
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| low5name=Medium Armor Repairer II
| low5typeID=3530
| low6name=Medium Armor Repairer II
| low6typeID=3530
| low7name=Capacitor Power Relay II
| low7typeID=1447
| mid1name=10MN Monopropellant Enduring Afterburner
| mid1typeID=6005
| mid2name=Relic Analyzer II
| mid2typeID=30832
| mid3name=Large Cap Battery II
| mid3typeID=3504
| mid4name=Large Compact Pb-Acid Cap Battery
| mid4typeID=4871
| high1name=Armor Command Burst I, Rapid Repair Charge
| high1typeID=42526
| charge1name=Rapid Repair Charge x1
| charge1typeID=42833
| rig1name=Medium Anti-Thermal Pump I
| rig1typeID=31035
| rig2name=Medium Auxiliary Nano Pump I
| rig2typeID=31047
| rig3name=Medium Auxiliary Nano Pump I
| rig3typeID=31047
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Armor Command Burst charge can also be the Energizing Charge.</li><li>Propulsion module is mostly a bonus. Do not cap yourself out.</li><li>Make sure the Relic Analyzer is set to AUTO-REPEAT OFF.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=16233:11642;2:11648;2:3530;2:1447;1:6005;1:30832;1:3504;1:4871;1:42526;1:42833;1:31035;1:31047;2::
| fleetup=
| alphacanuse=N
}}
 
It's easy to transfer the basic concept from these ships to a [[Brutix]]. The general outline: 90% EM resistance, 90% Thermal resistance, dual reppers, some capacitor mods, and rigs as needed to bring to the minimum of about 900-950 EHP/sec. Pyfa's damage profile editor allows for close examination of other ships and fits for the said purpose.


The basic strategy is to ignore the Remote Defense Grid Unit hack entirely, and hack only the Storage Depots. If the 16 Perimeter Defense Towers are online, the previously-mentioned fits may not be sufficient to tank the incoming damage. In that case, pilots can elect to fit a buffer tank and bring in logistics cruisers to compensate. However, any fit that can survive the Archive Room indefinitely (repping in excess of 2000 EHP/sec) won't have a problem, and may simply continue on hacking.  
The basic strategy is to ignore the Remote Defense Grid Unit hack entirely, and hack only the Storage Depots. If the 16 Perimeter Defense Towers are online, the previously-mentioned fits may not be sufficient to tank the incoming damage. In that case, pilots can elect to fit a buffer tank and bring in logistics cruisers to compensate. However, any fit that can survive the Archive Room indefinitely (repping in excess of 2000 EHP/sec) won't have a problem, and may simply continue on hacking.