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Assuming a successful hack of the Sentry Repair Station, simply sit near the Repair Station and wait for the hostile Towers to be eradicated. Do not approach the 3 Unstable Plasma Chambers located north of the warp-in. Getting too close to these could be fatal, and will also trip the alarm. | Assuming a successful hack of the Sentry Repair Station, simply sit near the Repair Station and wait for the hostile Towers to be eradicated. Do not approach the 3 Unstable Plasma Chambers located north of the warp-in recklessly: exercise great caution, moving about 100m/sec and no prop mods. Getting too close to these could be fatal, and will also trip the alarm: blazing all over the site with a MWD will not go unnoticed. These Chambers are very similar through the ones found in Limited Sleeper Caches except they are ''considerably'' more powerful than in this site. | ||
{{MessageBox|Upon approaching Unstable Plasma Chambers | {{MessageBox|Upon approaching Unstable Plasma Chambers | ||
|These Plasma Chambers seem volatile. You should be careful around them lest they explode. | |These Plasma Chambers seem volatile. You should be careful around them lest they explode. | ||
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Also any fit that can survive the Archive Room indefinitely (repping in excess of 2000 EHP/sec) won't have a problem, and may simply continue on hacking as if nothing happened. | Also any fit that can survive the Archive Room indefinitely (repping in excess of 2000 EHP/sec) won't have a problem, and may simply continue on hacking as if nothing happened. | ||
Therefore, the basic strategy is to ignore the Remote Defense Grid Unit hack entirely, and hack only the Storage | Therefore, the basic strategy is to ignore the Remote Defense Grid Unit hack entirely, and hack only the Storage Depots. | ||
If there is doubt as to whether the Alarm is active or not (i.e. if someone else may have tripped it), it's possible swap out the two armor repairers for a pair of 1600mm plates and have a look. There is enough buffer to survive without reps for about five minutes. If the Perimeter towers are not active, but all 10 proximity towers and the initial 6 towers are, then the tank should last for about 6.5 minutes. Using Pyfa's numbers, one [[Exequror]] can repair about 2000 EHP/sec onto a plated fit using the right hardeners and may be a good alternative. As long as the logistics ship does not steal aggro (just sit near the beacon), this approach should work nicely. This also has the benefit in that an overtanked [[Maller]] may only need to swap out for all EM and Thermal Hardeners, as 90% resists are pretty effective at reducing the incoming DPS. | If there is doubt as to whether the Alarm is active or not (i.e. if someone else may have tripped it), it's possible swap out the two armor repairers for a pair of 1600mm plates and have a look. There is enough buffer to survive without reps for about five minutes. If the Perimeter towers are not active, but all 10 proximity towers and the initial 6 towers are, then the tank should last for about 6.5 minutes. Using Pyfa's numbers, one [[Exequror]] can repair about 2000 EHP/sec onto a plated fit using the right hardeners and may be a good alternative. As long as the logistics ship does not steal aggro (just sit near the beacon), this approach should work nicely. This also has the benefit in that an overtanked [[Maller]] may only need to swap out for all EM and Thermal Hardeners, as 90% resists are pretty effective at reducing the incoming DPS. | ||