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===About the Nestor=== | ===About the Nestor=== | ||
The Nestor is a very puzzling ship, for more reasons than one. | The Nestor is a very puzzling ship, for more reasons than one. Fitting is one of its problems, bonuses being yet another. | ||
Most people think this ship and this site were created for each other. While the site can be done fine with a Nestor, the problem is that as it is a battleship, and a slow one at that, it may more pragmatic to use a properly fit Tech III Strategic Cruiser instead because it is easier to fit one up with the ridiculous tank levels that they are normally associated with which makes them quite suitable for this site. "Properly fit" usually means deadspace repair modules and other expensive modules which -- can be used for other purposes. | Most people think this ship and this site were created for each other. While the site can be done fine with a Nestor, the problem is that as it is a battleship, and a slow one at that, it may more pragmatic to use a properly fit Tech III Strategic Cruiser instead because it is easier to fit one up with the ridiculous tank levels that they are normally associated with which makes them quite suitable for this site. "Properly fit" usually means deadspace repair modules and other expensive modules which -- can be used for other purposes. | ||
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! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span> | ! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span> | ||
|- | |- | ||
| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage. The damage was first tested with an overtanked [[Maelstrom]], fit like this: | | style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage. The damage was first tested with an overtanked [[Maelstrom]], fit like this (Shield Management IV at the time by the way): | ||
{{ShipFitting | {{ShipFitting | ||
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}} | }} | ||
Damage report: 28000 damage flat, with the Adaptive Invulnerability Field overloaded, which almost completely drained the shields. The damage type is unclear. There have also been tests reporting over 50,000 damage. | Damage report: 28000 damage flat, with the Adaptive Invulnerability Field overloaded, which almost completely drained the shields. The damage type is unclear. There have also been tests reporting over 50,000 damage: see below for a Hyperion that was blown up. An Abaddon was tossed inside with 385841 EHP (78/85/83/82 armor resist profile, shield were full) and ate 23547 damage. | ||
The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km.}}} | The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. My initial guess is that it's explosive damage based on the Maelstrom's damage numbers (28000 = 100000 * (1-.72)); the Hyperion died handily even though they had similar EHP numbers and the Maelstrom had a slightly higher average resistance profile.}}} | ||
|} | |} | ||
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When a ship approaches the Storage Depots, the initial Sentry Towers will begin to aggress the player around the 10km mark measured from the warp-in beacon toward the Hyperfluct Generator. Assuming the alarm has not been activated, their activation range is ~10-12km. As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn. | When a ship approaches the Storage Depots, the initial Sentry Towers will begin to aggress the player around the 10km mark measured from the warp-in beacon toward the Hyperfluct Generator. Assuming the alarm has not been activated, their activation range is ~10-12km. As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn. | ||
The following fits are intended to tank all the Sentry Tower damage in this room. Any cruiser or larger ship with ~900-1000 EHP/sec repairs against EM and Thermal damage can survive here as long as it is capacitor stable. Armor tanked ships are the obvious choice because of the default resistance profile of armor, and because the Relic Analyzer won't interfere with capacitor modules or tank modules in the mid slots, as it would with shield tanks. That's not to say a [[Tengu]] or [[Sleipnir]] is bad, but just that armor is easier. | The following fits are intended to tank all the Sentry Tower damage in this room. Any cruiser or larger ship with ~900-1000 EHP/sec repairs against EM and Thermal damage (more on the 1000 side of that) can survive here as long as it is capacitor stable. Armor tanked ships are the obvious choice because of the default resistance profile of armor, and because the Relic Analyzer won't interfere with capacitor modules or tank modules in the mid slots, as it would with shield tanks. That's not to say a [[Tengu]] or [[Sleipnir]] is bad, but just that armor is easier. | ||
Choices include any ship with a bonus to repair amount, resistances, or both (e.g. T2 hulls with the T2 resistance profile). [[Maller|Mallers]] make a good choice for both low cost and ease of entry; for battlecruisers, the [[Prophecy]], [[Brutix]], and [[Myrmidon]] are all respectable. Battleships usually have no problem fitting a tank along the suggested lines. | Choices include any ship with a bonus to repair amount, resistances, or both (e.g. T2 hulls with the T2 resistance profile). [[Maller|Mallers]] make a good choice for both low cost and ease of entry; for battlecruisers, the [[Prophecy]], [[Brutix]], and [[Myrmidon]] are all respectable. Battleships usually have no problem fitting a tank along the suggested lines. | ||
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The Vessel Rejuvenation Batteries are ejected periodically. When they are hacked, they generate a cloud which provides ''serious'' repping power. It was enough for a [[Hyperion]] to tank a colossal wave (and more) and not sustain any shield damage. The shield remained at 100% regardless of the shockwave damage, and it also fixed armor as well. These repping clouds last for about 90 seconds before they expire. | The Vessel Rejuvenation Batteries are ejected periodically. When they are hacked, they generate a cloud which provides ''serious'' repping power. It was enough for a [[Hyperion]] to tank a colossal wave (and more) and not sustain any shield damage. The shield remained at 100% regardless of the shockwave damage, and it also fixed armor as well. These repping clouds last for about 90 seconds before they expire. | ||
The damage radius for the shockwaves is ~56km from the Central Archive Cerebrum. Orbiting the Cerebrum at 60km will avoid all damage.}}} | The damage radius for the shockwaves is ~56km from the Central Archive Cerebrum. Orbiting the Cerebrum at 60km will avoid all damage. | ||
Now. You may curious as to why I used a dual rep shield booster Maelstrom. The first was because that's all I had, and the second was that was the best candidate I could use. Now away from the experimental fits and concepts to the real stuff. | |||
Recall as before that the minimum specified is 2000 EHP/sec cap stable active reps (10 minutes or so is good enough, you can turn it off when there is no damage and single massive shockwaves aren't that bad) and 50K EHP of buffer in the designated tank method. The reason is that 2000 EHP/sec allows for a comfortable margin of tank to tank most of the incoming damage (but not tank against it), not bleed into armor (or hull for armor ships) and fix all the damage before the next wave comes in. It's not the single massives, or even the double massives that are the problem, it's the Colossal waves and especially a Colossal with a pair of massives at the same time. | |||
Let's start with Tech III Cruisers. Below are two fits recommended for the Tengu to run this site. Rebalance of the T3 Cruisers is expected sometime soon so these fits will also remain for posterity and will be reexamined to make sure they are suitable for the job. | |||
The Tengu is first up. The fitting notes are important. | |||
{{ShipFitting | |||
| ship=Tengu | |||
| shipTypeID=29984 | |||
| fitName=Tengu - Shield MWD RLML Sup Sleeper #1 | |||
| fitID=Tengu---Shield-MWD-RLML-Sup-Sleeper-#1 | |||
| low1name=Power Diagnostic System II | |||
| low1typeID=1541 | |||
| low2name=Power Diagnostic System II | |||
| low2typeID=1541 | |||
| low3name=Damage Control II | |||
| low3typeID=2048 | |||
| mid1name=Republic Fleet Large Cap Battery | |||
| mid1typeID=41218 | |||
| mid2name=Pith X-Type X-Large Shield Booster | |||
| mid2typeID=19208 | |||
| mid3name=Pithum C-Type Adaptive Invulnerability Field | |||
| mid3typeID=4349 | |||
| mid4name=Gist X-Type EM Ward Field | |||
| mid4typeID=19281 | |||
| mid5name=50MN Y-T8 Compact Microwarpdrive | |||
| mid5typeID=35659 | |||
| mid6name=Type-E Enduring Cargo Scanner | |||
| mid6typeID=6131 | |||
| 1name=Zeugma Integrated Analyzer | |||
| 1typeID= | |||
| high1name=Covert Ops Cloaking Device II | |||
| high1typeID=11578 | |||
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe | |||
| high2typeID=28756 | |||
| charge1name=Sisters Core Scanner Probe x1 | |||
| charge1typeID=30488 | |||
| high3name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high3typeID=1877 | |||
| charge2name=Caldari Navy Scourge Light Missile x1 | |||
| charge2typeID=27361 | |||
| high4name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high4typeID=1877 | |||
| high5name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high5typeID=1877 | |||
| rig1name=Medium Capacitor Control Circuit I | |||
| rig1typeID=31372 | |||
| rig2name=Medium Core Defense Field Extender II | |||
| rig2typeID=31796 | |||
| rig3name=Medium Capacitor Control Circuit I | |||
| rig3typeID=31372 | |||
| subsystem1name=Tengu Defensive - Amplification Node | |||
| subsystem1typeID=29970 | |||
| subsystem2name=Tengu Engineering - Capacitor Regeneration Matrix | |||
| subsystem2typeID=30143 | |||
| subsystem3name=Tengu Offensive - Covert Reconfiguration | |||
| subsystem3typeID=30125 | |||
| subsystem4name=Tengu Propulsion - Interdiction Nullifier | |||
| subsystem4typeID=30092 | |||
| subsystem5name=Tengu Electronics - Emergent Locus Analyzer | |||
| subsystem5typeID=30052 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=The beauty of this ship and fit is that the travel fit can remain without any need to swap out subsystems.</li><li>Bring a Mobile Depot and all the modules required for the second version, including a 10MN Afterburner.</li><li>Analyzer to taste. Feel free to swap out as needed.</li><li>Mid slots are somewhat flexible. and are mostly placeholders. You are expected to know what to fit in any one situation (travel, Solray Room, Mine Room, etc). | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19281;1:35659;1:6131;1:;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;2:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}}{{ShipFitting | |||
| ship=Tengu | |||
| shipTypeID=29984 | |||
| fitName=Tengu - Shield No Prop RLML Sup Sleeper #2 | |||
| fitID=Tengu---Shield-No-Prop-RLML-Sup-Sleeper-#2 | |||
| low1name=Power Diagnostic System II | |||
| low1typeID=1541 | |||
| low2name=Power Diagnostic System II | |||
| low2typeID=1541 | |||
| low3name=Damage Control II | |||
| low3typeID=2048 | |||
| mid1name=Republic Fleet Large Cap Battery | |||
| mid1typeID=41218 | |||
| mid2name=Pith X-Type X-Large Shield Booster | |||
| mid2typeID=19208 | |||
| mid3name=Pithum C-Type Adaptive Invulnerability Field | |||
| mid3typeID=4349 | |||
| mid4name=Pith X-Type EM Ward Field | |||
| mid4typeID=19282 | |||
| mid5name=Republic Fleet Large Shield Extender | |||
| mid5typeID=31932 | |||
| mid6name=5a Prototype Shield Support I | |||
| mid6typeID=16531 | |||
| mid7name=Relic Analyzer II | |||
| mid7typeID=30832 | |||
| high1name=Covert Ops Cloaking Device II | |||
| high1typeID=11578 | |||
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe | |||
| high2typeID=28756 | |||
| charge1name=Sisters Core Scanner Probe x1 | |||
| charge1typeID=30488 | |||
| high3name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high3typeID=1877 | |||
| charge2name=Caldari Navy Scourge Light Missile x1 | |||
| charge2typeID=27361 | |||
| high4name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high4typeID=1877 | |||
| high5name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile | |||
| high5typeID=1877 | |||
| rig1name=Medium Capacitor Control Circuit I | |||
| rig1typeID=31372 | |||
| rig2name=Medium Capacitor Control Circuit II | |||
| rig2typeID=31378 | |||
| rig3name=Medium Core Defense Field Extender II | |||
| rig3typeID=31796 | |||
| subsystem1name=Tengu Defensive - Amplification Node | |||
| subsystem1typeID=29970 | |||
| subsystem2name=Tengu Engineering - Capacitor Regeneration Matrix | |||
| subsystem2typeID=30143 | |||
| subsystem3name=Tengu Offensive - Covert Reconfiguration | |||
| subsystem3typeID=30125 | |||
| subsystem4name=Tengu Propulsion - Interdiction Nullifier | |||
| subsystem4typeID=30092 | |||
| subsystem5name=Tengu Electronics - Emergent Locus Analyzer | |||
| subsystem5typeID=30052 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=This is the Archive Room refit.</li><li>Offline a launcher or if you like faction PDSs, bring those. | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19282;1:31932;1:16531;1:30832;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;1:31378;1:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
There is a video of a Legion running the Archive Room (link is at the way bottom of this page). This is his fit: | |||
{{ShipFitting | |||
| ship=Legion | |||
| shipTypeID=29986 | |||
| fitName=Legion - Armor Triple Rep Superior Sleeper Cache | |||
| fitID=Legion---Armor-Triple-Rep-Superior-Sleeper-Cache | |||
| low1name=1600mm Steel Plates II | |||
| low1typeID=20353 | |||
| low2name=True Sansha Energized Adaptive Nano Membrane | |||
| low2typeID=14072 | |||
| low3name=True Sansha Energized Adaptive Nano Membrane | |||
| low3typeID=14072 | |||
| low4name=Corpum A-Type Medium Armor Repairer | |||
| low4typeID=19021 | |||
| low5name=Corpum A-Type Medium Armor Repairer | |||
| low5typeID=19021 | |||
| low6name=Corpum A-Type Medium Armor Repairer | |||
| low6typeID=19021 | |||
| mid1name=Relic Analyzer II | |||
| mid1typeID=30832 | |||
| mid2name=Dark Blood Cap Recharger | |||
| mid2typeID=14142 | |||
| mid3name=Dark Blood Cap Recharger | |||
| mid3typeID=14142 | |||
| mid4name=Dark Blood Cap Recharger | |||
| mid4typeID=14142 | |||
| rig1name=Medium Auxiliary Nano Pump II | |||
| rig1typeID=31053 | |||
| rig2name=Medium Auxiliary Nano Pump I | |||
| rig2typeID=31047 | |||
| rig3name=Medium Capacitor Control Circuit II | |||
| rig3typeID=31378 | |||
| subsystem1name=Legion Electronics - Emergent Locus Analyzer | |||
| subsystem1typeID=30042 | |||
| subsystem2name=Legion Defensive - Nanobot Injector | |||
| subsystem2typeID=29965 | |||
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix | |||
| subsystem3typeID=30173 | |||
| subsystem4name=Legion Offensive - Drone Synthesis Projector | |||
| subsystem4typeID=30117 | |||
| subsystem5name=Legion Propulsion - Chassis Optimization | |||
| subsystem5typeID=30076 | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=High-Grade Slaves required. | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=29986:20353;1:14072;2:19021;3:30832;1:14142;3:31053;1:31047;1:31378;1:30042;1:29965;1:30173;1:30117;1:30076;1:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
Not shown in the video: High-Grade Slaves and off-grid links for all three armor links (Shield Resistances, Repair Amount and Armor hitpoints). Without High-Grade Slaves it's going to a bit close on the tank levels. Feel free to swap for a Covert Reconfiguration subsystem and bring an Interdiction Nullifier subsystem. | |||
Let's talk about the Tengu. Running a fit as shown for the Archive, it was perfectly fine without any implants or drugs. Adding High-Grade Crystals meant it was pretty much harder repping but it couldn't rep up against the incoming damage. Only with a Blue Pill added would it face-tank it hard enough (around 4500 EHP/sec). The Large Shield Extender is mandatory because without it, the incoming DPS would push it down (even while repping) to about 25% shields or thereabouts: at one point it dipped to 9% shields. But with the LSE installed, it would usually dip no lower than about 60% shields and was perfectly safe. The extra capacity is insurance against back-to-back Colossals and Colossals stacked with double massives. Triple Massives aren't that common but they do happen - not to mention the possible presence of Sentry Towers '''and''' any damage from Smoldering Archive Ruins. | |||
Some pilots like to dance between the trio of Rejuvenation Batteries (which only work once for 90 seconds each, and I've had one fail to function) using an overtanked ship like a Stratios with loads of buffer. I tested this with an overtanked Prophecy and it was able to handle 2 Colossal shockwaves but was on a very thin rope doing it. The problem is just not enough time and the lack of a hacking bonus makes it difficult to blitz through the hard hacks under the 90 second limit. So it is possible but it's just very difficult. | |||
Future updates will discuss the two excellent non-T3 contenders for running this room. | |||
}}} | |||
|} | |} | ||