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Angel Sound: Difference between revisions

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This guide will explain how to get through the Angel Epic Arc. The rewards include a Domination Target Painter (100-125Ml,) a Cynabal Blueprint Copy (~240M,)  a Concord tag from the last encounter (9-10M,) and about 43M in agent rewards.  You also get a huge standing increase to the Angel Cartel.  I went from -9.39 to -2.76.  You will also lose about .25 standing with the Minmatar Republic.  
This guide will explain how to get through the Angel Epic Arc. The rewards include a Domination Target Painter (100-125Ml,) a Cynabal Blueprint Copy (~240M,)  a Concord tag from the last encounter (9-10M,) and about 43M in agent rewards.  You also get a huge standing increase to the Angel Cartel.  I went from -9.39 to -2.76.  You will also lose about .25 standing with the Minmatar Republic.  


=== '''General Notes''' ===
=== '''General Notes''' ===


This Epic Arc takes you into 0.0 space. There are game mechanics that do not exist in high security or low security space. The most notable mechanic to be aware of is "warp bubbles." If you don't know what one is you should become familiar with them and how they can affect a warp-in on a gate. In 0.0 space you need to constantly be aware of local, of your d-scan, about where you are going, and how you plan on sling-shotting around possible bubbles. YOU WILL PROBABLY LOSE SHIPS. I recommend an empty clone and a cheap fit destroyer for these missions. Most guides and sites will say use an assault frigate. I found that a cheap fit destroyer worked better for the missions and was just about as clunky as an AB fit AF in terms of escaping camps.  I also used a cloak/mwd Rifter sometimes.  Be aware of the range and tracking benefits of different ammo.  Bring both long and short range ammo. 
This Epic Arc takes you into 0.0 space. There are game mechanics that do not exist in high security or low security space. The most notable mechanic to be aware of is "warp bubbles." If you don't know what one is you should become familiar with them and how they can affect a warp-in on a gate. In 0.0 space you need to constantly be aware of local, of your d-scan, about where you are going, and how you plan on sling-shotting around possible bubbles. YOU WILL PROBABLY LOSE SHIPS AND PODS. I recommend an empty clone and a cheap fit destroyer for these missions. Most guides and sites will say use an assault frigate. I found that a cheap fit destroyer worked better for the missions and was just about as clunky as an AB fit AF in terms of escaping camps.  I also used a cloak/mwd Rifter sometimes.  Be aware of the range and tracking benefits of different ammo.  Bring both long and short range ammo.   


'''''Cheap Thrasher fit''''' (I used, and lost, several of these)<br>7x 250m light artillery cannon<br>1MN microwarpdrive<br>Medium Shield Booster II<br>Sensor Booster I with Targeting Range<br>Gyrostabilizer I<br>Tracking enhancer I
'''''Cheap Thrasher fit''''' (I used, and lost, several of these)<br>7x 250m light artillery cannon<br>1MN microwarpdrive<br>Medium Shield Booster II<br>Sensor Booster I with Targeting Range<br>Gyrostabilizer I<br>Tracking enhancer I