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{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}} | {{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}} | ||
= Combat Site = | = Combat Site = | ||
A '''Combat site''' is one of two major type of | A '''Combat site''' is one of two major type of player versus environment (PvE) combat activity that can be found in [[System security#Known space|known space]], the other being the [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot probability mechanics: most sites have a [largely unknown] percentage based probability to spawn a uniquely named enemy ship, which in turn will drop random Deadspace or Faction modules, or even unique Blueprint copies. | ||
The hostiles present in a given combat site will belong to one of the six Pirate Factions of New Eden: namely the [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], the [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named with the Faction found within. Unlike missions, combat sites do not feature any Hostiles from one of the four Empire Factions, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from the [[Mordu's Legion]] Pirate Faction only appear in the [[Besieged Covert Research Facility]]. All hostile ships within a combat site have a bounty that is paid to the | The hostiles present in a given combat site will belong to one of the six Pirate Factions of New Eden: namely the [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], the [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named with the Faction found within. Unlike missions, combat sites do not feature any Hostiles from one of the four Empire Factions, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from the [[Mordu's Legion]] Pirate Faction only appear in the [[Besieged Covert Research Facility]]. All hostile ships within a combat site have a bounty that is paid to the player who kills these, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on grid. As a general rule, bigger ships (such as Battlecruisers and [[Battleships]]) or uniquely named ships (such as those belonging to Pirate Leaders or Complex Overseers) will award a higher bounty, and will also be harder to destroy. | ||
Combat sites are usually found via [[exploration]], and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures using Core Scanner Probes, may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a | Combat sites are usually found via [[exploration]], and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures using Core Scanner Probes, may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfills certain conditions in an Unrated Complex, with coordinates displayed by an associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time. | ||
The lingo term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | The lingo term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | ||
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== Combat Anomaly == | == Combat Anomaly == | ||
A '''Combat Anomaly''' is a subset of the Cosmic Anomaly category, which appear in the scanning window without the need of Core Scanner Probes. As such, particularly those found in high-security space, represents an entry-level set of combat sites that many new | A '''Combat Anomaly''' is a subset of the Cosmic Anomaly category, which appear in the scanning window without the need of Core Scanner Probes. As such, particularly those found in high-security space, represents an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid pocket without acceleration gates, which may be accessed by any ship class. Combat anomalies feature multiple spawns of hostile NPCs, and have a low possibility to spawn a Commander ship that may drop Faction items; these also have a small chance of escalating into a DED rated complex. | ||
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c| | With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|(Faction) (anomaly)}}. The {{co|#9ef37c|(anomaly)}} denotes the difficulty of the site, and follows an identical pattern for all Factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each Faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which will appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate Factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan]. | ||
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found | The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site. | ||
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | {|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center" | ||
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Hideaway, Den, Rally Point and Hub sites also feature three progressing difficulty variants (featuring elite rats) [in addition to the basic version], as follow: | |||
# {{co|#9ef37c| | # {{co|#9ef37c|(Faction)}} Hidden {{co|#9ef37c|(anomaly)}} - Level 2 higher amount of triggered spawns | ||
# {{co|#9ef37c| | # {{co|#9ef37c|(Faction)}} Forsaken {{co|#9ef37c|(anomaly)}} - Level 3; moderate difficulty, featuring Elite Hostile Ships | ||
# {{co|#9ef37c| | # {{co|#9ef37c|(Faction)}} Forlorn {{co|#9ef37c|(anomaly)}} - Level 4; featuring tougher Hostiles and Elite Ships | ||
=== Besieged Covert Research Facility === | === Besieged Covert Research Facility === | ||
'''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion Cruiser and Battleship rats that uses missiles and will use switch damage types to test a | '''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion Cruiser and Battleship rats that uses missiles and will use switch damage types to test a player's ship resists to find the weakest one, in addition to webifiers and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/ or Thukker Labs) which may be found in these sites, includes higher-end implants and ship [[skin]] [[BPC]]s, as well as some special module BPCs. | ||
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=== Unrated Complex === | === Unrated Complex === | ||
'''Unrated Complex''' have a good chance to contain | '''Unrated Complex''' have a good chance to contain a Commander spawn that can drop Faction items. These may also escalate into an expedition. | ||
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked and a trigger must be met or a key found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of the ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different Faction, may have a different ship size limit. For details and ship size limits see the page about each individual site. | The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked and a trigger must be met or a key found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of the ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different Faction, may have a different ship size limit. For details and ship size limits see the page about each individual site. | ||
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=== DED Rated Complex === | === DED Rated Complex === | ||
A '''DED Rated Complex''' is a type of [[cosmic signature]] that has been rated on a scale of 1 to 10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes or received as an escalation from a combat anomaly. There isn't any 9/10 rated DED Complex, however some consider the {{co|#9EF37C| | A '''DED Rated Complex''' is a type of [[cosmic signature]] that has been rated on a scale of 1 to 10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes or received as an escalation from a combat anomaly. There isn't any 9/10 rated DED Complex, however some consider the {{co|#9EF37C|(Faction)}} Fleet Staging Point to be the equivalent. | ||
The structure of a DED rated complex is very similar to the Unrated Complex. Gated [[deadspace]] pockets featuring hostiles to clear. | The structure of a DED rated complex is very similar to the Unrated Complex. Gated [[deadspace]] pockets featuring hostiles to clear. | ||
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|style="background:#222222"| | |style="background:#222222"| (Faction) Hideout <br> Haunted Yard | ||
|[[Blue Pill]] | |[[Blue Pill]] | ||
|[[Frentix]] | |[[Frentix]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Lookout <br> Desolate Site | ||
|[[Chasing the Dragon]] | |[[Chasing the Dragon]] | ||
|[[Following the Blood]] | |[[Following the Blood]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Watch <br> Chemical Yard | ||
|[[The Nuclear Small Arms Project]] | |[[The Nuclear Small Arms Project]] | ||
|[[Medical Twilight]] | |[[Medical Twilight]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Vigil | ||
|[[The Big Blue (expedition)|The Big Blue]] | |[[The Big Blue (expedition)|The Big Blue]] | ||
|[[The Rewards of Devotion]] | |[[The Rewards of Devotion]] | ||
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|- | |- | ||
|style="background:#222222"| Provisional | |style="background:#222222"| Provisional (Faction) Outpost <br> Rogue Trial Yard | ||
|[[Domination Surveillance Squad]] | |[[Domination Surveillance Squad]] | ||
|[[Blood Surveillance Squad]] | |[[Blood Surveillance Squad]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Outpost <br> Dirty Site | ||
|[[Salvation Angel's Shipment]] | |[[Salvation Angel's Shipment]] | ||
|[[Save The Slaves]] | |[[Save The Slaves]] | ||
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|- | |- | ||
|style="background:#222222"| Minor | |style="background:#222222"| Minor (Faction) Annex <br> Ruins | ||
|[[Angel Owned Station]] | |[[Angel Owned Station]] | ||
|[[Blood Owned Station]] | |[[Blood Owned Station]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Annex | ||
|[[Angel Powergrid]] | |[[Angel Powergrid]] | ||
|[[Blood Raider Powergrid]] | |[[Blood Raider Powergrid]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Base <br> Independence | ||
|[[Toxic Waste Scandal!]] | |[[Toxic Waste Scandal!]] | ||
|[[Religious Fury]] | |[[Religious Fury]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Fortress <br> Radiance | ||
|[[Operation Spring Cleaning]] | |[[Operation Spring Cleaning]] | ||
|[[Dubious Assignment]] | |[[Dubious Assignment]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Military Complex <br> Hierarchy | ||
|[[Pioneers Peril]] | |[[Pioneers Peril]] | ||
|[[Frontier in Flames]] | |[[Frontier in Flames]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Provincial HQ | ||
|[[Special Forces]] | |[[Special Forces]] | ||
|[[Fountain of Youth]] | |[[Fountain of Youth]] | ||
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|- | |- | ||
|style="background:#222222"| | |style="background:#222222"| (Faction) Fleet Staging Point | ||
|[[Angel Domination Fleet Staging Point 2]] | |[[Angel Domination Fleet Staging Point 2]] | ||
| - | | - | ||