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Incursion fitting principles: Difference between revisions

From EVE University Wiki
m Revised categories.
m Electromagnetic rig: Reworded the phrasing on the B-type setup, it was originally misleading with "considerably weaker resists", which isn't true.
Line 611: Line 611:


=== Electromagnetic rig ===
=== Electromagnetic rig ===
The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have considerably lower resists for vanguards.
The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have slightly lower EM and thermal resists for vanguard fits compared to the others, but that is offset by the larger buffer, smaller signature of the pirate faction battleships this setup should be fitted to and the fact it takes less damage from missiles due to comparably higher kinetic and explosive resists.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
! style="background:#222222;" | <small>Slots</small>
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is almost as strong as the minimum setup, only taking slightly more damage from turret-based damage which is often offset by the larger buffer and smaller signature of the pirate faction battleships this setup should be fitted to. In a noticably weak fleet or with very high influence you can always just add another tech two invulnerability field.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard'''
! style="background:#222222;" | Assault
! style="background:#222222;" | Assault
! style="background:#222222;" | Headquarter
! style="background:#222222;" | Headquarter