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Republic Fleet Firetail: Difference between revisions

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==Patch History==
==Patch History==
{{expansion past|
{{expansion past|
'''Citadel
Released on Wednesday, April 27, 2016'''


*Shifted texture positions on the Republic Fleet Firetail.
'''December v1.0 – Build: 995003 – 08.12.15'''
*Republic Fleet Firetail: Increased tracking bonus to 10% per level
'''Odyssey 1.0
Released on Tuesday, June 4th, 2013'''
*All Navy Ships have had their Rig Calibration increased from 350 to 400
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
*Frigate skill bonuses: +25% (+5%) to small projectile turret damage and +7.5% to small projectile turret tracking per level.
*Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers.
*Fittings: 40 (+1) PWG, 150 (+10) CPU.
*Defense (shields / armor / hull) : 675 (+89) / 675 (+149) / 525 (+21).
*Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667).
*Mobility (max velocity / agility / mass / align time): 410 / 3.2 / 1098000 / 3.29s.
*Drones (bandwidth / bay): 0 / 0.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+5) / 700 (+40) / 5 (+1).
*Sensor strength: 10 Ladar (+1).
*Signature radius: 35.
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
*The Firetail engine thruster locations moved closer to the ship