Difference between revisions of "User:Biwako Acami/Stealth Bomber"
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== Bomb Launcher == | == Bomb Launcher == | ||
== High Slot Options == | == High Slot Options == | ||
Line 98: | Line 97: | ||
|10% | |10% | ||
|10tf | |10tf | ||
+ | |} | ||
+ | |||
+ | === Torpedo Launcher === | ||
+ | |||
+ | Stealth bombers have 3 launcher hardpoints and get a role bonus for Torpedo Launcher fitting cost | ||
+ | * 99.65% reduction in Torpedo Launcher powergrid requirement | ||
+ | |||
+ | Advanced Weapon Upgrades skill levels apply powergrid cost reduction after the role bonus reduction so the benefits of this skill to the powergrid cost of the torpedo launcher is negligible. | ||
+ | |||
+ | {|class="wikitable" style="text-align:center;" | ||
+ | |+ style="caption-side: bottom;" | Torpedo Launcher options (assuming all 5 skills) | ||
+ | !Module | ||
+ | ! style="width:50px;" |Rate of fire | ||
+ | ! style="width:50px;" |Torpedo Capacity | ||
+ | ! style="width:70px;" |PG Cost (MW) | ||
+ | ! style="width:50px;" |CPU Cost (tf) | ||
+ | |- | ||
+ | | style="text-align:left;" |Torpedo Launcher I | ||
+ | |13.8s | ||
+ | |30 | ||
+ | |5.51 | ||
+ | |60 | ||
+ | |- | ||
+ | | style="text-align:left;" |Upgraded 'Malkuth' Torpedo Launcher | ||
+ | |13.1s | ||
+ | |32 | ||
+ | |5.51 | ||
+ | |48 | ||
+ | |- | ||
+ | | style="text-align:left;" |Limited 'Limos' Torpedo Launcher | ||
+ | |12.4s | ||
+ | |34 | ||
+ | |5.51 | ||
+ | |54 | ||
+ | |- | ||
+ | | style="text-align:left;" |Experimental ZW-4100 Torpedo Launcher | ||
+ | |11.7s | ||
+ | |36 | ||
+ | |5.51 | ||
+ | |57 | ||
+ | |- | ||
+ | | style="text-align:left;" |Prototype 'Arbalest' Torpedo Launcher | ||
+ | |11s | ||
+ | |36 | ||
+ | |5.51 | ||
+ | |51 | ||
+ | |- | ||
+ | | style="text-align:left;" |Torpedo Launcher II | ||
+ | |9.91s | ||
+ | |40 | ||
+ | |5.79 | ||
+ | |66 | ||
|} | |} |
Revision as of 11:16, 9 July 2017
Stealth Bombers
Bomb Launcher
High Slot Options
Cloaking Device
Stealth bombers get role bonuses on cloaking devices:
- 50% reduction in Cloaking Devices CPU requirement
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 15 seconds
Essentially a Covert Ops Cloaking Device II will cost a stealth bomber 1 MW and 50 tf in fitting resources. Skill levels do not affect the cost. Other cloak variations are not advised as they do not allow warping while in stealth and takes away the surprise factor that the stealth bomber can benefit from.
Probe Launcher
Stealth bombers do not get a bonus on probe launcher module but generally carry core probe launchers to scan down signatures if the high slot isn't already occupied by a bomb launcher. Expanded probe launchers are generally not used because of the high CPU fitting cost.
Module | Scan Strength Bonus | CPU Cost |
---|---|---|
Core Probe Launcher I | 15 tf | |
Core Probe Launcher II | 5% | 20tf |
Sisters Core Probe Launcher | 10% | 10tf |
Torpedo Launcher
Stealth bombers have 3 launcher hardpoints and get a role bonus for Torpedo Launcher fitting cost
- 99.65% reduction in Torpedo Launcher powergrid requirement
Advanced Weapon Upgrades skill levels apply powergrid cost reduction after the role bonus reduction so the benefits of this skill to the powergrid cost of the torpedo launcher is negligible.
Module | Rate of fire | Torpedo Capacity | PG Cost (MW) | CPU Cost (tf) |
---|---|---|---|---|
Torpedo Launcher I | 13.8s | 30 | 5.51 | 60 |
Upgraded 'Malkuth' Torpedo Launcher | 13.1s | 32 | 5.51 | 48 |
Limited 'Limos' Torpedo Launcher | 12.4s | 34 | 5.51 | 54 |
Experimental ZW-4100 Torpedo Launcher | 11.7s | 36 | 5.51 | 57 |
Prototype 'Arbalest' Torpedo Launcher | 11s | 36 | 5.51 | 51 |
Torpedo Launcher II | 9.91s | 40 | 5.79 | 66 |