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Biwako Acami (talk | contribs) →Role Bonuses: Basic information on the differences and uses |
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=== Fleet Interceptor === | === Fleet Interceptor === | ||
Fleet interceptors get | Fleet interceptors get a bonus to propulsion jamming modules based on the Interceptor skill (per skill level): | ||
* 5% bonus to Warp Scrambler and Warp Disruptor optimal range | * 5% bonus to Warp Scrambler and Warp Disruptor optimal range | ||
While any interceptor can act as a fleet interceptor the ones with bonus on Warp Scrambler and Warp Disruptor ranges tend to be preferred because of their ability to lock down targets and stay just outside of the opponent's propulsion jamming ranges. The ships with these bonuses also tend to have slightly higher base speed in comparison to the combat interceptor of the faction. | While any interceptor can act as a fleet interceptor the ones with bonus on Warp Scrambler and Warp Disruptor ranges tend to be preferred because of their ability to lock down targets and stay just outside of the opponent's propulsion jamming ranges. The ships with these bonuses also tend to have slightly higher base speed in comparison to the combat interceptor of the faction. | ||
=== Combat Interceptor === | === Combat Interceptor === | ||