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Timers: Difference between revisions

From EVE University Wiki
Logout timer: Clarified the various logoff options and restrictions.
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== Logout timer ==
== Logout timer ==
[[image:logoff_timer_countdown.png|thumb|300px|right|When you initiate a '''safe logoff''' in space you'll see this window until you're safely logged off.]]
Whenever a character logs out while in space, there's a {{co|crimson|hidden}} 1 minute timer to removing that character and their ship from the game. The same applies to simply killing the client or crashing (although see the bug mention below). In combination with this timer the ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where it will remain until the logout is triggered. The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if the ship is warp disrupted at the time of the disconnect, the ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the {{icon|timer npc|16}} [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] and {{icon|timer pvp|16}} [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).
If you log out or close the client while in space, your ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where you will remain for at least 1 minute. This timer is {{co|crimson|hidden}} and cannot be seen by anyone. The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if you were warp disrupted at the time of your disconnect, your ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the {{icon|timer npc|16}} [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] and {{icon|timer pvp|16}} [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).


Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
{{clear}}
{{bug|Sometimes when you crash or lag out, the server doesn't get the call from the client that you've disconnected. It can sometimes take a long time for the server to realize you're no longer there, delaying the emergency warp and 1 minute logout timer for several minutes which results in your ship being left out in space for much longer than intended.}}
==== Log Off Safely ====
There is a '''Log Off Safely'''-feature with a {{co|lightgreen|visible}} 30 second timer that allows you to monitor your ship as well as using the directional scanner in space while preparing to safely log out of the game. In order to use this feature you'll need to meet the following requirements:
* Turning on or have any active modules running.
* Ejecting from the ship.
* Aggressed by players or NPCs, ie having a {{icon|timer npc|16}} [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] or a {{icon|timer pvp|16}} [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]].
* Exploding or having initiated a self-destruct.
* Moving or initiating a moving command.
* Launching or ejecting anything from your ship's cargo hold or its bays and hangars.
* Being fleeted or joining a fleet.
* Deploying or having drones deployed or being in the process of reconnecting to them.
* Locking, being locked or having a lock on something.
* Issuing a warp command or being in warp.
* Being cloaked, including the [[#Jump Gate Cloak|Jump Gate Cloak]] from taking stargates or wormholes.
Doing any of the above mentioned actions will not only stop you from initiating the safe logoff, but also cancel a previously activated safe logoff.
{|
| valign="top" | [[image:logoff_timer_options.png|thumb|300px|To use the '''safe logoff''' you right-clck your HUD's capacitor and select the '''Log Off Safely''' option.]]
| valign="top" | [[image:logoff_timer_error.png|thumb|282px|If the requirements aren't met, an error message will be displayed to highlight the reason you cannot; in this case because you have active modules still running.]]
| valign="top" | [[image:logoff_timer_countdown.png|thumb|300px|When you initiate a '''safe logoff''' in space you'll see this window until you're safely logged off.]]


== Wormhole polarization timer ==
== Wormhole polarization timer ==