Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stealth Bombers: Difference between revisions

From EVE University Wiki
Line 282: Line 282:
=== Basic fleet tactics ===
=== Basic fleet tactics ===
*Make sure your SC and FC know they have a/some bombers. Do this '''before the fleet undocks'''. Check that they're happy to have bombers along, and find out if they want to use you in a specific way.
*Make sure your SC and FC know they have a/some bombers. Do this '''before the fleet undocks'''. Check that they're happy to have bombers along, and find out if they want to use you in a specific way.
*Do your best to travel just behind/in-front of the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where bombers really shine. Your goal isn't to be the first thing they see, but the last.
*Travel ahead or behind the fleet.  Do your best to travel just behind or in front of the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where bombers really shine. Your goal isn't to be the first thing they see, but the last.
*After landing at the battle grid, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they come in on the same line.
*Land on grid and move to the side.  After landing at the battle grid, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they arrive on grid on the same line.
*Be on the field as close to the beginning of the battle as possible, in comfortable range (around 40-50km) and aligned to a celestial. Decloak after the battle starts and targets are otherwise occupied. Attack whatever ship your FC calls primary. '''Only decloak if you are ready to lock and attack immediately.'''
*Move into optimal firing range and align out.  Be on the field as close to the beginning of the battle as possible, in comfortable torpedo optimal range (around 40-50km) and aligned to a celestial (for advanced pilots, align to a bookmark ~200km from the fight, if at a gate).  Wait for the battle to start.  Waiting gives the target time to lock its maximum number of attacking ships.
*Once you get a lock, activate all of your modules and wait for impact.
*Decloak, lock target, launch torpedoes. Decloak after the battle starts and targets are otherwise occupied. Attack whatever ship your FC calls primary. '''Only decloak if you are ready to lock and attack immediately.''' Once you get a lock, activate all of your torpedo modules and wait for impact.
*You cannot recloak immediately; generally firing around 2 salvos while getting ready to either recloak or warp out is ideal. However if there is an abundance of ewar on the field you may consider staying to unleash the pain.
*Launch two salvos, wait for impact.  You cannot re-cloak immediately.  Generally firing around 2 salvos while getting ready to either re-cloak or warp out is ideal. However if there is an abundance of blue force ewar on the field, you may consider staying to unleash the pain. When your second salvo launches, wait for impact.  If your ship cloaks during any torpedo flight time, those torpedoes will not impact the target.  Re-cloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off.
*When your second salvo launches, recloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off.
*De-cloak and repeat. Your torpedoes '''will NOT hit''' if you recloak within 3 seconds of them hitting the target.
*Decloak and repeat. Your torpedoes '''will NOT hit''' if you recloak within 3 seconds of them hitting the target.


=== Ships to watch out for ===
=== Ships to watch out for ===