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How to find Incursions: Difference between revisions

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Given the profitability of suicide ganking and how hard it is to actually use the extra cargo of a freighter, it is usually much better to [[Travel_fits|travel fit]] your battleship and fly it than to carry it around in a freighter, especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ship inside another ship means the ship itself as well as the rigs lose their value, as they are destroyed if they suicide gank you. This drastically reduces the value of ganking you. Also remember that if you're carrying an expensive defensive module, fit it.
Given the profitability of suicide ganking and how hard it is to actually use the extra cargo of a freighter, it is usually much better to [[Travel_fits|travel fit]] your battleship and fly it than to carry it around in a freighter, especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ship inside another ship means the ship itself as well as the rigs lose their value, as they are destroyed if they suicide gank you. This drastically reduces the value of ganking you. Also remember that if you're carrying an expensive defensive module, fit it.


Since moving is the most dangerous part of incursioning, try to avoid moving your incursion ship as much as possible. For example, if you need to go elsewhere it is best if you leave your incursion ship in the system and simply use a shuttle or a rookie ship to fly back and forth (or an interceptor or a covert ops if you like). That way you only put a very cheap ship on the line, instead of your more expensive incursion ship.
Since moving is the most dangerous part of incursioning, try to avoid moving your incursion ship as much as possible. For example, if you need to go elsewhere it is best if you leave your incursion ship in the system and simply use a [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ship]] (like shuttles, travelceptors etc) to fly back and forth. That way you only put a very cheap ship on the line, instead of your more expensive incursion ship.


In order to facilitate moving more than one ship at a time, you can either use the [[Orca]], the [[Bowhead]], or your racial [[freighter]] of choice.
In order to facilitate moving more than one ship at a time, you can either use the [[Orca]], the [[Bowhead]], or your racial [[freighter]] of choice.


The '''Orca''' excels at moving several smaller ships, like [[Logistics#Tech_II_Logistics_Cruisers|Logistics Cruisers]] and a [[Command Ship]] (or even strategic cruisers), while still having good maneuverability and an excellent buffer (see [[Preparing_for_Incursions#Orca|training up an Orca alt]] for more information about training up for and using the Orca.). The '''Bowhead''' has an enormous ship maintenance bay able to move multiple battleships, but is slower and has a smaller cargo hold. '''Freighters''' have a much larger hold but are much slower and are limited to courier contracts if they are to move assembled ships.
The '''Orca''' excels at moving several smaller ships, like [[Logistics#Tech_II_Logistics_Cruisers|Logistics Cruisers]] and a [[Command Ship]] (or even strategic cruisers), while still having good maneuverability and an excellent buffer (see [[Preparing_for_Incursions#Orca|training up an Orca alt]] for more information). The '''Bowhead''' has an enormous ship maintenance bay able to move multiple battleships, but is slower and has a smaller cargo hold. Carrying multiple battleships, especially if they are obviously incursion ships, does increase the risk of getting attention from gankers. '''Freighters''' have a much larger hold but are much slower, has less tank and are limited to courier contracts if they are to move assembled ships. Being slower and bulkier they are also easier to catch and bump for suicide gankers.


== Wartime logistics ==
== Wartime logistics ==