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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Zephyru5 (talk | contribs)
Zephyru5 (talk | contribs)
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===[Catalyst, PvE Basic Skills Catalyst]===
===[Catalyst, PvE Basic Skills Catalyst]===
{{ShipSkillGuide
{{ShipSkillGuide
|name=[Catalyst, PvE Basic Skills Catalyst]
|name=[Catalyst, PvE Basic Skills Catalyst]
 
|high=125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I  
|high=125mm Railgun I<br>
|mid=1MN Afterburner I<br>Cap Recharger I
125mm Railgun I<br>
|low=Damage Control I<br>Small Armor Repairer I<br>Micro Auxiliary Power Core I
125mm Railgun I<br>
|charges=Antimatter Charge S
125mm Railgun I<br>
125mm Railgun I<br>
125mm Railgun I<br>
125mm Railgun I<br>
125mm Railgun I  
 
|mid=1MN Afterburner I<br>
Cap Recharger I
 
|low=Damage Control I<br>
Small Armor Repairer I<br>
Micro Auxiliary Power Core I
 
|charges=Antimatter Charge S<br>
 
|drones=Hobgoblin I x1
|drones=Hobgoblin I x1
 
|rigs=
|rigs=[empty rig slot]<br>
|required1=
[empty rig slot]<br>
Afterburner I<br>
[empty rig slot]
 
|required1=Afterburner I<br>
Destroyers I<br>
Destroyers I<br>
Drones I<br>
Drones I<br>
Energy Grid Upgrades II
Energy Grid Upgrades II
 
|required2=
|required2=Energy Management II<br>
Energy Management II<br>
Gallente Frigate III<br>
Gallente Frigate III<br>
Hull Upgrades I
Hull Upgrades I
 
|required3=
|required3=Repair Systems I<br>
Repair Systems I<br>
Scout Drone Operation I<br>
Scout Drone Operation I<br>
Small Hybrid Turret I
Small Hybrid Turret I
 
|recommended1=
|recommended1=Acceleration Control I<br/>
Acceleration Control I<br/>
Afterburner II<br/>
Afterburner II<br/>
Controlled Bursts II<br/>
Controlled Bursts II<br/>
Line 461: Line 442:
Energy Grid Upgrades II<br/>
Energy Grid Upgrades II<br/>
Energy Management II
Energy Management II
 
|recommended2=
|recommended2=Energy Systems Operation II<br/>
Energy Systems Operation II<br/>
Evasive Maneuvering I<br/>
Evasive Maneuvering I<br/>
Gallente Frigate III<br/>
Gallente Frigate III<br/>
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Mechanic II<br/>
Mechanic II<br/>
Motion Prediction II
Motion Prediction II
 
|recommended3=
|recommended3=Rapid Firing II<br/>
Rapid Firing II<br/>
Repair Systems II<br/>
Repair Systems II<br/>
Scout Drone Operation I<br/>
Scout Drone Operation I<br/>
Line 476: Line 457:
Small Hybrid Turret III<br/>
Small Hybrid Turret III<br/>
Targeting II
Targeting II
 
|notes=
|notes=* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid.
* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid.
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
}}
}}
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===[Catalyst, Salvaging Boat]===
===[Catalyst, Salvaging Boat]===
{{ShipSkillGuide
{{ShipSkillGuide
|name=[Catalyst, Salvaging Boat]
|name=[Catalyst, Salvaging Boat]
 
|high=Small Tractor Beam I<br>Small Tractor Beam I<br>Small Tractor Beam I<br>Small Tractor Beam I<br>Salvager I<br>Salvager I<br>Salvager I<br>Salvager I
|high=Small Tractor Beam I<br>
|mid=1MN MicroWarpdrive I<br>Cap Recharger I
Small Tractor Beam I<br>
|low=Capacitor Power Relay I<br>Capacitor Power Relay I<br>Co-Processor I
Small Tractor Beam I<br>
|charges=
Small Tractor Beam I<br>
|drones=
Salvager I<br>
|rigs=Small Salvage Tackle I<br>Small Salvage Tackle I<br>Small Salvage Tackle I
Salvager I<br>
|required1=
Salvager I<br>
Afterburner III<br>
Salvager I
 
|mid=1MN MicroWarpdrive I<br>
Cap Recharger I
 
|low=Capacitor Power Relay I<br>
Capacitor Power Relay I<br>
Co-Processor I
 
|charges=<br>
 
|drones=<br>
 
|rigs=Small Salvage Tackle I<br>
Small Salvage Tackle I<br>
Small Salvage Tackle I
 
|required1=Afterburner III<br>
Armor Rigging I<br>
Armor Rigging I<br>
Destroyers I<br>
Destroyers I<br>
Electronics Upgrades I
Electronics Upgrades I
 
|required2=
|required2=Energy Grid Upgrades II<br>
Energy Grid Upgrades II<br>
Gallente Frigate III<br>
Gallente Frigate III<br>
High Speed Maneuvering I<br>
High Speed Maneuvering I<br>
Jury Rigging III
Jury Rigging III
 
|required3=
|required3=Mechanic III<br>
Mechanic III<br>
Navigation III<br>
Navigation III<br>
Salvaging I
Salvaging I
 
|recommended1=
|recommended1=Acceleration Control II<br>
Acceleration Control II<br>
Afterburner III<br>
Afterburner III<br>
Armor Rigging II<br>
Armor Rigging II<br>
Line 530: Line 492:
Electronics IV<br>
Electronics IV<br>
Electronics Upgrades I
Electronics Upgrades I
 
|recommended2=
|recommended2=Energy Grid Upgrades II<br>
Energy Grid Upgrades II<br>
Energy Management II<br>
Energy Management II<br>
Energy Systems Operation II<br>
Energy Systems Operation II<br>
Line 537: Line 499:
Gallente Frigate III<br>
Gallente Frigate III<br>
High Speed Maneuvering III
High Speed Maneuvering III
 
|recommended3=
|recommended3=Jury Rigging III<br>
Jury Rigging III<br>
Mechanic III<br>
Mechanic III<br>
Navigation III<br>
Navigation III<br>
Salvaging III
Salvaging III
 
|notes=
|notes=* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
 
* Rigs are optional, they are very expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often, or small cargohold optimization if cargo space runs out.
* Rigs are optional, they are very expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often, or small cargohold optimization if cargo space runs out.
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
}}
}}