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User:Qwer Stoneghost/Old user page: Difference between revisions

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*If you think the mission is finished, but you don't see the green checkmark, or if you're not sure what you need to do to finish, click on the little down-pointing arrow beside the mission name and select "details" from the menu. This will show you the mission statement and you can see what you still have to do to complete it.
*If you think the mission is finished, but you don't see the green checkmark, or if you're not sure what you need to do to finish, click on the little down-pointing arrow beside the mission name and select "details" from the menu. This will show you the mission statement and you can see what you still have to do to complete it.


==Mission Walkthroughs and Mission Preparation==
===Mission Preparation and Walkthroughs===


The universe of EVE is a dangerous place, and encounter missions are not exceptions.  The unprepared and unwary can lose their ships unnecessarily.  (Most mining missions are not heavily combat-oriented, though there are a couple of mining missions where a mining barge absolutely should not go in first.)  The first thing to know, as always, is to never fly what you cannot afford to lose.
The first rule is to never fly what you cannot afford to lose. Even distribution missions can fail if you get ganked. So fly the cheapest ship that will do the job.


The second thing to know is the mission you are being offered.  Always understand exactly what you will encounter in a mission before you accept it; if you accept a mission without understanding it, and it turns out to be too difficult, then your only options are to get help from other players (who may or may not be trustworthy) or to quit the mission.  You might lose your ship in the process of discovering that the mission is too difficult for you.  A great link for missions is [http://eve-survival.org Eve Survival].  Most (if not all) regular and storyline missions are documented there, and you can read the details of what you need to do in the mission before you accept the mission, including (most importantly) details that the agent does not tell you up front.
The second rule is to know the mission you are being offered.  Always understand exactly what you will encounter in a mission before you accept it; if you accept a mission without understanding it, and it turns out to be too difficult, then your only options are to get help from other players or to quit the mission.  You might lose your ship in the process of discovering that the mission is too difficult for you.  If you're not sure what a mission requires, go online and read an analysis or walkthrough. (Or don't. Some people like the excitement of jumping in without knowing what's coming. And that's good too.)


The UNIWiki has a good guide to the Sisters of EVE epic arc: [[The Blood-Stained Stars]]. Another good guide for the Sisters of Eve epic mission arc can be found [http://go-dl.eve-files.com/media/corp/jowen/SOE_Epic_Arc_guide_by_Jowen_Datloran_v0.95.pdf here]. EVE-Survival.org also has some useful tips for epic arcs, in general: http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc
*[http://eve-survival.org Eve SurvivalMost (if not all) regular and storyline missions are documented there, and you can read the details of what you need to do in the mission before you accept the mission, including (most importantly) details that the agent does not tell you up front.


The third thing to know is that NPCs in missions tend to be very predictable in their setups.  The mission guides linked above will go into detail for each particular mission, but there are trends.  For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWar 101 Guide|Electronic Warfare]] (EWAR), it's always sensor dampening.  Blood Raiders use mostly EM/thermal damage and are most susceptible to EM/thermal damage, and while they don't use (what the University considers) EWAR, they do use Energy Neutralizers and Energy Vampires. Mercenaries and Rogue Drones aren't as consistent from mission to mission, but are a lot more consistent over multiple occurrences of the exact same mission and level.  This predictability can be used to your advantage: if you're flying Level 2 or higher missions, you'll want to fit resistance modules for the type of damage the enemy will throw at you: Kinetic/Thermal for Gallente, Caldari, Serpentis, Guristas, and Mordu's Legion; EM/Thermal for Amarr, Sanshas, and Blood Raiders, Explosive/Kinetic for Angel Cartel and Minmatar. You may need two or more resistance modules of the same type if a lot of damage is going to be thrown at you.
*[[The Blood-Stained Stars]] is a good guide to the Sisters of Eve first Epic Arc. Another good guide for the SOE epic arc can be found [http://go-dl.eve-files.com/media/corp/jowen/SOE_Epic_Arc_guide_by_Jowen_Datloran_v0.95.pdf here]. EVE-Survival.org also has some useful tips for epic arcs, in general: http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc
 
Try to set up your ship to do the [[NPC Damage Types|damage types]] that the enemy is most vulnerable to. Those who rely on hybrid or laser turrets to do damage are out of luck in this regard. Missiles should be chosen for their damage types. See [[Using_Drones#Drone_choice|using drones]] for a table of which drone types to bring against which enemies.
 
'''Keep in mind''' that Warping to Location in the Missions tab will warp you to the first acceleration gate (if there is one for that mission) at your default Warp To distance - this is important because you can cut down on travel time by setting your default Warp To to 0m - just be sure to remember to change it back '''before''' you travel in PvP areas again.


You should also know that NPCs in missions tend to be very predictable in their setups.  For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWar 101 Guide|Electronic Warfare]] (EWAR), it's always sensor dampening. It helps quite a bit if you set up your ship to deliver damage that the NPCs don't like and defend against what they will throw at you. Check out this page for a full description of [[Npc_damage|NPC damage types]] and a handy chart that you can keep in your Neocon Notebook.


==Missioning with a Fleet==
==Missioning with a Fleet==