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== Frigates == | == Frigates == | ||
Frigates are usually used for High | Frigates are usually used for High Sec combat sites and for Level I missions. Drone and missile fitted ships are popular because they let the pilot shoot from a distance. (Because NPCs tend to gang up on the Player ship, distance is often a good thing to have.) On the other hand, some players prefer the rush of close combat with armor and blasters. | ||
Each ship requires at least Level I of the Spaceship Command skill for the faction that builds the ship. Additional very useful skills include [[The Magic 14]] and specialized skills for the type of ship you choose to fly (drone skills for drone boats, shield skills for shielded boats, etc.) | Each ship requires at least Level I of the Spaceship Command skill for the faction that builds the ship. Additional very useful skills include [[The Magic 14]] and specialized skills for the type of ship you choose to fly (drone skills for drone boats, shield skills for shielded boats, etc.) | ||
Incursus - Gallente - Hybrid Turrets. It is the only Gallente frigate with 3 turret slots, and will likely deal more damage than a Tristan for pilots without Drones V. | Incursus - Gallente - Hybrid Turrets. It is the only Gallente frigate with 3 turret slots, and will likely deal more damage than a Tristan for pilots without Drones V. | ||
Kestrel - Caldari - Missiles. This ship has four standard launchers. Such missile systems make for good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about falloff, tracking speed, etc. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. | |||
Punisher - Amarr - Laser Turrets. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | Punisher - Amarr - Laser Turrets. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | ||
Tristan - Gallente - Drones. This is the only T1 frigate that can operate 5 drones. Very good drone skills increase its damage considerably. | |||
== Cruisers == | == Cruisers == | ||
Cruisers are much stronger than frigates, and they require a higher level of skills. Generally, cruisers are the ship of choice for Level II combat missions and the more difficult combat sites. | |||
VEXOR - Gallente - Drones. One of the most popular ships for PVE, the Vexor can carry five flights of light drones, or a mix of light and medium drones. It has enough bandwidth to fly a mix of light, medium and heavy drones, which can be useful in some Level 3 missions. The Vexor has a bonus for hybrid turrets, but the damage from these is small compared to its drones, and other types of weapons and devices are not unusual. It is most often armor tanked. | VEXOR - Gallente - Drones. One of the most popular ships for PVE, the Vexor can carry five flights of light drones, or a mix of light and medium drones. It has enough bandwidth to fly a mix of light, medium and heavy drones, which can be useful in some Level 3 missions. The Vexor has a bonus for hybrid turrets, but the damage from these is small compared to its drones, and other types of weapons and devices are not unusual. It is most often armor tanked. | ||