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[[Incursus]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Hybrid Turrets}}. This is the only Gallente frigate with 3 turret slots. The Incursus can deal more damage than a drone ship for pilots without higher level drone skills. | [[Incursus]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Hybrid Turrets}}. This is the only Gallente frigate with 3 turret slots. The Incursus can deal more damage than a drone ship for pilots without higher level drone skills. | ||
[[Kestrel]] - {{co|#bfbb7d|Caldari}} - {{co|#768d31|Missiles}}. This ship has four standard launchers. Such missile systems make for good starter weapons because they need no capacitor energy, and | [[Kestrel]] - {{co|#bfbb7d|Caldari}} - {{co|#768d31|Missiles}}. This ship has four standard launchers. Such missile systems make for good starter weapons because they need no capacitor energy, and [[missiles]] fly directly to their targets without worry about falloff, tracking speed, etc. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. | ||
[[Punisher]] - {{co|#bfbb7d|Amarr}} - {{co|#768d31|Laser Turrets}}. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | [[Punisher]] - {{co|#bfbb7d|Amarr}} - {{co|#768d31|Laser Turrets}}. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | ||