Difference between revisions of "Skills:Subsystems"
From EVE University Wiki
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− | |reqI=[[Legion]]; Legion Defensive - | + | |reqI=[[Legion]]; Legion Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
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− | |reqI=[[Tengu]]; Tengu Defensive - | + | |reqI=[[Tengu]]; Tengu Defensive - Covert Reconfiguration/Supplemental Screening/Amplification Node |
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− | |reqI=[[Tengu]]; Tengu Offensive - Accelerated Ejection Bay | + | |reqI=[[Tengu]]; Tengu Offensive - Accelerated Ejection Bay/Magnetic Infusion Basin/Support Processor |
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− | |reqI=[[Proteus]]; Proteus Offensive - | + | |reqI=[[Proteus]]; Proteus Offensive - Hybrid Encoding Platform/Drone Synthesis Projector/Support Processor |
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− | |reqI=[[Loki]]; Loki Defensive - | + | |reqI=[[Loki]]; Loki Defensive - Covert Reconfiguration/Augmented Durability/Adaptive Defense Node |
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− | |reqI=[[Loki]]; Loki Offensive - | + | |reqI=[[Loki]]; Loki Offensive - Projectile Scoping Array/Launcher Efficiency Configuration/Support Processor |
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Revision as of 07:30, 5 October 2017
Skills |
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Skills by category |
Overview
Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.
Intelligence and Memory improve your abilities to learning to use subsystems.
The following are the skills in the Subsystems section (in alphabetical order):
Skill | Purpose |
---|---|
Amarr Defensive Systems | Bonus to effectiveness of Amarr Defensive Subsystems. |
Amarr Core Systems | Bonus to effectiveness of Amarr Core Subsystems. |
Amarr Offensive Systems | Bonus to effectiveness of Amarr Offensive Subsystems. |
Amarr Propulsion Systems | Bonus to effectiveness of Amarr Propulsion Subsystems. |
Caldari Defensive Systems | Bonus to effectiveness of Caldari Defensive Subsystems. |
Caldari Core Systems | Bonus to effectiveness of Caldari Core Subsystems. |
Caldari Offensive Systems | Bonus to effectiveness of Caldari Offensive Subsystems. |
Caldari Propulsion Systems | Bonus to effectiveness of Caldari Propulsion Subsystems. |
Gallente Defensive Systems | Bonus to effectiveness of Gallente Defensive Subsystems. |
Gallente Core Systems | Bonus to effectiveness of Gallente Core Subsystems. |
Gallente Offensive Systems | Bonus to effectiveness of Gallente Offensive Subsystems. |
Gallente Propulsion Systems | Bonus to effectiveness of Gallente Propulsion Subsystems. |
Minmatar Defensive Systems | Bonus to effectiveness of Minmatar Defensive Subsystems. |
Minmatar Core Systems | Bonus to effectiveness of Minmatar Core Subsystems. |
Minmatar Offensive Systems | Bonus to effectiveness of Minmatar Offensive Subsystems. |
Minmatar Propulsion Systems | Bonus to effectiveness of Minmatar Propulsion Subsystems. |
Amarr Subsystems
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Legion; Legion Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
Notes: |
Amarr Core Systems
Skill in the operation of Amarr Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Legion; Legion Core - Dissolution Sequencer/Augmented Antimatter Reactor/Energy Parasitic Complex |
Notes: | Formerly known as "Amarr Engineering Systems" |
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Drones III |
I required for: | Legion; Legion Offensive - Liquid Crystal Magnifiers/Assault Optimization/Support Processor |
Notes: |
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Legion; Legion Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
Notes: |
Caldari Subsystems
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Operation V; Mechanics III |
I required for: | Tengu; Tengu Defensive - Covert Reconfiguration/Supplemental Screening/Amplification Node |
Notes: |
Caldari Core Systems
Skill in the operation of Caldari Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Tengu; Tengu Core - Electronic Efficiency Gate/Augmented Graviton Reactor/Obfuscation Manifold |
Notes: | Formerly known as "Caldari Engineering Systems" |
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery III; Missile Launcher Operation V |
I required for: | Tengu; Tengu Offensive - Accelerated Ejection Bay/Magnetic Infusion Basin/Support Processor |
Notes: |
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Tengu; Tengu Propulsion - Interdiction Nullifier/Chassis Optimization/Fuel Catalyst |
Notes: |
Gallente Subsystems
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Proteus; Proteus Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
Notes: |
Gallente Core Systems
Skill in the operation of Gallente Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Proteus; Proteus Engineering - Electronic Efficiency Gate/Augmented Fusion Reactor/Friction Extension Processor |
Notes: | Formerly known as "Gallente Engineering Systems" |
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Drones III |
I required for: | Proteus; Proteus Offensive - Hybrid Encoding Platform/Drone Synthesis Projector/Support Processor |
Notes: |
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Proteus; Proteus Propulsion - Interdiction Nullifier/Hyperspatial Optimization/Localized Injectors |
Notes: |
Minmatar Subsystems
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Loki; Loki Defensive - Covert Reconfiguration/Augmented Durability/Adaptive Defense Node |
Notes: |
Minmatar Core Systems
Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Loki; Loki Engineering - Dissolution Sequencer/Augmented Nuclear Reactor/Immobility Drivers |
Notes: | Formerly known as "Minmatar Engineering Systems" |
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Missile Launcher Operation III |
I required for: | Loki; Loki Offensive - Projectile Scoping Array/Launcher Efficiency Configuration/Support Processor |
Notes: |
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Loki; Loki Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
Notes: |