Difference between revisions of "User:Crimson herring"

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3% reduction in manufacturing and science job required ISK cost
 
3% reduction in manufacturing and science job required ISK cost
  
25% reduction in Engineering Service Module fuel consumption | [[image:raitaru.png|thumb|212px|'''Raitaru''' (medium)]]|}
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25% reduction in Engineering Service Module fuel consumption | [[image:raitaru.png|thumb|212px|'''Raitaru''' (medium)]] |}
  
 
== Anchoring an Engineering Complex ==
 
== Anchoring an Engineering Complex ==

Revision as of 14:02, 11 October 2017

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Engineering Complexes are a new type of structure introduced during the Ascension expansion (Nov 2016). These structures, and the service modules that came with them, are intended to replace research and manufacturing functionality currently available in Outposts and Starbases. Engineering Complexes have role bonuses to manufacturing and science jobs, as well as bonuses to Engineering Service Module fuel consumption.

Size variants

There are currently three different sizes of Engineering Complexes; the medium Raitaru, the large Azbel and the extra-large Sotiyo.

File:Raitaru.png
Raitaru (medium)
Azbel (large)
Sotiyo (extra-large)

Raitaru

The Raitaru can dock and manufacture any sub-capital ship.

1% reduction in manufacturing job required materials 15% reduction in manufacturing and science job required time 3% reduction in manufacturing and science job required ISK cost 25% reduction in Engineering Service Module fuel consumption |
File:Raitaru.png
Raitaru (medium)
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Anchoring an Engineering Complex

Main article: Anchoring structures

In order to anchor an Engineering Complex you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your structure. After that the whole building process, while automatic, takes 24 hours.

Tethering

Main article: Tethering

Tethering allows players with permission to dock in the Engineering Complex to remain in space without being targetable, essentially making them invulnerable. While tethered the structure will also repair any damaged modules fitted to your ship and drones currently in your drone bay. While you can move around as long as you stay close to the structure, several actions break the tether as well as stopping you from tethering to begin with.

While tethered, you'll see this icon on top of your HUD.
You'll also see a faint cyan-coloured effect coming from the structure, while you're tethered.
Damage will be repaired while tethered, indicated by a repair icon over your HUD and a very noticeable translucent effect on you entire ship.

Vulnerability

Main article: Vulnerability States

You cannot attack a Engineering Complex unless it's in its vulnerability state. Engineering Complexes go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the Raitaru being vulnerable for 9 hours, the Azbel for 14 hours and the Sotiyo for 26 hours.

Engineering Complex Destruction

See also: Asset Safety

Upon destruction of a Engineering Complex it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Engineering Complex.

Player and Corporation assets (items, ships, etc) that were stored in the Engineering Complex can be recovered at a different station through the Asset Safety system.

  • Additional test needed for players that are offline when destroyed.

==Difference in Citadels== /*Move to top?*/ Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday, 3 vulnerable hours per week.

Fortizar: Large citadel, allows subcapital and capital ships to dock, unable to use Doomsday, 6 vulnerable hours per week.

Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules, 21 vulnerable hours per week.

Fitting

Fitting a Citadel

Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [1]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]

Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]